Intelligence

Build top-to-bottom models of rational agents and human-level intelligence.

The Intelligence thread is concerned with top-to-bottom computational models of intelligence. To this end, we emphasize designing and implementing artifacts that exhibit various levels of intelligence as well as understanding and modeling natural cognitive agents such as humans, ants, or bees. Students acquire the technical knowledge and skills necessary for expressing, specifying, understanding, creating, and exploiting computational models that represent cognitive processes. The Intelligence thread prepares students for fields as diverse as artificial intelligence, machine learning, perception, cognitive science, and countless fields in which these areas of computational intelligence are applied.

The student who pursues Intelligence can combine it with Devices to become a roboticist, with People to build adaptive interfaces, or with Media to build smart and adaptive entertainment - to name a few of the far-reaching possibilities. 

Early Preparation

  • Combinatorics
  • Numerical Methods
  • Linear Algebra
  • Probability, Statistics, Information Theory
  • Discrete structures, graph theory
  • Object-oriented design and programming

Knowledge Goals

  • Reasoning with uncertainty
  • Reasoning on action and change
  • Heuristic methods for solving problem that are difficult or impractical to solve with other methods
  • Techniques for handling high-dimensional spaces
  • Modeling Static vs Dynamic worlds

Skill Outcome

  • Able to implement a variety of pattern recognition and control algorithms, and understanding the applicability of each
  • Able to build fast approximation algorithms when necessary for dealing with otherwise impractical problems, such as those dealing with streams of high dimensional data or large search spaces
  • Able to develop autonomous systems in a variety of domains

View the course prerequisites for the Intelligence Thread.

Required Courses:

  • CS 1301 Introduction to Computing and Programming, 3
  • CS 1331 Introduction to Object-Oriented Programming, 3
  • CS 1332 Data Structures and Algorithms, 3
  • PSYC 1101 Introduction to Psychology, 3 (social science elective)
  • CS 2050 or CS 2051 Introduction to Discrete Math for CS, 3
  • CS 2110 Computing Organization and Programming, 4
  • CS 2340 Objects and Design, 3
  • CS 3510 or CS 3511 Design and Analysis of Algorithms, 3
  • CS 3600 Introduction to Artificial Intelligence, 3
Pick 1 of Computational Complexity
  • CS 3240 Languages and Computation, 3
  • CS 4510 Automata and Complexity Theory, 3
Pick 1 of Embodied Intelligence
  • CS 3630 Robotics and Perception, 3
  • CS 3790 Introduction to Cognitive Science, 3
  • PSY 3040 Sensation and Perception, 3
Pick 2 of Approaches to Intelligence
  • CS 4476 Intro Computer Vision, 3
  • CS 4635 Knowledge-based AI, 3
  • CS 4641 Machine Learning, 3
  • CS 4649 Robot Intelligence, 3
  • CS 4650 Natural Language and Processing, 3
  • CS 4731 Game AI, 3

 

Elective Courses:

Free Electives (6 hours)
  • FREE-INT1 Free Elective-Intelligence, 3
  • FREE-INT2 Free Elective-Intelligence, 3
Knowledge-Based Intelligence
  • CS 3790 Introduction to Cognitive Science, 3
  • CS 4615 Modeling and Design, 3
  • CS 4635 Knowledge-based AI, 3
  • CS 4649 Robot Intelligence: Planning, 3
  • CS 4650 Natural Language Understanding, 3
Data-Driven Intelligence
  • CS 4464 Computational Journalism
  • CS 4616 Pattern Recognition, 3
  • CS 4641 Machine Learning, 3
  • MATH 4280 Introduction to Information Theory, 3
Embodied Intelligent Systems
  • CS 3651 The Art of Building Intelligent Appliances, 4 (requires ECE 2031)
  • CS 4476 Intro Computer Vision, 3
  • CS 4731 Game AI, 3

Devices

Devices

Create devices embedded in physical objects that interact in the physical world.

Info Internetworks

information internetworks

Represent, transform, transmit, and present information.

Learn more about Information Internetworks

Intelligence

intelligence thread

Build top-to-bottom models of rational agents and human-level intelligence.

Learn more about the Intelligence thread

Media

media thread

Build systems to exploit computing’s abilities to provide creative outlets.

Learn more about the Media thread

Modeling & Simulation

Modeling + Simulation thread

Represent natural and physical processes.

Learn more about the Modeling & Simulation thread

People

people thread

Design, build, and evaluate systems that treat humans as the central component.

Learn more about the People thread

Systems & Architecture

Systems + Architecture

Create computer architectures, systems and languages.

Learn more about the Systems & Architecture thread

Theory

theory

Discover the theoretical foundations underlying a wide range of computing disciplines.

Learn more about the Theory thread