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DART-Lingo Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
DART_Core::_2DCoordConverterConverts 2D coordinates
DART_Actors::_3DAudioActorActor that represents spatialized sounds in the application.Standard Actor methods are available such as start, stop, pause, unpause as well as 3D positioning
DART_Framework::_3DAudioInitThis behavior allows the user to define the settings for the OpenAL 3D sound system
DART_Framework::_3DCameraThis behavior allows the user to set the clipping planes of the camera in the 3D world
DART_Framework::_3DCameraControlsPlace this script on the 3D world to provide simple camera controls
DART_Core::ActionsThis is the parent script class for all actions
DART_Events::ActorActionThe ActorAction supports basic functionality on the Actors (Start, Stop, Pause, Unpause, HideActor, StartAnimation, StopAnimation)
DART_Events::ActorCueThis behavior is placed on an actor, and tells the actor to send a cue of a specified name, when something occurs such as the actor starts, stops, a frame is reached, a particular time is reached etc
DART_Core::ActorParentThis parent script is supposed to be the base of all actors It provides primary cue handling, isOkToAttach and a little bit of getPropertyDescriptionList
DART_Physics::ActorPhysicsPropertiesThis behavior is placed on an object actor to give that object properties in the physics world
DART_Events::AnalogCueAnalogCue receives VRPN analog reports and compares them against values before sending a cue
DART_Physics::AngularDashpotThis behavior is placed on an object actor to create a dashpot that limits the rotation of the object with a very strong spring
DART_Actors::AudioActorActor that represents omnidirectional sounds in the application
DART_Events::BooleanCueBooleanCue triggers cues depending on the input of two cues
DART_Events::ButtonCueThe Button Cue is used to activate Cues depending on the pressing of vrpn button devices
DART_DataStore::CaptureAnalogThis behavior can be used to capture vrpn analog reports
DART_DataStore::CaptureButtonThis behavior can be used to capture vrpn button reports or graphic button presses The results are placed into the cast specified and are timestamped
DART_DataStore::CaptureTrackerThis behavior can be used to capture both marker reports and vrpn tracker reports
DART_DataStore::CaptureVideoThis behavior can be used to capture video frames into the cast specified along with time stamps The captured data can be coordinated with other capture behaviors to create a playback data set
DART_Events::ConditionalCueConditionalCue triggers a cue when the Lingo expression given is true
DART_Events::CounterCueCounterCue triggers a cue when certain counters are reached
DART_Core::CueThis is the parent script class for all cues
DART_Framework::DART_LoopPlace as a frame script over the area of your application that you wish to loop
DART_Framework::DARTClockControlsPlace this script on the 3D world to control the DART Clock
DART_Core::DataStateCoreDataStore Methods
DART_Core::EventsCoreEvent Methods
DART_Core::FrameworkCoreFramework methods
DART_Framework::FusionTrackerThis behavior subscribes to virtual trackers and fuses their data and output it under yet another virtual tracker name
DART_Core::HelperCoreHelper Methods
DART_Core::InsceneOverlayAllows to create a 3D overlay displaying a given texture
DART_Events::KeyboardCueFires cues when specific keys are pressed - the cue name provided will be triggered each time the key is pressed
DART_Physics::LinearDashpotThis behavior is placed on an object actor to create a dashpot that limits the linear movement of the object with a very strong spring
DART_Framework::LiveTrackerA LiveTracker is placed on the score for each tracker the user wishes to expose in the application (i.e
DART_Framework::LiveVideoThis is placed on the score to put live video from a camera in the background of the scene
DART_Framework::MarkerDebugControlsThe Marker Debug controls can be used to control the threshold level in the ARToolkit At the moment only keyboard input is considered You can leave individual entries blank ("") to disable the given key
DART_Framework::MarkerTrackingInitThis behavior is placed in the LiveVideo container when marker tracking is needed in an application
DART_Framework::MarkerWorldCoordUsed in conjunction with Live Tracker
