Assistant Professor
Director, Sociable
Media Group
MIT Media
Lab
Cambridge, MA
judith@media.mit.edu
Research Summary
I am interested in the relationship between technology and
social interaction in the virtual world-- how does the design
of an interface affect the way people perceive each other, the
ways they choose to interact with each other, and the cultural
mores they develop. Much of my work has focused on the design
of experimental systems, such as visualizations of affiliation
and role in online populations and abstract graphical interfaces
for synchronous communication. The notion of identity is fundamental
to this work: how does one represent the individual? what affordances
does the system provide for self-expression? what does the interface
reveal about the participants? How identity is established and
expressed in a virtual environment has, I believe, a profound
effect on how people behave and on the relationships they establish
with one another.
Research Methodology
The practice in my research group could be called informed
critical design. In part, it draws from the traditions of
architecture and design: students develop an eye for design by
reviewing and critiquing a variety of well-known interfaces and
by presenting for critique a number of focused design studies.
They also study a wide range of related work, drawing from sociology,
anthropology, urban design, art history, cognitive science, etc.
We are especially interested in developing a deeper understanding
of how to use knowledge gained from experience in the everyday
physical realm to inform the design of new virtual experiences
that go "beyond being there" [Hollan
and Stornetta] -- designs that expand upon the function (rather
than the form) of their real world equivalents. In addition to
our design work, we also carry out (often in conjunction with
our visualization research) observational studies of online groups
Future Directions for My Research
- Faces in the interface. The face is the locus of identity
and expression. We are inherently adept at recognizing faces
and facial expressions provide a powerful and subtle means of
conveying interest and emotion. Yet integrating faces into visual
representations is highly problematic: live video can be very
constraining, while more synthetic approaches tend to provide
spurious and unintended information. How can we integrate the
face into social interfaces - or can we devise an alternative
representation that conveys much of the same information but
in a different form?
- Data portraits. In the information world, one's data
accumulates to form a vast sort of data shadow, comprised of
anything from one's medical history to participation in a newsgroup
to meanderings around the web. We are interested in finding ways
to visualize this data in a useful and intuitive manner. Such
data portraits would have 2 main purposes. Some are wholly private,
designed as a way to help the individual manage the infomation
that accumulates about his/her person - e.g. credit card data,
medical data, reading patterns, etc. The goal here is to develop
techniques that allow people to provide verifiable information
about themselves with a high level of control about what data
they reveal. Other data portraits are meant for more public consumption.
Here our interest is in developing visualizations that function
as self-representations in virtual environments, whether they
be more abstracted spaces, such as visualizations of the visitors
to a web site, or quite social spaces, such as a graphical chat
room.
- Analysis of online cultural dispersion. The information
ecology of the World Wide Web has produced some intriguing, but
not well understood, patterns of cultural dispersion. Links lead
people to information that interests them - and the link itself
can be easily acquired and added to one's display of information
"fashion". We are developing approaches to visualizing
these patterns; the goal of this work is both to illluminate
the Web's emerging cultures and to provide a new approach to
navigating this space.
Other Important Issues for the Field
- Expressing identity in things that will be media.The
car, for instance, is a medium of expression, showing not only
one's taste in automotive styling and willingness or ability
to pay for it, but also is often a peronal or political sounding
board with bumpstickers proclaiming everything from one's views
on abortion to sexual preference to one's child's academic standing.
One's clothing, of course, is another outlet for expressing cultural
affiliation, financial status, and recent tourist destinations.
What happens as these and other aspects of daily life become
increasingly digital - as one's car can update its messages according
to an ever shifting context and as one's clothes and jewelry
can respond to your emotional state and to the messages emanating
from your neighbors' accessories?
- Identity game theory. People's behavior online may
differ in its appearance and outcome from real world behaviors
- but we can assume that the underlying motivations are similar,
the differences stemming from the lack of embodiment and the
economics of an information based environment. Understanding
how people will behave given a particular set of circumstances
is an important goal - one approach is to try to model behaviors.
I will talk a bit about my work on identity and deception in
Usenet newsgroups, which drew from theoretical biology's models
of assessment and conventional signals. What other aspects of
identity can be thus modelled? What can we learn from biology?
from economics? sociology?
Selected Publications
- Donath, Judith. (in press). Being
Real (draft). To appear in K. Goldberg (ed). The Robot
in the Garden: Telerobotics and Telepistemology on the Internet.
- Xiong, Rebecca and Judith Donath. (in submission). PeopleGarden:
Data Portraits in an Online Forum.
- Donath, Judith, Karrie Karahalios and Fernanda Viegas. 1999.
Visualizing
conversations. In
Proceedings of HICSS-32, Maui, HI, January 5-8, 1999.
- Donath, Judith. 1998. Identity
and deception in the virtual community. In M. Smith and P.
Kollock (eds.) b Communities in Cyberspace. London: Routledge.