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SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
Class containing constants for all the variables defined for use within OpenGL. This interface can be implemented within any end-user applications for easy access to the constant values without needing to make a hard reference to the GL class
Field Summary | |
static int |
GL_2_BYTES
Used with glCallLists to specify the size of each character in a font, especially pertinent when rendering multi-byte character languages @see COM.hermetica.magician.GL#glCallLists @see COM.hermetica.magician.GL#GL_3_BYTES @see COM.hermetica.magician.GL#GL_4_BYTES |
static int |
GL_2D
x, y coordinates fed back into feedback buffer |
static int |
GL_3_BYTES
Used with glCallLists to specify the size of each character in a font, especially pertinent when rendering multi-byte character languages @see COM.hermetica.magician.GL#glCallLists @see COM.hermetica.magician.GL#GL_2_BYTES @see COM.hermetica.magician.GL#GL_4_BYTES |
static int |
GL_3D
x, y, z coordinates fed back into feedback buffer |
static int |
GL_3D_COLOR
x, y, z coordinates plus colour fed back into feedback buffer |
static int |
GL_3D_COLOR_TEXTURE
x, y, z coordinates plus colour plus texture fed back into feedback buffer |
static int |
GL_4_BYTES
Used with glCallLists to specify the size of each character in a font, especially pertinent when rendering multi-byte character languages @see COM.hermetica.magician.GL#glCallLists @see COM.hermetica.magician.GL#GL_2_BYTES @see COM.hermetica.magician.GL#GL_3_BYTES |
static int |
GL_4D_COLOR_TEXTURE
x, y, z, w coordinates plus colour plus texture fed back into feedback buffer |
static int |
GL_ACCUM
Specify the accumulation buffer |
static int |
GL_ACCUM_ALPHA_BITS
Number of bits per alpha component in the accumulation buffer |
static int |
GL_ACCUM_BLUE_BITS
Number of bits per blue component in the accumulation buffer |
static int |
GL_ACCUM_BUFFER_BIT
Indicates that the accumulation buffer should be operated on @see COM.hermetica.magician.GL#glClear |
static int |
GL_ACCUM_CLEAR_VALUE
Accumulation-buffer clear value |
static int |
GL_ACCUM_GREEN_BITS
Number of bits per green component in the accumulation buffer |
static int |
GL_ACCUM_RED_BITS
Number of bits per red component in the accumulation buffer |
static int |
GL_ADD
!!!Needs comment!!! |
static int |
GL_ALL_ATTRIB_BITS
!!!Needs comment!!! |
static int |
GL_ALPHA
A single alpha colour component |
static int |
GL_ALPHA_BIAS
Value of GL_ALPHA_BIAS |
static int |
GL_ALPHA_BITS
Number of bits per alpha component in colour buffers |
static int |
GL_ALPHA_SCALE
Value of GL_ALPHA_SCALE |
static int |
GL_ALPHA_TEST
Alpha test enabled |
static int |
GL_ALPHA_TEST_FUNC
Alpha test function |
static int |
GL_ALPHA_TEST_REF
Alpha test reference value |
static int |
GL_ALPHA12
Internal texture image format |
static int |
GL_ALPHA16
Internal texture image format |
static int |
GL_ALPHA4
Internal texture image format |
static int |
GL_ALPHA8
Internal texture image format |
static int |
GL_ALWAYS
Always accept the fragment |
static int |
GL_AMBIENT
Ambient intensity of light i |
static int |
GL_AMBIENT_AND_DIFFUSE
