CS 3600
Introduction to Artificial Intelligence

Fall 2017

Meets: Mondays, Wednesdays, Fridays 10:10-11:00am in Clough Commons 152

Instructor: Prof. Mark Riedl (riedl@cc.gatech.edu)
Office hours: Tuesdays: 2:30-4:30pm, TSRB 228

Home Schedule Assignments Grading Piazza

Teaching Assistants

Tejasvi Nareddy
Email: tejunareddy@gatech.edu
Pravan Kalaga
Email: pkalaga@gatech.edu
Christopher Waites
Email: cwaites3@gatech.edu
Vishvak Saivenkat
Email: vmurahari3@gatech.edu

Prithviraj Ammanabrolu
Email: raj.ammanabrolu@gatech.edu

Christopher Purdy
Email: cpurdy3@gatech.edu

Tesca Fitzgerald
Email: tesca.fitzgerald@cc.gatech.edu
Cheng Hann Gan
Email: gan@gatech.edu
Kalesha Bullard
Email: ksbullard@gatech.edu
Anthony Liu
Email: ajliu@gatech.edu
   

TA Office Hours:

Office hours vary by time and location. Please consult the following calendar to indentify which TAs are on duty and where to find them: Calendar.

Quick summary of office hours times:

Syllabus

Syllabus

General Information

Introduction to Artificial Intelligence is a three-credit undergraduate course emphasizing the building of agents, environments, and systems that can be considered as acting intelligently. In particular, you will learn about the methods and tools that will allow you to build complete systems that can interact intelligently with their environment by learning and reasoning about the world.

Objectives

There are three primary objectives for the course: To provide a broad survey of AI; To develop a deeper understanding of several major topics in AI; To develop the design and programming skills that will help you to build intelligent artifacts.

In practice, you should develop enough basic skills and background that you can pursue any desire you have to learn more about specific areas in IS, whether those areas are planning, knowledge representation, machine learning, vision, robotics or whatever. In particular, this class provides a useful foundation for a number of courses involving intelligence systems, including Machine Learning (CS4641), Knowledge-Based AI (CS4634), Computer Vision (CS4495), Robotics and Perception (CS4632), Natural Language Understanding (CS4650) and Game AI (CS4731).

Prerequisites

Someone once said that the trick to doing AI is coming up with a good representation. That's not quite all there is to it, but it's close enough, so to succeed at this class, you should know a bit about data structures and algorithms. At the very least, you will have to be able to read pseudocode and understand basic algorithms as they are presented to you.

Someone else one defined AI as finding fast algorithms for NP-hard problems. Again, that's not quite all there is to it, but it's not too far from the truth, so it also turns out that a familiarity with (or at least a lack of abject fear over) some basic theory helps to situate many of the algorithms.

As the semester continues, it turns out that a familiarity with basic probability theory will also be very useful; however, we will spend some time on that in class in order to refresh your memory. Finally, you should feel pretty comfortable programming on your own. All projects will be implemented in Python. We will spend no time explaining languages in class; at this point in your career you've been exposed to several programming language and are expected to be able to readily acquire new programming language skills.

Resources

Required Text: Artificial Intelligence: A Modern Approach, Third Edition (the blue book) by Russell & Norvig, 2010.

Readings. The textbook for the course is the third edition of Artificial Intelligence: A Modern Approach by Russell and Norvig. There are significant differences between it and the first two editions, so be sure to have the right edition. We will follow the textbook quite closely (although time will not permit us to cover all of the chapters), so it is imperative that you have a copy of the book. We may occasionally use supplemental readings as well, but those will be provided for you.

Web. We will use the class web page for the schedule, projects, and homework exercises. We will use T-Square for project submission and critical announcements. We will use a course management site called Piazza for general questions and discussions.

Grading

Homework: Assignments will be made regularly; these will be worth 0% of your final grade. These are for your own good. If you keep up with, and do well on the homework assignments, it is very likely you will do well on the exams.

Projects: There will be 4 projects throughout the semester; these will be worth 60% of your final grade (15% each).

Exams: There will be a mid-term and a final exam, worth 20% and 20% of your final grade, respectively.

Class Participation: Participation means attending classes, participating in class discussions, asking relevant questions, volunteering to provide answers to questions, and providing constructive criticism and creative suggestions that improve the course or the textbook. Participation will be 0% of your grade; class participation to determine whether your grade can be lifted in case you are right on the edge of two grades.

For more information see the grading page.

Extra credit: From time to time AI research faculty at Georgia Tech will run experiments and studies that require human participation. You can receive extra credit points toward your final grade by participating in these studies and experiments. Participating in experiments is also a great way to learn more about the cutting-edge research being conducted here at Georgia Tech. See the grading page for the detailed extra credit policy.

Disclaimer

I reserve the right to modify any of these plans as need be during the course of the class; however, I won't do anything too drastic, and you'll be informed as far in advance as possible.