Home | Schedule | Assignments | Piazza |
Updated 02/27/2015
Week | Date | Topic | Due | Notes |
---|---|---|---|---|
1 | Course introduction | |||
1-7 | Game AI introduction; movement and path planning | |||
1-9 | Path planning: navigation meshes | |||
2 | 1-12 | Path planning: navigation meshes | ||
1-14 | Path planning: search | |||
1-16 | Path planning: search | Homework 1 due 1/18 at 11:55pm | ||
3 | 1-19 | Holiday | ||
1-21 | Path planning: search | |||
1-23 | Path planning: search | |||
4 | 1-26 | Board game AI | ||
1-28 | Board game AI | |||
1-30 | Path planning: search | Homework 2 due 2/1 at 11:55pm | ||
5 | 2-2 | Path planning: search | ||
2-4 | Path planning: movement, flocking, formations | |||
2-6 | No class | |||
6 | 2-9 | Path planning: movement, flocking, formations | ||
2-11 | Decision making: FSMs, behavior trees | Homework 3 due 2/11 at 11:55pm | ||
2-13 | Decision making: FSMs, behavior trees | |||
7 | 2-16 | Decision making: FSMs, behavior trees | ||
2-18 | Decision making: rule systems | Homework 4 due 2/18 at 11:55pm | ||
2-20 | Decision making: planning | |||
8 | 2-23 | Decision making: planning | ||
2-25 | Snow day | |||
2-27 | Decision making: planning | |||
9 | 3-2 | Decision making: planning Procedural content generation: optimization techniques |
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3-4 | Procedural content generation: optimization techniques | Homework 5 due 3/4 at 11:55pm | ||
3-6 | Procedural content generation: level and map generation | |||
10 | 3-9 | Procedural content generation: level and map generation | ||
3-11 | Procedural content generation: quest/mission generation | |||
3-13 | Procedural content generation: player modeling | |||
11 | Spring break | |||
3-18 | Spring break | |||
3-20 | Spring break | Homework 6 due 3/22 at 11:55pm | ||
12 | 3-23 | Procedural content generation: player modeling | ||
3-25 | Procedural content generation: player modeling | |||
3-27 | Machine learning: decision trees | Homework 7 due 3/29 at 11:55pm | ||
13 | 3-30 | Machine learning: neural nets | ||
4-1 | Believable characters | |||
4-3 | Believable characters | |||
14 | 4-6 | Believable characters | ||
4-8 | Believable characters | |||
4-10 | Believable characters | |||
15 | 4-13 | Camera control | ||
4-15 | Camera control | |||
Camera control | ||||
16 | 4-20 | Game analytics | ||
4-22 | Game analytics | |||
4-24 | Game analytics | |||
Exam week |
4-29 | Game demos | Final project due 4/28 at 11:55pm |