Ambient and diffuse colour of material |
static int |
GL_AND
And the incoming and destination fragments |
static int |
GL_AND_INVERTED
Invert the incoming fragment and AND it with the destination fragment |
static int |
GL_AND_REVERSE
And the incoming fragment with the inverse of the destination fragment |
static int |
GL_ATTRIB_STACK_DEPTH
Attribute stack pointer |
static int |
GL_AUTO_NORMAL
True if automatic normal generation enabled |
static int |
GL_AUX_BUFFERS
Number of auxilliary buffers |
static int |
GL_AUX0
Auxiliary buffer 0 |
static int |
GL_AUX1
Auxiliary buffer 1 |
static int |
GL_AUX2
Auxiliary buffer 2 |
static int |
GL_AUX3
Auxiliary buffer 3 |
static int |
GL_BACK
Back frame buffer in double-buffered contexts |
static int |
GL_BACK_LEFT
Back-left frame buffer in double-buffered stereo contexts |
static int |
GL_BACK_RIGHT
Back-right frame buffer in double-buffered stereo contexts |
static int |
GL_BGR
Pixel format |
static int |
GL_BGRA
Pixel format |
static int |
GL_BITMAP
single bits in unsigned 8-bit integers using the same format as glBitmap() |
static int |
GL_BITMAP_TOKEN
Signifies a vertex in a feedback buffer |
static int |
GL_BLEND
Blending enabled |
static int |
GL_BLEND_COLOR_EXT
!!!Needs comment!!! |
static int |
GL_BLEND_DST
Blending destination function |
static int |
GL_BLEND_EQUATION_EXT
!!!Needs comment!!! |
static int |
GL_BLEND_SRC
Blending source function |
static int |
GL_BLUE
A single blue colour component |
static int |
GL_BLUE_BIAS
Value of GL_BLUE_BIAS |
static int |
GL_BLUE_BITS
Number of bits per blue component in colour buffers |
static int |
GL_BLUE_SCALE
Value of GL_BLUE_SCALE |
static int |
GL_BYTE
signed 8-bit integer |
static int |
GL_C3F_V3F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays |
static int |
GL_C4F_N3F_V3F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays |
static int |
GL_C4UB_V2F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays |
static int |
GL_C4UB_V3F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays |
static int |
GL_CCW
Specifies vertex ordering as counter-clockwise @see COM.hermetica.magician.GL#glFrontFace |
static int |
GL_CLAMP
Clamp a texture in one direction |
static int |
GL_CLAMP_TO_EDGE
!!!Needs comment!!! |
static int |
GL_CLEAR
Clear the incoming fragment |
static int |
GL_CLIENT_ALL_ATTRIB_BITS
!!!Needs comment!!! |
static int |
GL_CLIENT_ATTRIB_STACK_DEPTH
Client attribute stack pointer |
static int |
GL_CLIENT_PIXEL_STORE_BIT
!!!Needs comment!!! |
static int |
GL_CLIENT_VERTEX_ARRAY_BIT
!!!Needs comment!!! |
static int |
GL_CLIP_PLANE0
User clipping plane co-efficients / User clipping plane enabled |
static int |
GL_CLIP_PLANE1
User clipping plane co-efficients / User clipping plane enabled |
static int |
GL_CLIP_PLANE2
User clipping plane co-efficients / User clipping plane enabled |
static int |
GL_CLIP_PLANE3
User clipping plane co-efficients / User clipping plane enabled |
static int |
GL_CLIP_PLANE4
User clipping plane co-efficients / User clipping plane enabled |
static int |
GL_CLIP_PLANE5
User clipping plane co-efficients / User clipping plane enabled |
static int |
GL_COEFF
1/2-d control points |
static int |
GL_COLOR
!!!Needs comment!!! |
static int |
