Solving General Shallow Wave Equations on Surfaces

"Solving General Shallow Wave Equations on Surfaces"
Huamin Wang, Gavin Miller and Greg Turk
ACM Symposium on Computer Animation
August 3-4, 2007, pp. 229-237
Full Paper (PDF, 2.4 Mbytes).

Abstract

We propose a new framework for solving General Shallow Wave Equations (GSWE) in order to efficiently simu- late water flows on solid surfaces under shallow wave assumptions. Within this framework, we develop implicit schemes for solving the external forces applied to water, including gravity and surface tension. We also present a two-way coupling method to model interactions between fluid and floating rigid objects. Water flows in this system can be simulated not only on planar surfaces by using regular grids, but also on curved surfaces directly without surface parametrization. The experiments show that our system is fast, stable, physically sound, and straight- forward to implement on both CPUs and GPUs. It is capable of simulating a variety of water effects including: shallow waves, water drops, rivulets, capillary events and fluid/floating rigid body coupling. Because the system is fast, we can also achieve real-time water drop control and shape design.

Several effects generated by our system.

Go to Greg Turk's Home Page.