3D surface material property transfer


Results from paper

Note: To viewer higher resolution versions of these images, please click on them.
3D model rendered with encoded normals Final result with source material (chocolate)
3D model rendered with encoded normals Final result with source material (orange)
3D model rendered with encoded normals Final result with source material (blue clay)
3D model rendered with encoded normals Final result with source material (mouse ball)

Results not in paper

We have applied our algorithm to many other data sets. We have performed 3D surface material property transfer on a variety of different 3D models, lighting conditions, and different materials.

In the following galleries, each image contains (1) the final photo-realistic result from our algorithm, (2) the original material photograph used for transfer, (3) the background of the material used for transfer. These three images are composited together to show that the scene lighting for each material remains true for each 3D model. Shadows are not present in the majority of the following results because they are not simulated. The following results are merely the three images composited to illustrate the effectiveness of the technique, with no other processing performed. If shadows are present, they are from objects that were already in the scene before compositing.

Results




Back to main page