GL_COLOR_ARRAY
RGBA colour array enable |
static int |
GL_COLOR_ARRAY_COUNT_EXT
!!!Needs comment!!! |
static int |
GL_COLOR_ARRAY_EXT
RGBA colour array enable |
static int |
GL_COLOR_ARRAY_POINTER
Pointer to the colour array |
static int |
GL_COLOR_ARRAY_POINTER_EXT
Pointer to the colour array |
static int |
GL_COLOR_ARRAY_SIZE
Colours per vertex |
static int |
GL_COLOR_ARRAY_SIZE_EXT
Colours per vertex |
static int |
GL_COLOR_ARRAY_STRIDE
Stride between colours |
static int |
GL_COLOR_ARRAY_STRIDE_EXT
Stride between colours |
static int |
GL_COLOR_ARRAY_TYPE
Type of colour components |
static int |
GL_COLOR_ARRAY_TYPE_EXT
Type of colour components |
static int |
GL_COLOR_BUFFER_BIT
Indicates that the colour buffer should be operated on @see COM.hermetica.magician.GL#glClear |
static int |
GL_COLOR_CLEAR_VALUE
Colour-buffer clear value ( RGBA mode ) |
static int |
GL_COLOR_INDEX
A single colour index |
static int |
GL_COLOR_INDEX1_EXT
!!!Needs comment!!! |
static int |
GL_COLOR_INDEX12_EXT
!!!Needs comment!!! |
static int |
GL_COLOR_INDEX16_EXT
!!!Needs comment!!! |
static int |
GL_COLOR_INDEX2_EXT
!!!Needs comment!!! |
static int |
GL_COLOR_INDEX4_EXT
!!!Needs comment!!! |
static int |
GL_COLOR_INDEX8_EXT
!!!Needs comment!!! |
static int |
GL_COLOR_INDEXES
c_a, c_d and c_s for colour-index lighting |
static int |
GL_COLOR_LOGIC_OP
RGBA colour logical operation enabled |
static int |
GL_COLOR_MATERIAL
True if colour tracking is enabled |
static int |
GL_COLOR_MATERIAL_FACE
Face(s) affected by colour tracking |
static int |
GL_COLOR_MATERIAL_PARAMETER
Material properties tracking current colour |
static int |
GL_COLOR_TABLE_ALPHA_SIZE_EXT
!!!Needs comment!!! |
static int |
GL_COLOR_TABLE_BLUE_SIZE_EXT
!!!Needs comment!!! |
static int |
GL_COLOR_TABLE_FORMAT_EXT
!!!Needs comment!!! |
static int |
GL_COLOR_TABLE_GREEN_SIZE_EXT
!!!Needs comment!!! |
static int |
GL_COLOR_TABLE_INTENSITY_SIZE_EXT
!!!Needs comment!!! |
static int |
GL_COLOR_TABLE_LUMINANCE_SIZE_EXT
!!!Needs comment!!! |
static int |
GL_COLOR_TABLE_RED_SIZE_EXT
!!!Needs comment!!! |
static int |
GL_COLOR_TABLE_WIDTH_EXT
!!!Needs comment!!! |
static int |
GL_COLOR_WRITEMASK
Colour write enables; R, G, B or A |
static int |
GL_COMPILE
Specifies that the following display list should be compiled @see COM.hermetica.magician.GL#glBegin |
static int |
GL_COMPILE_AND_EXECUTE
Specifies that the following display list should be compiled then executed @see COM.hermetica.magician.GL#glBegin |
static int |
GL_CONSTANT_ALPHA
!!!Needs comment!!! |
static int |
GL_CONSTANT_ALPHA_EXT
!!!Needs comment!!! |
static int |
GL_CONSTANT_ATTENUATION
Constant attenuation factor |
static int |
GL_CONSTANT_COLOR
!!!Needs comment!!! |
static int |
GL_CONSTANT_COLOR_EXT
!!!Needs comment!!! |
static int |
GL_COPY
Copy the incoming fragment |
static int |
GL_COPY_INVERTED
Invert the incoming fragment |
static int |
GL_COPY_PIXEL_TOKEN
Signifies a vertex in a feedback buffer |
static int |
GL_CULL_FACE
Polygon culling enabled |
static int |
GL_CULL_FACE_MODE
Cull front/back facing polygons |
static int |
GL_CURRENT_BIT
!!!Needs comment!!! |
static int |
GL_CURRENT_COLOR
Current colour |
static int |
GL_CURRENT_INDEX
Current colour index |
