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GVU Research Showcase Spring 2022

Featured Projects

In the last few years, there has been tremendous growth in the prevalence and widespread use of smart and ubiquitous technologies. These technologies include the use of smartphones, smartwatches and wearables, and smart devices. While these devices have a variety of benefits, they come at the cost of using our data for number of purposes that is not transparent to an average user. This project aims to understand how people perceive regarding privacy concerns with respect to their health data being collected and used by third party entities.
Digital Learning game for k-12 focused on STEM learning, disease and health literacy
CopyCat and PopSign are two games that help deaf children and their parents acquire language skills in American Sign Language. 95% of deaf children are born to hearing parents, and most of those parents never learn enough sign language to teach their children. As short term memory skills are learned from acquiring a language, many deaf children enter school with short term memory of less than 3 items, much less than hearing children of hearing parents or Deaf children of Deaf parents. Our systems address this problem directly.

   

About GVU

RESEARCH
23 Core Areas
PEOPLE
300 Researchers
PROJECTS
250 Current
LABS
80 Partners
FUNDING
$9 Million in Grants

 

GVU Resource Labs

 

App Lab

App Lab

Built for Success

A mobile computing "hackerspace."
Visit the App Lab website

Location: TSRB 333

 
GVU Prototyping Lab

GVU Prototyping Lab

From Concept to Creation

A rapid prototyping "makerspace."
Visit the Prototyping Lab website

Location: TSRB Basement

 
GVU Craft Lab

GVU Craft Lab

Making for All

A soft-goods "makerspace."
Visit the Craft Lab website

Location: TSRB 225B

 
Usability Lab

Usability Lab

Testing Methods and Technology

An adaptable project testing space.
Visit the Usability Lab website

Location: TSRB 216