-Battle Management
-Parallel Simulation Systems
-Federated Simulation Systems
-Interactive Simulation Technologies
Optimistic I/O
Simulation Cloning
-Real-Time Systems
- PADS Home
- Projects

- Publications
- Software
- People
- Sponsors

- About This Site

Interactive Simulation Technologies: Simulation Cloning

Simulation cloning

This work is developing advanced technologies to enable users to interact with analytic simulation tools in novel ways. For example, a simulation cloning mechanism has been developed that allows modelers to pause a simulation during an execution, and replicate it in order to explore different, possible futures in order to compare and evaluate the effects of critical decisions (e.g., whether or not to mobilize reinforcements in a military scenario). The execution mechanism avoids replicating computation that is common among the different clones.


  • M. Hybinette and R. M. Fujimoto, ``Cloning: A Novel Method for Interactive Parallel Simulation,'' Proceedings of the 1997 Winter Simulation Conference, December 1997.

  • (PS.Z 69 K)
  • M. Hybinette and R. M. Fujimoto ``Dynamic Virtual Logical Processes,'' 1998 Workshop on Parallel and Distributed Simulation, May 1998.

  • (PS.Z 106 K)