//************************************************************************************* //**** 2D GEOMETRY CLASSES AND UTILITIES, Jarek Rossignac, REVISED January 2008 **** //************************************************************************************* //************************************************************************ //**** POINTS //************************************************************************ class pt { float x=0,y=0; // CREATE pt () {} pt (float px, float py) {x = px; y = py;}; pt (pt P) {x = P.x; y = P.y;}; pt (pt P, float s, vec V) {x = P.x+s*V.x; y = P.y+s*V.y;}; // MODIFY void setTo(float px, float py) {x = px; y = py;}; void setTo(pt P) {x = P.x; y = P.y;}; void setToMouse() { x = mouseX; y = mouseY; }; void moveWithMouse() { x += mouseX-pmouseX; y += mouseY-pmouseY; }; void scaleBy(float f) {x*=f; y*=f;}; void scaleBy(float u, float v) {x*=u; y*=v;}; void translateBy(vec V) {x += V.x; y += V.y;}; void translateBy(float s, vec V) {x += s*V.x; y += s*V.y;}; void translateBy(float u, float v) {x += u; y += v;}; void translateTowards(float s, pt P) {x+=s*(P.x-x); y+=s*(P.y-y); }; void translateToTrack(float s, pt P) {vec V=P.makeVecTo(this).makeUnit(); this.setTo(new pt(P,s,V));}; void addScaledPt(float s, pt P) {x += s*P.x; y += s*P.y;}; // incorrect notation, but useful for computing weighted averages void rotateBy(float a) {float dx=x, dy=y, c=cos(a), s=sin(a); x=c*dx+s*dy; y=-s*dx+c*dy; }; // around origin void rotateBy(float a, pt P) {float dx=x-P.x, dy=y-P.y, c=cos(a), s=sin(a); x=P.x+c*dx+s*dy; y=P.y-s*dx+c*dy; }; // around point P void rotateBy(float s, float t, pt P) {float dx=x-P.x, dy=y-P.y; dx-=dy*t; dy+=dx*s; dx-=dy*t; x=P.x+dx; y=P.y+dy; }; // s=sin(a); t=tan(a/2); void clipToWindow() {x=max(x,0); y=max(y,0); x=min(x,height); y=min(y,height); } // OUTPUT POINT pt makeClone() {return new pt(x,y); }; pt makeTranslatedBy(vec V) {return(new pt(x + V.x, y + V.y));}; pt makeTranslatedBy(float s, vec V) {return(new pt(x + s*V.x, y + s*V.y));}; pt makeTransaltedTowards(float s, pt P) {return(new pt(x + s*(P.x-x), y + s*(P.y-y)));}; pt makeTranslatedBy(float u, float v) {return(new pt(x + u, y + v));}; pt makeRotatedBy(float a, pt P) {float dx=x-P.x, dy=y-P.y, c=cos(a), s=sin(a); return(new pt(P.x+c*dx+s*dy, P.y-s*dx+c*dy)); }; pt makeRotatedBy(float a) {float dx=x, dy=y, c=cos(a), s=sin(a); return(new pt(c*dx+s*dy, -s*dx+c*dy)); }; pt makeProjectionOnLine(pt P, pt Q) {float a=dot(P.makeVecTo(this),P.makeVecTo(Q)), b=dot(P.makeVecTo(Q),P.makeVecTo(Q)); return(P.makeTransaltedTowards(a/b,Q)); }; // OUTPUT VEC vec makeVecTo(pt P) {return(new vec(P.x-x,P.y-y)); }; vec makeVecToCenter () {return(new vec(x-height/2.,y-height/2.)); }; vec makeVecToAverage (pt P, pt Q) {return(new vec((P.x+Q.x)/2.0-x,(P.y+Q.y)/2.0-y)); }; vec makeVecToAverage (pt P, pt Q, pt R) {return(new vec((P.x+Q.x+R.x)/3.0-x,(P.y+Q.y+R.x)/3.0-y)); }; vec makeVecToMouse () {return(new vec(mouseX-x,mouseY-y)); }; vec makeVecToBisectProjection (pt P, pt Q) {float a=this.disTo(P), b=this.disTo(Q); return(this.makeVecTo(interpolate(P,a/(a+b),Q))); }; vec makeVecToNormalProjection (pt