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GVU Research Showcase Spring 2022

Featured Projects

Field study of wearable device implementation in firefighting departments in the Southeast
Augmented reality (AR) has long been explored as a tool for education, from textbooks that come to life, to plant identification training via the augmentation of actual flora, and a tangible molecular modeling tool. The power of AR (overlaying virtual content on the physical world) is that it can be used to show the "unseen" and the "hidden" information in the world.
In our game, interactors will be trapped in a room where their data will be disclosed to the public if they are captured by the cameras. In order to avoid data exposure, interactors need to figure out ways to avoid cameras and escape from the room.

   

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