CS 4731 / CS 7632 / LMC 4731: Game AI Summer 2015 Schedule

The information on the course homepage bears repeating: The syllabus and webpage should be considered a living document subject to change throughout the course of the semester. This page in particular will be updated frequently. I reserve the right to modify any of these plans as need be during the course of the class; however, I won't do anything too drastic, and you'll be informed as far in advance as possible. There are multiple places in the class schedule to accommodate student interests in particular subjects.

The schedule is as follows:

Date Topic Reading Due Notes
5/12 Intro M Ch 1 & 2 Hw 0: Install Engine
5/14 Graphs, Search, And Movement M Ch4, B Ch5 & 8 Hw 1: Grid Navigation
5/19 Graphs, Search, And Movement M Ch4, B Ch5 & 8 Hw 1 due Wed night
5/21 Graphs, Search, And Movement M Ch3, B Ch1 & 3 Hw 1.5: Path Network
5/26 Steering M Ch2, B Ch3 Hw 1.5 due Wed night
5/28 Decision Making: FSMs B Ch2, M 5.1,5.3 Hw 2: Nav Mesh
6/2 Decision Making: FSMs, Planning M 5.7 Hw 2 due Wed night
6/4 Planning M 5.7 Hw 3: APSP
6/9 Planning M 5.7 Hw3 due Wed night
6/11 Decision Making: Trees M 5.2, 5.4 Hw 4: A*
6/16 Decision Making: Trees - Hw 4 due Wed night
6/18 Decision Making: Communication M 5.5, 5.9, 5.10, B 6, 10 Hw 5: Minion Agents
6/23 Pushkar Kolhe: ML in games - -
6/25 Decision Making: Rule-based Systems, Fuzzy Logic M 5.5, 5.8, B 10 Hw 6 (optional): Hero Agents
6/30 ELEVATOR PITCHES. PCG M 7.1-2 Hw 5 due Tues night
7/2 Work in groups on CAPSTONE Catchup on readings linked to in presentations Enjoy the 4th!
7/7 PCG & Player Models T-square pcg papers Hw 6 (optional) due Wed night
7/9 Learning: Search Revisited & Evolution. CBR & Action Prediction M 7.8, 7.3 -
7/14 Designing Game AI & AI Based Games M 7.7, 12 & 13 -
7/16 Game Demos M 7.7 -
7/21 Special topics: Game Oscars Tactics: M 6 -
7/23 Recap & Eval - -
7/28 Final Exam Period 8:00a-10:50p, here. Capstone demos
7/30 Finals (No class) - -