P, pt Q) {float a=dot(P.makeVecTo(this),P.makeVecTo(Q)), b=dot(P.makeVecTo(Q),P.makeVecTo(Q)); return(this.makeVecTo(interpolate(P,a/b,Q))); }; // OUTPUT TEST OR MEASURE float disTo(pt P) {return(sqrt(sq(P.x-x)+sq(P.y-y))); }; float disToMouse() {return(sqrt(sq(x-mouseX)+sq(y-mouseY))); }; boolean isInWindow() {return(((x>0)&&(x0)&&(y0; return(l); }; boolean isInTriangle(pt A, pt B, pt C) { boolean a = this.isLeftOf(B,C); boolean b = this.isLeftOf(C,A); boolean c = this.isLeftOf(A,B); return((a&&b&&c)||(!a&&!b&&!c) );}; // DRAW , PRINT void show() {ellipse(x, y, height/200, height/200); }; // shows point as small dot void show(float r) {ellipse(x, y, 2*r, 2*r); }; // shows point as disk of radius r void showCross(float r) {line(x-r,y,x+r,y); line(x,y-r,x,y+r);}; void v() {vertex(x,y);}; // used for drawing polygons between beginShape(); and endShape(); void write() {println("("+x+","+y+")");}; // writes point coordinates in text window void showLabel(String s, vec D) {text(s, x+D.x,y+D.y); }; // show string displaced by vector D from point void showLabel(String s) {text(s, x+5,y+4); }; void showLabel(int i) {text(str(i), x+5,y+4); }; // shows integer number next to point void showLabel(String s, float u, float v) {text(s, x+u, y+v); }; void showSegmentTo (pt P) {line(x,y,P.x,P.y); }; // draws edge to another point void to (pt P) {line(x,y,P.x,P.y); }; // draws edge to another point } // end of pt class pt mid(pt A, pt B) {return(new pt((A.x+B.x)/2.0,(A.y+B.y)/2.0)); }; pt average(pt A, pt B) {return(new pt((A.x+B.x)/2.0,(A.y+B.y)/2.0)); }; pt average(pt A, pt B, pt C) {return(new pt((A.x+B.x+C.x)/3.0,(A.y+B.y+C.y)/3.0)); }; pt mouse() {return(new pt(mouseX,mouseY));}; // current mouse location pt pmouse() {return(new pt(pmouseX,pmouseY));}; // previous mouse location pt mouseInWindow() {float x=mouseX, y=mouseY; x=max(x,0); y=max(y,0); x=min(x,height); y=min(y,height); return(new pt(x,y));}; // clips mouse to square window pt screenCenter() {return(new pt(height/2,height/2));} // point in center of screen pt interpolate(pt A, float s, pt B) {return(new pt(A.x+s*(B.x-A.x),A.y+s*(B.y-A.y))); }; pt weightedSum(float a, pt A, float b, pt B) {pt P = A.makeClone(); P.scaleBy(a); P.addScaledPt(b,B); return(P);} pt weightedSum(float a, pt A, float b, pt B, float c, pt C) {pt P = A.makeClone(); P.scaleBy(a); P.addScaledPt(b,B); P.addScaledPt(c,C); return(P);} pt scaledAverage(pt A, pt B, pt C, float s) {return(new pt((A.x+B.x+C.x)/s,(A.y+B.y+C.y)/s)); }; pt weightedSum(float a, pt A, float b, pt B, float c, pt C, float d, pt D) {pt P = A.makeClone(); P.scaleBy(a); P.addScaledPt(b,B); P.addScaledPt(c,C); P.addScaledPt(d,D); return(P);} boolean isLeftTurn(pt A, pt B, pt C) {return(dot(A.makeVecTo(B).makeTurnedLeft() , B.makeVecTo(C) )>0); }; // true if B is a left turn (appears right on the screen, Y goes down) boolean mouseIsInWindow() {return(((mouseX>0)&&(mouseX0)&&(mouseY0.000001) {x/=n; y/=n;};}; void add(vec V) {x += V.x; y += V.y;}; void add(float s, vec V) {x += s*V.x; y += s*V.y;}; void add(float u, float v) {x += u; y += v;}; void turnLeft() {float w=x; x=-y; y=w;}; void rotateBy (float