Part 2 - Design Alternatives

The key goal of Part 2 of the project is to use the knowledge gained in Part 1, as well as that from class, to develop a set of design alternatives for your problem. This is the stage of "informed brainstorming". These multiple design alternatives should explore the potential design space for the problem.

In this part of the project you will develop mock-ups, storyboards, and sketches of your interface designs. That is, you should provide pencil-and-paper or electronic images of the interface at various stages (and potentially mockups, or at least sketches, of physical devices, if your system is a gadget); you do not need to build a working prototype. Your designs should be sufficiently detailed for a potential user to provide useful feedback about the design, however. Along with your design mock-ups, you should provide a brief narrative walk-through of how the system will work. Most importantly, you should also include your justifications for why design decisions were made, and what you consider to be the relative strengths and weaknesses of your different designs.

The design process you follow here is important. Don't do the following: The group splits up and each member creates one design, then these are all your alternatives to be turned in. This is not how a good, creative design process should work. It should be more like a brainstorming session with all team members present. You should seek to create some fundamentally different design ideas, concepts all over the potential design space for the problem you have chosen. The key is to push the boundaries of the space of design possibilities. High variance in the design possibilities you come up with is important!

Your project report should include all the explanatory material mentioned above as well as all the design sketches, drafts, storyboards, etc., that you generated. If some of your sketches are on paper, either scan or photograph the material and convert it to an appropriate electronic format. Make sure that your report adequately reflects the design process that your group undertook. The key in this part of the project is to come up with many different design ideas, not just a small set of wiggles from some basic design. You should plan on turning in at least three different designs.

We will utilize one full class day as a presentation session near the end of this part of the project. Each group will present their design ideas in class, and other class members can comment and provide feedback that will be useful as you narrow your design space and head into Part 3 of the project.