Georgia Tech's Keep a Child Alive team (Back Row L to R): Daniel Loo, BS CmpE '17; Albert Abedi, BS CS '17; Omar Mujahid, BS CS '16; Venkatesh Chinnakonda, BS ME '16. (Front Row L to R): Maria Luisa Botelho, BS CM '17; Taufiq Dhanani, BS CS '15.
Two teams of Georgia Tech students finished in the top four overall at JPMorgan Chase’s annual Code for Good Competition, held Oct. 16-18 at company headquarters in New York City.
JPMorgan Chase hosts Code for Good multiple times annually in the U.S. and abroad. The competition challenges student teams to develop innovative technical solutions for participating non-profits. Thousands of eager teams worldwide submit applications to compete. Only 24 teams were accepted to Code for Good NYC.
Each team was matched with one of four non-profits. At the competition’s conclusion, JPMorgan Chase employees and non-profit representatives selected winners. The best overall team was then selected from the final four.
One Tech team was paired with Keep a Child Alive, a grassroots organization combating the physical, social and economic impacts of HIV on children and families in India and Africa. Students developed “We’re >,” a web application built to help young adults cope with HIV and find a support network.
“We chose to create the application because we felt that the ability to let young adults connect with one another, and help each other cope with what they’re going through was important,” said Omar Mujahid, BS CS ‘16. “Based on what Keep a Child Alive told us, the biggest issue they see with HIV-positive patients taking their medicine is that they feel alienated and this hurts them emotionally.”
Georgia Tech's Children's Aid Society team (L to R): Serosh Shahid, Children's Aid Society Data Manager; Vicki Shaw, BS ME '17; Tina Ho, BS CS '16; Janki Patel, BS CS '16; Janvi Chawla, BS CS '16; Kushal Nigam, BS CS '15.
Tech’s other team was paired with the Children’s Aid Society, a childhood social welfare organization. Students developed an Android app for the Society’s Job Club, an academic program helping students in classrooms develop entrepreneurship and business planning skills. The gamified application features a self-assessment for students to understand their interests, strengths, and weaknesses, an optionally anonymous forum for posting and voting on ideas or collaboration, and a step-by-step modular template for helping students customize and design their business plan to fit their product ideas. Teachers and other moderators can help students unlock new achievements and move forward with the game.
“Ultimately, students would be able to share their projects, collaborate with others on ideas, and with gaining popularity, create a crowdfunding page to see their products realized,” said Vicki Shaw, BS ME ‘17.
Code for Good’s size and scope were equally appealing for Maria Luisa Botelho, BS CM ‘17.
“You create something that is literally life changing for someone somewhere,” Botelho said. “I looked forward to it all year because out of the 52 weekends in the year, I know I made an impact in at least one.”