Assistant Professor
School of Interactive Computing
Georgia Institute of Technology
riedl@cc.gatech.edu

 
 
 

News

(updated 06.30.2009)

 

Research interests

My research involves artificial intelligence, storytelling, and entertainment computing. Narrative is a cognitive tool used by humans for communication, sense-making, entertainment, education, and training. The goal of my research is to discover new computational algorithms and models that can facilitate the development of intelligent computer systems that can reason about narrative in order to be better communicators, entertainers, and educators. Some of the topics that interest me are as follows:

  • Artificial intelligence
  • Narrative generation for education, training, and entertainment
  • Interactive narratives for education, training, and entertainment
  • Artificial intelligence for computer games and virtual worlds
  • Intelligent cinematography
  • Believable autonomous agents
  • Mixed-initiative problem-solving
  • Discourse generation

Curriculum Vitae ("GT format") (updated 04.07.2009)

Students interested in doing research with me, please send your resume/CV and a statement of research interest to riedl @ cc.

 

Projects

Intelligent Narrative Computing Lab

INC Lab

Intelligent Narrative Computing Lab Webpage

Lab project quick links:

 

Other Projects

Digital Improvisation

The goal of the Digital Improv Project sis to investigate the cognitive functions of improv actors through the process of protocol analysis and behavioral coding. The end goal of this process is to establish an algothrium for creativity that can then be transferred to virtual characters.
Read more >

Refl-ex Autism Intervention

Individuals with autism spectrum disorders (ASD) have very individualistic needs, abilities, and are surrounded by very different social contexts. We are developing a software technique for social skill acquisition for young adults with high functioning ASD (HFASD). In addition, we are researching AI techniques to assist parents, guardians, teachers, and therapists with the development of individualized content.
Read more >

 

Teaching

 

Featured Projects
 
Recent Publications

Adam Fitzgerald, Gurlal Kahlon, and Mark O. Riedl. A Computational Model of Emotional Response to Stories. Proceedings of the 2nd International Conference on Interactive Digital Storytelling, Guimarães, Portugal, 2009.

Brian Magerko, Waleed Manzoul, Mark Riedl, Allan Baumer, Daniel Fuller, Kurt Luther, and Celia Pearce. An Empirical Study of Cognition and Theatrical Improvisation. Proceedings of the 7th Creativity and Cognition Conference, Berkeley, CA, 2009.

Brian O'Neill and Mark Riedl. Supporting human creative story authoring with a synthetic audience. Proceedings of the 7th Creativity and Cognition Conference, Berkeley, CA, 2009.

David L. Roberts, Mark O. Riedl, and Charles Isbell. Beyond Adversarial: The Case for Game AI as Storytelling. Proceedings of the 2009 Conference of the Digital Games Research Association, London, UK, 2009.

Mark O. Riedl, Rosa Arriaga, Fatima Boujarwah, Hwajung Hong, Jackie Isbell, and L. Juane Heflin. Graphical social scenarios: Toward intervention and authoring for adolescents with high functioning autism. Proceedings of the of the AAAI Fall Symposium on Virtual Healthcare Interaction, Arlington, VA, 2009.

Mark O. Riedl and Carlos Leon. Generating Story Analogues. Proceedings of the 5th Artificial Intelligence and Interactive Digital Entertainment, Palo Alto, CA, 2009.

Jan Gillesen, Hwajung Hong, and Rosa Arriaga. Refl-ex: Towards Designing An Interactive and Intelligent Tool for Social Skill Development of Individuals with HFA/ASD. Proceedings of the 4th International Conference on Designing Pleasurable Products and Interfaces, Compiegne, France, 2009.

James Niehaus and Mark O. Riedl. Scenario Adaptation: An Approach to Customizing Computer-Based Training Games and Simulations. Proceedings of the AIED 2009 Workshop on Intelligent Educational Games, Brighton, UK, 2009.

Mark O. Riedl, Rosa Arriaga, Fatima Boujarwah, Hwajung Hong, Jackie Isbell, and L. Juane Heflin. Toward Assisted Authoring of Social Skill Scenarios for Young Adults with High Functioning Autism. Proceedings of the IJCAI 2009 Workshop on Assisted Cognition, Pasadena, California, 2009. Distinguished Contribution Award.

James Niehaus and Mark O. Riedl. Toward Scenario Adaptation for Learning. Proceedings of the 14th International Conference on AI in Education (AIED), Brighton, UK, 2009.