static int |
GL_CURRENT_NORMAL
Current normal |
static int |
GL_CURRENT_RASTER_COLOR
Colour associated with raster position |
static int |
GL_CURRENT_RASTER_DISTANCE
Current raster distance |
static int |
GL_CURRENT_RASTER_INDEX
Colour index associated with raster position |
static int |
GL_CURRENT_RASTER_POSITION
Current raster position |
static int |
GL_CURRENT_RASTER_POSITION_VALID
Raster position valid bit |
static int |
GL_CURRENT_RASTER_TEXTURE_COORDS
Texture coordinates associated with raster position |
static int |
GL_CURRENT_TEXTURE_COORDS
Current texture coordinates |
static int |
GL_CW
Specifies vertex ordering as clockwise @see COM.hermetica.magician.GL#glFrontFace |
static int |
GL_DECAL
Specifies that the texture should be applied to the surface using the original texture colours |
static int |
GL_DECR
!!!Needs comment!!! |
static int |
GL_DEPTH
!!!Needs comment!!! |
static int |
GL_DEPTH_BIAS
Value of GL_DEPTH_BIAS |
static int |
GL_DEPTH_BITS
Number of depth-buffer bitplanes |
static int |
GL_DEPTH_BUFFER_BIT
Indicates that the depth buffer should be operated on @see COM.hermetica.magician.GL#glClear |
static int |
GL_DEPTH_CLEAR_VALUE
Depth-buffer clear value |
static int |
GL_DEPTH_COMPONENT
A single depth component |
static int |
GL_DEPTH_FUNC
Depth buffer test function |
static int |
GL_DEPTH_RANGE
Depth range near and far |
static int |
GL_DEPTH_SCALE
Value of GL_DEPTH_SCALE |
static int |
GL_DEPTH_TEST
Depth buffer enabled |
static int |
GL_DEPTH_WRITEMASK
Depth buffer enabled for writing |
static int |
GL_DIFFUSE
Diffuse intensity of light i |
static int |
GL_DISTANCE_ATTENUATION_EXT
!!!Needs comment!!! |
static int |
GL_DITHER
Dithering enabled |
static int |
GL_DOMAIN
1/2-d domain endpoints |
static int |
GL_DONT_CARE
Inform OpenGL that you don't care which path it is to use @see COM.hermetica.magician.GL#GL_NICEST @see COM.hermetica.magician.GL#GL_FASTEST |
static int |
GL_DOUBLE
double-precision floating point number |
static int |
GL_DOUBLEBUFFER
True if front and back buffers exist |
static int |
GL_DRAW_BUFFER
Buffers selected for drawing |
static int |
GL_DRAW_PIXEL_TOKEN
Signifies a vertex in a feedback buffer |
static int |
GL_DST_ALPHA
Use the destination alpha as the blend factor |
static int |
GL_DST_COLOR
Use the destination colour as the blend factor |
static int |
GL_EDGE_FLAG
Edge flag |
static int |
GL_EDGE_FLAG_ARRAY
Edge flag array enable |
static int |
GL_EDGE_FLAG_ARRAY_COUNT_EXT
!!!Needs comment!!! |
static int |
GL_EDGE_FLAG_ARRAY_EXT
Edge flag array enable |
static int |
GL_EDGE_FLAG_ARRAY_POINTER
Pointer to the edge flag array |
static int |
GL_EDGE_FLAG_ARRAY_POINTER_EXT
Pointer to the edge flag array |
static int |
GL_EDGE_FLAG_ARRAY_STRIDE
Stride between edge flags |
static int |
GL_EDGE_FLAG_ARRAY_STRIDE_EXT
Stride between edge flags |
static int |
GL_EMISSION
Emissive material colour |
static int |
GL_ENABLE_BIT
!!!Needs comment!!! |
static int |
GL_EQUAL
Accept the fragment if fragment alpha == reference alpha |
static int |
GL_EQUIV
Invert ( source XOR destination ) fragments |
static int |
GL_EVAL_BIT
!!!Needs comment!!! |
static int |
GL_EXP
Use exponential fog |
static int |
GL_EXP2
