Class PALplate.lib.MainScreen
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Class PALplate.lib.MainScreen

java.lang.Object
   |
   +----java.awt.Component
           |
           +----java.awt.Container
                   |
                   +----java.awt.Panel
                           |
                           +----java.applet.Applet
                                   |
                                   +----sub_arctic.lib.interactor_applet
                                           |
                                           +----sub_arctic.lib.debug_interactor_applet
                                                   |
                                                   +----PALplate.lib.MainScreen

public class MainScreen
extends debug_interactor_applet
This is the Applet version of the main screen representing the mud in the GUI. it contains two panels:

a MapDisplay/MainDisplay panel (which one is visible alternates depending on other contexts)

a PersonalShelf panel

See Also:
MapDisplay, PersonalShelf, MainDisplay

Constructor Index

 o MainScreen()

Method Index

 o build_ui(base_parent_interactor)
This is an interactor_applet, so of course instead of in the constructor the juicy set up stuff happens in build_ui(), pre_build_ui() and post_build_ui().

Constructors

 o MainScreen
  public MainScreen()

Methods

 o build_ui
  public void build_ui(base_parent_interactor top)
This is an interactor_applet, so of course instead of in the constructor the juicy set up stuff happens in build_ui(), pre_build_ui() and post_build_ui().

If you do subclass from me, you probably know what you're doing but you might want to think about reading through this first anyway.

Overrides:
build_ui in class interactor_applet

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