CS4451A: Assignment 3

"Picking and (some) Lighting"

Due: October 18th.


Purpose

Task

  1. Add a few more features to the file format to handle a greater variety of OpenGL lights.
  2. Compute vertex normals when rendering polygon meshes, so they appear smoothly shaded.
  3. The ability to select an object and manipulate it. All selection, feedback and interaction will be done with the mouse.

Turn in

Due date

Additional Instructions

EXTRA CREDIT