Jan Gillesen, Rosa Arriaga, and Mark O. Riedl. Towards Designing An Interactive and Intelligent Tool for Social Skill Development of Individuals with HFA. Proceedings of the 2009 Annual Meeing for Autism Research (IMFAR), Chicago, Illinois, 2009.

Brian O'Neill, Mark O. Riedl, and Michael Nitsche. Towards Intelligent Authoring Tools for Machinima Creation. Proceedings of CHI 2009, Extended Abstracts, Boston, Massachussetts, 2009.

D. Scott Appling and Mark O. Riedl. Representations for Learning to Summarize Plots. Proceedings of the AAAI Spring Symposium on Intelligent Narrative Technologies II, Palo Alto, California, 2009.

Mark O. Riedl. Incorporating Authorial Intent into Generative Narrative Systems. Proceedings of the AAAI Spring Symposium on Intelligent Narrative Technologies II, Palo Alto, California, 2009.

Mark O. Riedl and Brian O'Neill. Computer as Audience: A Strategy for Artificial Intelligence Support of Human Creativity. Position paper at the CHI 2009 Workshop on Computational Creativity Support, Boston, Massachussetts, 2009.

 

Selected publications 1999-2008

Virtual
cinematography

David K. Elson and Mark O. Riedl. A Lightweight Intelligent Virtual Cinematography System for Machinima Production. Proceedings of the 3rd Annual Conference on Artificial Intelligence and Interactive Digital Entertainment, Palo Alto, California, 2007.

Narrative
generation

Mark O. Riedl and Neha Sugandh. Story Planning with Vignettes: Toward Overcoming the Content Production Bottleneck. Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling (Formerly TIDSE and ICVS), Erfurt, Germany, 2008.

Mark O. Riedl and R. Michael Young. Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space. New Generation Computing, 24(3), 2006. (A shorter version appears in Proceedings of the 2005 IJCAI Workshop on Computational Creativity, Edinburgh, 2005.)

Mark O. Riedl and R. Michael Young. An Objective Character Believability Evaluation Procedure for Multi-Agent Story Generation Systems. Proceedings of the 5th International Working Conference on Intelligent Virtual Agents, Kos, Greece, 2005.

Mark O. Riedl. Narrative Generation: Balancing Plot and Character. Ph.D. Dissertation, Department of Computer Science, North Carolina State University, 2004.

Mark O. Riedl and R. Michael Young. An Intent-Driven Planner for Multi-Agent Story Generation. Proceedings of the 3rd International Joint Conference on Autonomous Agents and Multi Agent Systems, New York, 2004.

Mark O. Riedl and R. Michael Young. Character-Focused Narrative Planning for Execution in Virtual Worlds. Proceedings of the 2nd International Conference on Virtual Storytelling, Toulouse, France, 2003.

Interactive
narrative

David Roberts, Charles Isbell, Mark O. Riedl, and Merrick Furst. On the use of Computational Models of Influence for Interactive Virtual Experience Management. Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling (Formerly TIDSE and ICVS), Erfurt, Germany, 2008.

Mei Si, Stacy Marsella, and Mark O. Riedl. Integrating Plot-Centric and Character-Centric Designs: An Mixed-Initiative Framework for Interactive Drama. Proceedings of the 4th Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), Palo Alto, California, 2008.

Mark O. Riedl, Andrew Stern, Don Dini, and Jason Alderman. Dynamic Experience Management in Virtual Worlds for Entertainment, Education, and Training. International Transactions on Systems Science and Applications, Special Issue on Agent Based Systems for Human Learning, vol. 4(2), 2008.

Mark O. Riedl and Andrew Stern. Believable Agents and Intelligent Story Adaptation for Interactive Storytelling. Proceedings of the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment, Darmstadt, Germany, 2006. Awarded best paper.

Mark O. Riedl and Andrew Stern. Failing Believably: Toward Drama Management with Autonomous Actors in Interactive Narratives. Proceedings of the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment, Darmstadt, Germany, 2006.

Mark O. Riedl and Andrew Stern. Believable Agents and Intelligent Scenario Direction for Social and Cultural Leadership Training. Proceedings of the 15th Conference on Behavior Representation in Modeling and Simulation, Baltimore, Maryland, 2006. Awarded best paper.