Use exponential^2 fog |
static int |
GL_EXTENSIONS
The extensions present in this implementation of OpenGL |
static int |
GL_EYE_LINEAR
Calculate texture coordinates relative to eye coordinates |
static int |
GL_EYE_PLANE
Texgen plane equation co-efficients |
static int |
GL_FALSE
Signifies a false value |
static int |
GL_FASTEST
Use the fastest path available @see COM.hermetica.magician.GL#GL_NICEST |
static int |
GL_FEEDBACK
Specify that we wish to render in feedback mode @see COM.hermetica.magician.GL#glRenderMode |
static int |
GL_FEEDBACK_BUFFER_POINTER
Pointer to feedback buffer |
static int |
GL_FEEDBACK_BUFFER_SIZE
Size of feedback buffer |
static int |
GL_FEEDBACK_BUFFER_TYPE
Type of feedback buffer |
static int |
GL_FILL
Specifies that polygons are to be filled @see COM.hermetica.magician.GL#glPolygonMode |
static int |
GL_FLAT
Specify that flat-shading should be used @see COM.hermetica.magician.GL#glRenderMode |
static int |
GL_FLOAT
single-precision floating point number |
static int |
GL_FOG
True if fog enabled |
static int |
GL_FOG_BIT
!!!Needs comment!!! |
static int |
GL_FOG_COLOR
Fog colour |
static int |
GL_FOG_DENSITY
Exponential fog density |
static int |
GL_FOG_END
Linear fog end |
static int |
GL_FOG_HINT
Fog hint |
static int |
GL_FOG_INDEX
Fog index |
static int |
GL_FOG_MODE
Fog mode |
static int |
GL_FOG_START
Linear fog start |
static int |
GL_FRONT
Front frame buffer |
static int |
GL_FRONT_AND_BACK
!!!Needs comment!!! |
static int |
GL_FRONT_FACE
Polygon front-face CW/CCW indicator |
static int |
GL_FRONT_LEFT
Front-left frame buffer in stereo context |
static int |
GL_FRONT_RIGHT
Front-right frame buffer in stereo context |
static int |
GL_FUNC_ADD_EXT
!!!Needs comment!!! |
static int |
GL_FUNC_REVERSE_SUBTRACT_EXT
!!!Needs comment!!! |
static int |
GL_FUNC_SUBTRACT_EXT
!!!Needs comment!!! |
static int |
GL_GEQUAL
Accept the fragment if fragment alpha >= reference alpha |
static int |
GL_GREATER
Accept the fragment if fragment alpha > reference alpha |
static int |
GL_GREEN
A single green colour component |
static int |
GL_GREEN_BIAS
Value of GL_GREEN_BIAS |
static int |
GL_GREEN_BITS
Number of bits per green component in colour buffers |
static int |
GL_GREEN_SCALE
Value of GL_GREEN_SCALE |
static int |
GL_HINT_BIT
!!!Needs comment!!! |
static int |
GL_INCR
!!!Needs comment!!! |
static int |
GL_INDEX_ARRAY
Colour-index array enable |
static int |
GL_INDEX_ARRAY_COUNT_EXT
!!!Needs comment!!! |
static int |
GL_INDEX_ARRAY_EXT
Colour-index array enable |
static int |
GL_INDEX_ARRAY_POINTER
Pointer to the index array |
static int |
GL_INDEX_ARRAY_POINTER_EXT
Pointer to the index array |
static int |
GL_INDEX_ARRAY_STRIDE
Stride between colour indexes |
static int |
GL_INDEX_ARRAY_STRIDE_EXT
Stride between colour indexes |
static int |
GL_INDEX_ARRAY_TYPE
Type of colour indexes |
static int |
GL_INDEX_ARRAY_TYPE_EXT
Type of colour indexes |
static int |
GL_INDEX_BITS
Number of bits per index in colour buffers |
static int |
GL_INDEX_CLEAR_VALUE
Colour-buffer clear value ( colour-index mode ) |
static int |
GL_INDEX_LOGIC_OP
Colour index logical operation enabled |
static int |
GL_INDEX_MODE
True if colour buffers store indices |
static int |
