//----------------------------------------------------------- // This subclass of PathNode does not add any functionality to the game. // Rather, MyPathNode duplicates the functionality of its superclasses // as an exercise into how Bot navigation works. The maps your code // will be tested on will have MyPathNode objects instead of PathNode // objects and the all-pairs-shortest-path algorithm will be used when // the game starts (instead of at level build time) to record all the // shortest paths. //----------------------------------------------------------- class MyPathNode extends PathNode; DefaultProperties { bHidden=false // The path nodes will be visible in the game to make it easier to test. }