Mark O. Riedl and R. Michael Young. From Linear Story Generation to Branching Story Graphs. IEEE Computer Graphics and Applications, 26(3), 2006. Featured article of Special Issue on Interactive Narrative. (A shorter version appears in Proceedings of the 1st Conference on Artificial Intelligence and Interactive Digital Entertainment, Marina del Rey, California, 2005.)

Mark O. Riedl, H. Chad Lane, Randall Hill, and William Swartout. Automated Story Direction and Intelligent Tutoring: Towards a Unifying Architecture. Proceedings of the 2005 AIED Workshop on Narrative Learning Environments, Amsterdam, 2005.

R. Michael Young, Mark O. Riedl, Mark Branly, Arnav Jhala, R.J. Martin, and C.J. Saretto. An Architecture for Integrating Plan-Based Behavior Generation with Interactive Game Environments. Journal of Game Development, vol. 1, 2004.

Mark O. Riedl, C.J. Saretto, and R. Michael Young. Managing Interaction Between Users and Agents in a Multi-Agent Storytelling Environment. Proceedings of the 2nd International Joint Conference on Autonomous Agents and Multi Agent Systems, Melbourne, Australia, 2003.

R. Michael Young and Mark O. Riedl. Towards an Architecture for Intelligent Control of Narrative in Interactive Virtual Worlds. Proceedings of the 2003 International Conference on Intelligent User Interfaces, Miami, Florida, 2003.

Intelligent Authoring Tools

Mei Si, Stacy Marsella, and Mark O. Riedl. Interactive Drama Authoring with Plot and Character: An Intelligent System that Fosters Creativity. Proceedings of the AAAI Spring Symposium on Creative Intelligent Systems, Palo Alto, California, 2008.

Mark O. Riedl, Jonathan P. Rowe, and David K. Elson. Toward Intelligent Support of Authoring Machinima Media Content: Story and Visualization. Proceedings of the 2nd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN), Playa del Carmen, Cancun Mexico, 2008. Awarded Best Paper.

Game AI and
Improv

Brian S. Magerko and Mark O. Riedl. What Happens Next?: Toward an Empirical Investigation of Improvisational Theatre. Proceedings of the 5th International Joint Workshop on Computational Creativity, Madrid, Spain, 2008.

Michael van Lent, Mark O. Riedl, Paul Carpenter, Ryan McAlinden, and Paul Brobst. Increasing Replayability with Deliberative and Reactive Planning. Proceedings of the 1st Conference on Artificial Intelligence and Interactive Digital Entertainment, Marina del Rey, California, 2005.

David B. Christian, Mark O. Riedl, R. Michael Young. Conversation Starters: Using Spatial Context to Initiate Dialogue in First Person Perspective Games. Proceedings of the 2002 AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment, Palo Alto, California, 2002.

Intelligent
user
interfaces

Robert St. Amant, Mark O. Riedl, Frank E. Ritter, and Andrew Reifers. Image Processing in Cognitive Models with SegMan. Proceedings of the 11th International Conference on Human-Computer Interaction, Las Vegas, Nevada, 2005.

Mark O. Riedl and Robert St. Amant. Toward Automated Exploration of Interactive Systems. Proceedings of the 2002 Inernational Conference on Intelligent User Interfaces, San Francisco, California, 2002.

Robert St. Amant and Mark O. Riedl. A Perception/Action Substrate for Cognitive Modeling in HCI. International Journal of Human-Computer Studies, vol. 55(1), 2001.

Robert St. Amant, Christopher G. Healey, Mark O. Riedl, Sarat Kocherlakota, David A. Pegram, and Mika Torhola. Intelligent Visualization in a Planning Simulation. Proceedings of the 2001 International Conference on Intelligent User Interfaces, Santa Fe, New Mexico, 2001.

Mark O. Riedl. A Computational Model and Classification Framework for Social Navigation. Proceedings of the 2001 International Conference on Intelligent User Interfaces, Santa Fe, New Mexico, 2001.

David A. Pegram, Robert St. Amant, and Mark O. Riedl. An Approach to Visual Interaction in Mixed-Initiative Planning. Proceedings of the 1999 AAAI Workshop on Mixed-Initiative Intelligence, Orlando, Florida, 1999.

 

 
Contact information

E-mail: riedl@cc.gatech.edu
Phone: 404.385.2860
Fax: 404.894.9846

Address:
School of Interactive Computing
Georgia Institute of Technology
85 Fifth Street NW
Atlanta, GA 30308