GL_INDEX_OFFSET
Value of GL_INDEX_OFFSET |
static int |
GL_INDEX_SHIFT
Value of GL_INDEX_SHIFT |
static int |
GL_INDEX_WRITEMASK
Colour-index writemask |
static int |
GL_INT
signed 32-bit integer |
static int |
GL_INTENSITY
Internal texture image format |
static int |
GL_INTENSITY12
Internal texture image format |
static int |
GL_INTENSITY16
Internal texture image format |
static int |
GL_INTENSITY4
Internal texture image format |
static int |
GL_INTENSITY8
Internal texture image format |
static int |
GL_INVALID_ENUM
GLenum argument out of range |
static int |
GL_INVALID_OPERATION
Operation illegal in current state |
static int |
GL_INVALID_VALUE
!!!Needs comment!!! |
static int |
GL_INVERT
Invert the destination fragmen1 |
static int |
GL_KEEP
!!!Needs comment!!! |
static int |
GL_LEFT
!!!Needs comment!!! |
static int |
GL_LEQUAL
Accept the fragment if fragment alpha <= reference alpha |
static int |
GL_LESS
Accept the fragment if fragment alpha < reference alpha |
static int |
GL_LIGHT_MODEL_AMBIENT
Ambient scene colour |
static int |
GL_LIGHT_MODEL_COLOR_CONTROL
!!!Needs comment!!! |
static int |
GL_LIGHT_MODEL_LOCAL_VIEWER
Viewer is local |
static int |
GL_LIGHT_MODEL_TWO_SIDE
Use two-sided lighting |
static int |
GL_LIGHT0
True if light i enabled |
static int |
GL_LIGHT1
True if light i enabled |
static int |
GL_LIGHT2
True if light i enabled |
static int |
GL_LIGHT3
True if light i enabled |
static int |
GL_LIGHT4
True if light i enabled |
static int |
GL_LIGHT5
True if light i enabled |
static int |
GL_LIGHT6
True if light i enabled |
static int |
GL_LIGHT7
True if light i enabled |
static int |
GL_LIGHTING
True if lighting enabled |
static int |
GL_LIGHTING_BIT
!!!Needs comment!!! |
static int |
GL_LINE
Specifies that polygons are to be drawn with lines @see COM.hermetica.magician.GL#glPolygonMode |
static int |
GL_LINE_BIT
!!!Needs comment!!! |
static int |
GL_LINE_LOOP
Same as GL_LINE_STRIP, with a segment added between last and first vertices @see COM.hermetica.magician.GL#glBegin |
static int |
GL_LINE_RESET_TOKEN
Signifies two vertices in a feedback buffer |
static int |
GL_LINE_SMOOTH
Line anti-aliasing on |
static int |
GL_LINE_SMOOTH_HINT
Line smooth hint |
static int |
GL_LINE_STIPPLE
Line stipple enable |
static int |
GL_LINE_STIPPLE_PATTERN
Line stipple |
static int |
GL_LINE_STIPPLE_REPEAT
Line stipple repeat |
static int |
GL_LINE_STRIP
Series of connected line segments @see COM.hermetica.magician.GL#glBegin |
static int |
GL_LINE_TOKEN
Signifies two vertices in a feedback buffer |
static int |
GL_LINE_WIDTH
Line width |
static int |
GL_LINE_WIDTH_GRANULARITY
Antialised line-width granularity |
static int |
GL_LINE_WIDTH_RANGE
Range ( low to high ) of antialiased line widths |
static int |
GL_LINEAR
Linearly interpolate |
static int |
GL_LINEAR_ATTENUATION
Linear attenuation factor |
static int |
GL_LINEAR_MIPMAP_LINEAR
Uses a linearly interpolated texel from two linearly interpolated mipmaps |
static int |
GL_LINEAR_MIPMAP_NEAREST
Uses a linearly interpolated texel from the two nearest mipmaps |
static int |
GL_LINES
Pairs of vertices interpreted as individual line segments @see COM.hermetica.magician.GL#glBegin |
static int |
GL_LIST_BASE