a) {float xx=x, yy=y; x=xx*cos(a)-yy*sin(a); y=xx*sin(a)+yy*cos(a); }; // OUTPUT VEC vec makeClone() {return(new vec(x,y));}; vec makeUnit() {float n=sqrt(sq(x)+sq(y)); if (n<0.000001) n=1; return(new vec(x/n,y/n));}; vec unit() {float n=sqrt(sq(x)+sq(y)); if (n<0.000001) n=1; return(new vec(x/n,y/n));}; vec makeScaledBy(float s) {return(new vec(x*s, y*s));}; vec makeTurnedLeft() {return(new vec(-y,x));}; vec left() {return(new vec(-y,x));}; vec makeOffsetVec(float s, vec V) {return(new vec(x + s*V.x, y + s*V.y));}; vec makeOffsetVec(float u, float v) {return(new vec(x + u, y + v));}; vec makeRotatedBy(float a) {return(new vec(x*cos(a)-y*sin(a),x*sin(a)+y*cos(a))); }; vec makeReflectedVec(vec N) { return makeOffsetVec(-2.*dot(this,N),N);}; // OUTPUT TEST MEASURE float norm() {return(sqrt(sq(x)+sq(y)));} boolean isNull() {return((abs(x)+abs(y)<0.000001));} float angle() {return(atan2(y,x)); } // DRAW, PRINT void write() {println("("+x+","+y+")");}; void showAt (pt P) {line(P.x,P.y,P.x+x,P.y+y); }; void showArrowAt (pt P, float s) {makeScaledBy(s).showArrowAt(P);} void showArrowAt (pt P) {line(P.x,P.y,P.x+x,P.y+y); float n=min(this.norm()/10.,height/50.); pt Q=P.makeTranslatedBy(this); vec U = this.makeUnit().makeScaledBy(-n); vec W = U.makeTurnedLeft().makeScaledBy(0.3); beginShape(); Q.makeTranslatedBy(U).makeTranslatedBy(W).v(); Q.v(); W.scaleBy(-1); Q.makeTranslatedBy(U).makeTranslatedBy(W).v(); endShape(CLOSE); }; void showLabelAt(String s, pt P) {pt Q = P.makeTranslatedBy(0.5,this); Q.showLabel(s); }; } // end vec class vec mouseDrag() {return new vec(mouseX-pmouseX,mouseY-pmouseY);}; vec average(vec U, vec V) {return(new vec((U.x+V.x)/2.0,(U.y+V.y)/2.0)); }; float dot(vec U, vec V) {return(U.x*V.x+U.y*V.y); }; vec linearInterpolate(vec U, float s, vec V) {return(new vec(U.x+s*(V.x-U.x),U.y+s*(V.y-U.y))); }; vec circularInterpolate(vec U, float s, vec V) {float a = angle(U,V); vec W = U.makeRotatedBy(s*a); return W ; }; //************************************************************************ //**** ANGLES //************************************************************************ float angle(vec V) {return(atan2(V.y,V.x)); }; float angle(vec U, vec V) {return(atan2(dot(U.makeTurnedLeft(),V),dot(U,V))); }; float mPItoPIangle(float a) { if(a>PI) return(mPItoPIangle(a-2*PI)); if(a<-PI) return(mPItoPIangle(a+2*PI)); return(a);}; float toDeg(float a) {return(a*180/PI);} float toRad(float a) {return(a*PI/180);} //************************************************************************ //**** FRAMES //************************************************************************ class frame { // frame [O I J] pt O = new pt(); vec I = new vec(1,0); vec J = new vec(0,1); frame() {} frame(pt pO, vec pI, vec pJ) {O.setTo(pO); I.setTo(pI); J.setTo(pJ); } frame(pt A, pt B, pt C) {O.setTo(B); I=A.makeVecTo(C); I.normalize(); J=I.makeTurnedLeft();} frame(pt A, pt B) {O.setTo(A); I=A.makeVecTo(B).makeUnit(); J=I.makeTurnedLeft();} frame(pt A, vec V) {O.setTo(A); I=V.makeUnit(); J=I.makeTurnedLeft();} frame(float x, float y) {O.setTo(x,y);} frame(float x, float y, float a) {O.setTo(x,y); this.rotateBy(a);} frame(float