DART_Events::MediaActionThe MediaAction is used to perform actions on media elements such as video, sound, and sketch animatics
DART_Events::MouseCueFires cues on mouse click - the cue can fire when a specific actor is clicked on in the 3D world or when the 3D world is clicked in general
DART_Actors::ObjectActorActor that encapsulated 3D models in the application
DART_Actors::ParticleActorActor that encapsulated particle systems in the application
DART_Events::PhysicsActionThe PhysicsAction is used to perform actions on the physics world
DART_Physics::PhysicsInitThis behavior is placed on the 3D world to define the properties of the Havok physics world
DART_DataStore::PlaybackAnalogThis behavior can be used to playback previously captured analog data from the cast indicated
DART_DataStore::PlaybackButtonThis behavior can be used to playback previously captured button data from the cast indicated
DART_DataStore::PlaybackTrackerThis behavior can be used to playback previously captured tracker data from the cast indicated
DART_DataStore::PlaybackVideoThis behavior can be used to playback previously captured video from the cast indicated
DART_Events::PositionCueThe cue is fired when positions between two things fufill the specificied relationship (entering or leaving the zone)
DART_Core::PrimitiveActorParentParent for the Primative actors
DART_Wizardry::Puppet_Of_OzThis is the puppet script that completes the wizard
DART_Events::SceneGraphActionThe SceneGraphAction is used to perform actions on the 3D scene graph
DART_Events::ScoreActionAn action that performs operations related to the score like jumping to a marker
DART_Physics::SetGravitySlightly modified version of the standard Havok Physics SetGravity behavior
DART_Actors::SketchActorActor that provides a 3D polygon texture mapped with images the developer defines used most often for storyboards and animatics
DART_Physics::SpringThis behavior is placed on an object actor to create a spring between the object and another actor
DART_Events::StateVariableActionThis action modifies the value of the named variable
DART_Actors::TextActorActor that creates a 2D text overlay that is dynamically generated
DART_Core::TextToTexture
DART_Events::TimeCueFires cues depending on the current DART-Time - the cue can be instructed to fire a series of cues starting at a certain time with a certain interval time
DART_Events::TrackerCueFires cues when a tracker appears or disappears (data is recieved or not) The cue waits for the specified amount of time for data to stop arriving before the cue is fired - the user can specify the limit of times this cue will fire
DART_Framework::TransformThis behavior performs standard 3D transforms when placed on any DART object that has 3D properties such as actors and the 3D camera
DART_Core::UndistortInsceneOverlayAllows to create a 3D overlay displaying a given texture
DART_Actors::VideoActorActor that provides a 3D polygon texture mapped with video
DART_Core::VRPNCoreVRPN Methods
DART_Framework::VRPNInitVRPN Properties are used to configure the VRPN submodule of DART
DART_Framework::VRPNManualAnalogReceives VRPN manual analog reports and turns them into human readable descriptions
DART_Framework::VRPNManualButtonReceives VRPN manual button reports and turns them into human readable descriptions
DART_Framework::VRPNManualTrackerReceives VRPN manual reports and turns them into human readable descriptions
DART_Framework::VRPNObserveAnalogReceives VRPN analog reports and turns them into human readable descriptions
DART_Framework::VRPNObserveButtonReceives VRPN button reports and turns them into human readable descriptions
DART_Framework::VRPNObserveTrackerReceives VRPN tracker reports and turns them into human readable descriptions
DART_Core::VRPNTestingMethods to test VRPN This is a very primitive testing framework
DART_Wizardry::Wizard_of_OzAllows control of a DART application that has a "Puppet of Oz" behavior running
DART_Wizardry::WizardButonCan trigger cues on the puppet by a simple button click on the wizard
DART_Wizardry::WizardButtonAutoThe behavior generates WizardButtons dynamically from information sent by the puppet
DART_Wizardry::WizardLingoUsing the WizardLingo behavior, you can execute any valid lingo-expression on the Puppet

Generated on Fri Oct 8 16:37:59 2004 for DART-Lingo by doxygen 1.3.7