Lotus Development Corporation
55 Cambridge Parkway
Cambridge MA
John_Patterson@lotus.com
Lee Sproull
Boston University
Boston MA
LSproull@bu.edu
Michael Johnson-Cramer
Boston University
Boston MA
Mejc@bu.edu
Research Summary
As political scientists and sociologists have pointed out, local community
interaction seems to be on the wane compared with earlier decades of this
century (e.g., Putnam 1995). At this point some people may be spending more
time on-line than participating in real world community interactions (e.g., Kraut et al, 1998) . This
research is designed to investigate the proposition that on-line interaction
can increase real world interaction. We are building a "community server"
for the town of Carlisle MA and will investigate the extent to which (if at all)
participation in the community server leads to an increase in real-world
participation in community activities. Unlike most town sites and many
civic networks, the Carlisle project will not be an information site; it
will be an interaction site. Also, it will be a closed site in that only members of the Carlisle community will be able to access it.
Research Methodology
We are building a web-based place with a variety of "rooms" corresponding to
Carlisle places and organizations, e.g., the elementary school, the library.
We will populate the place with some applications and templates and
encourage residents to build more. We will collect base-line and
longitudinal data on the quality and intensity of involvement in community
activities and in interaction patterns (both ftf and electronic).
Future Directions for My Research
- From interaction to collective action. Is it possible to build on-line
communities that support efficacious interaction in the real world?
- Space and community. Do geographic communities impose special
requirements that are different from those of virtual communities? Is it
important to
community members to know that participation is restricted?
- Authentication and community. How important is it to have confidence that
an online identity matches an offline identity?
- Clubs vs. Debates. Is the community better served when the online technology
supports "low-affect" interactions as with clubs or "high-affect" interactions
as with
political debate.
Other Important Issues for the Field
- Empowering community participants. How can we make it possible for
ordinary people to build their own electronic communities rather than just
visit ones built by technologists?
- Reassuring community participants. What will it take for ordinary people
to feel comfortable making contributions to an electronic community?
- Achieving critical mass. What forms and level of participation by the members
of a community are needed for the electronic community to become
self-reinforcing?
Selected Publications
- Kraut, R. E., Patterson, M., Lundmark, V., Kiesler, S., Mukhopadhyay, T., & Scherlis, W. (1998). Internet paradox: A social technology that reduces social involvement and psychological well-being? American Psychologist 53, (9), 1017-1032.
- Robert Putnam. 1995. Tuning in, tuning out: the strange disappearance of social capital in America. PS: Political Science and Politics, 664-683.
- Lee Sproull and Samer Faraj. 1995. Atheism, sex, and databases: The net
as a social technology. In Brian Kahin and James Keller (eds.), Public
Access to the Internet, pp. 62-81. Cambridge: The MIT Press. Reprinted in
Sara Kiesler (ed.). 1997. Culture of the Internet, pp. 35-52. Mahwah, NJ:
Lawrence Erlbaum and Assocs.