a) {this.rotateBy(a);} frame makeClone() {return(new frame(O,I,J));} void reset() {O.setTo(0,0); I.setTo(1,0); J.setTo(0,1); } void setTo(frame F) {O.setTo(F.O); I.setTo(F.I); J.setTo(F.J); } void setTo(pt pO, vec pI, vec pJ) {O.setTo(pO); I.setTo(pI); J.setTo(pJ); } void show() {float d=height/20; O.show(); I.makeScaledBy(d).showArrowAt(O); J.makeScaledBy(d).showArrowAt(O); } void showLabels() {float d=height/20; O.makeTranslatedBy(average(I,J).makeScaledBy(-d/4)).showLabel("O",-3,5); O.makeTranslatedBy(d,I).makeTranslatedBy(-d/5.,J).showLabel("I",-3,5); O.makeTranslatedBy(d,J).makeTranslatedBy(-d/5.,I).showLabel("J",-3,5); } void translateBy(vec V) {O.translateBy(V);} void translateBy(float x, float y) {O.translateBy(x,y);} void rotateBy(float a) {I.rotateBy(a); J.rotateBy(a); } frame makeTranslatedBy(vec V) {frame F = this.makeClone(); F.translateBy(V); return(F);} frame makeTranslatedBy(float x, float y) {frame F = this.makeClone(); F.translateBy(x,y); return(F); } frame makeRotatedBy(float a) {frame F = this.makeClone(); F.rotateBy(a); return(F); } float angle() {return(I.angle());} void apply() {translate(O.x,O.y); rotate(angle());} // rigid body tansform, use between pushMatrix(); and popMatrix(); void moveTowards(frame B, float s) {O.translateTowards(s,B.O); rotateBy(s*(B.angle()-angle()));} // for chasing or interpolating frames } // end frame class frame makeMidEdgeFrame(pt A, pt B) {return(new frame(average(A,B),A.makeVecTo(B)));} // creates frame for edge frame interpolate(frame A, float s, frame B) { // creates a frame that is a linear interpolation between two other frames frame F = A.makeClone(); F.O.translateTowards(s,B.O); F.rotateBy(s*(B.angle()-A.angle())); return(F); } frame twist(frame A, float s, frame B) { // a circular interpolation float d=A.O.disTo(B.O); float b=mPItoPIangle(angle(A.I,B.I)); frame F = A.makeClone(); F.rotateBy(s*b); pt M = average(A.O,B.O); if ((abs(b)<0.000001) || (abs(b-PI)<0.000001)) F.O.translateTowards(s,B.O); else { float h=d/2/tan(b/2); //else print("/b"); vec W = A.O.makeVecTo(B.O); W.normalize(); vec L = W.makeTurnedLeft(); L.scaleBy(h); M.translateBy(L); // fill(0); M.show(6); L.scaleBy(-1); L.normalize(); if (abs(h)>=0.000001) L.scaleBy(abs(h+sq(d)/4/h)); //else print("/h"); pt N = M.makeClone(); N.translateBy(L); F.O.rotateBy(-s*b,M); }; return(F); } //************************************************************************ //**** EDGES, RAYS, LINES //************************************************************************ boolean edgesIntersect(pt A, pt B, pt C, pt D) {boolean hit=true; if (isLeftTurn(A,B,C)==isLeftTurn(A,B,D)) hit=false; if (isLeftTurn(C,D,A)==isLeftTurn(C,D,B)) hit=false; return hit; } //************************************************************************ //**** TRIANGLES //************************************************************************ void showTri(pt A, pt B, pt C) {beginShape(); A.v(); B.v(); C.v(); endShape(CLOSE);} boolean ccw(pt A, pt B, pt C) {return C.isLeftOf(A,B) ;} void drawDelaunayTriangles() { pt X = new pt(0,0); float r=1; // radius of circumcircle for (int i=0; i