import java.applet.*; import java.awt.*; import java.awt.event.*; import java.lang.*; import java.util.*; import java.io.*; import java.util.*; import gl4java.GLContext; import gl4java.awt.GLCanvas; import gl4java.utils.glut.*; public class ex2 extends Applet { exampleCanvas canvas = null; /** * void init() * * Initialise the applet. */ public void init() { Dimension d = getSize(); //We will use BorderLayout to layout the applet components setLayout(new BorderLayout()); //Create our canvas and add it to the center of the applet canvas = new exampleCanvas(d.width, d.height); add("Center", canvas); /* retrieve the root object */ jooglRoot root = new jooglRoot(); canvas.addRoot(root); /* create a camera */ jooglCamera camera = new jooglPerspectiveCamera(0.0, 0.0, 30.0, /* eye is at (0,0,30) */ 0.0, 0.0, 0.0, /* center is at (0,0,0) */ 0.0, 1.0, 0.0, /* up is in positive Y direction */ 40.0, /* field of view in degree */ 1.0, /* Z near */ 100.0);/* Z far */ root.setCamera(camera); root.setShadeMode(new jooglShadeMode(jooglShadeMode.SMOOTH)); /* create an ambient light and add it to the scene graph. */ jooglAmbientLight lightAmb = new jooglAmbientLight(0.2, 0.2, 0.2); root.add(lightAmb); /*********************** * Create two point light sources, with little icons for them (small spheres) ***********************/ /* Add a group to the root. */ jooglGroup group1 = new jooglGroup(); root.add(group1); /* Next add a small green sphere to group1, and translate it to (6,3,3) */ jooglSphere sphere1 = new jooglSphere(0.25, 10); sphere1.setTransform(new jooglTransform().translate(6.0, 3.0, 3.0)); sphere1.setMaterial(new jooglMaterial(0.2, 1.0, 0.2)); jooglPositionalLight light1 = new jooglPositionalLight(0.6, 1.5, 0.4, /* green-tinted */ 6.0, 3.0, 3.0, /* out on the x axis */ 1.0, 0.0, 0.0); group1.add(sphere1); group1.add(light1); /* Next add a small green sphere to group1, and translate it to (6,3,3) */ jooglSphere sphere2 = new jooglSphere(0.25, 10); sphere2.setTransform(new jooglTransform().translate(-6.0, -3.0, -3.0)); sphere2.setMaterial(new jooglMaterial(1.0, 0.2, 0.2)); jooglPositionalLight light2 = new jooglPositionalLight(1.5, 0.4, 0.6, /* red-tinted */ -6.0, -3.0, -3.0, /* out on the x axis */ 1.0, 0.0, 0.0); group1.add(sphere2); group1.add(light2); /* create a group and add it to the root. */ jooglGroup group2 = new jooglGroup(); root.add(group2); /* create a simple sphere with some properties, and put it in the group. */ jooglTeapot teapot = new jooglTeapot(4.0); teapot.setTransform(new jooglTransform().rotateY(-45.0)); teapot.setMaterial(new jooglMaterial(1.0, 0.5, 1.0)); group2.add(teapot); } /** * void start() * * Start the applet. */ public void start() { } /** * void stop() * * Stop the applet. */ public void stop() { } /* main, for when it is run from the command line. * Set up a window for the "applet" to run in. */ public static void main( String args[] ) { ex2 applet = new ex2(); Frame f = new Frame("CS4451A Joogl Example 2"); f.addWindowListener( new WindowAdapter() { public void windowClosed(WindowEvent e) { System.exit(0); } public void windowClosing(WindowEvent e) { windowClosed(e); } }); f.setLayout(new BorderLayout()); f.add("Center", applet); applet.setSize(500,300); applet.init(); applet.start(); Dimension ps = applet.getPreferredSize(); f.setBounds(-100,-100,99,99); f.setVisible(true); f.setVisible(false); f.setVisible(true); Insets i = f.getInsets(); f.setBounds(0,0, ps.width+i.left+i.right, ps.height+i.top+i.bottom); f.setVisible(true); } /* GLCanvas class for this application. * We would use GLAnimCanvas because if we wanted the canvas * to be constantly redrawn. */ private class exampleCanvas extends jooglCanvas implements MouseListener { public exampleCanvas(int w, int h) { super(w, h); } /** * void preInit() * * Called just BEFORE the GL-Context is created. */ public void preInit() { // initialize joogl super.preInit(); } /** * void init() * * Called just AFTER the GL-Context is created. */ public void init() { // initialize joogl super.init(); } /* * Methods required for the implementation of MouseListener */ public void mouseEntered(MouseEvent evt) { } public void mouseExited(MouseEvent evt) { } public void mousePressed(MouseEvent evt) { } public void mouseReleased(MouseEvent evt) { int x1 = evt.getX(); int y1 = evt.getY(); repaint(); } public void mouseClicked(MouseEvent evt) { } } }