Setting of glListBase() |
static int |
GL_LIST_BIT
!!!Needs comment!!! |
static int |
GL_LIST_INDEX
Number of display list under construction; 0 if none |
static int |
GL_LIST_MODE
Mode of display list under construction; undefined if none |
static int |
GL_LOAD
!!!Needs comment!!! |
static int |
GL_LOGIC_OP
!!!Needs comment!!! |
static int |
GL_LOGIC_OP_MODE
Logical operation function |
static int |
GL_LUMINANCE
A single luminance component |
static int |
GL_LUMINANCE_ALPHA
Internal texture image format |
static int |
GL_LUMINANCE12
Internal texture image format |
static int |
GL_LUMINANCE12_ALPHA12
Internal texture image format |
static int |
GL_LUMINANCE12_ALPHA4
Internal texture image format |
static int |
GL_LUMINANCE16
Internal texture image format |
static int |
GL_LUMINANCE16_ALPHA16
Internal texture image format |
static int |
GL_LUMINANCE4
Internal texture image format |
static int |
GL_LUMINANCE4_ALPHA4
Internal texture image format |
static int |
GL_LUMINANCE6_ALPHA2
Internal texture image format |
static int |
GL_LUMINANCE8
Internal texture image format |
static int |
GL_LUMINANCE8_ALPHA8
Internal texture image format |
static int |
GL_MAP_COLOR
True if colours are mapped |
static int |
GL_MAP_STENCIL
True if stencil values are mapped |
static int |
GL_MAP1_COLOR_4
Map an RGBA colour |
static int |
GL_MAP1_GRID_DOMAIN
1-d grid endpoints |
static int |
GL_MAP1_GRID_SEGMENTS
1-d grid divisions |
static int |
GL_MAP1_INDEX
Map a colour index |
static int |
GL_MAP1_NORMAL
Map normal coordinates |
static int |
GL_MAP1_TEXTURE_COORD_1
s texture coordinates |
static int |
GL_MAP1_TEXTURE_COORD_2
s, t texture coordinates |
static int |
GL_MAP1_TEXTURE_COORD_3
s, t, r texture coordinates |
static int |
GL_MAP1_TEXTURE_COORD_4
s, t, r, q texture coordinates |
static int |
GL_MAP1_VERTEX_3
Map x, y, z vertex coordinates |
static int |
GL_MAP1_VERTEX_4
Map x, y, z, w vertex coordinates |
static int |
GL_MAP2_COLOR_4
Map an RGBA colour |
static int |
GL_MAP2_GRID_DOMAIN
2-d grid endpoints |
static int |
GL_MAP2_GRID_SEGMENTS
2-d grid divisions |
static int |
GL_MAP2_INDEX
Map a colour index |
static int |
GL_MAP2_NORMAL
Map normal coordinates |
static int |
GL_MAP2_TEXTURE_COORD_1
s texture coordinates |
static int |
GL_MAP2_TEXTURE_COORD_2
s, t texture coordinates |
static int |
GL_MAP2_TEXTURE_COORD_3
s, t, r texture coordinates |
static int |
GL_MAP2_TEXTURE_COORD_4
s, t, r, q texture coordinates |
static int |
GL_MAP2_VERTEX_3
Map x, y, z vertex coordinates |
static int |
GL_MAP2_VERTEX_4
Map x, y, z, w vertex coordinates |
static int |
GL_MATRIX_MODE
Current matrix mode |
static int |
GL_MAX_3D_TEXTURE_SIZE
!!!Needs comment!!! |
static int |
GL_MAX_3D_TEXTURE_SIZE_EXT
!!!Needs comment!!! |
static int |
GL_MAX_ATTRIB_STACK_DEPTH
Maximum depth of the attribute stack |
static int |
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
Maximum depth of the client attribute stack |
static int |
GL_MAX_CLIP_PLANES
Maximum number of user clipping planes |
static int |
GL_MAX_ELEMENTS_INDICES
!!!Needs comment!!! |
static int |
GL_MAX_ELEMENTS_VERTICES
!!!Needs comment!!! |
static int |
GL_MAX_EVAL_ORDER
Maximum evaluator polynomial order |
static int |
GL_MAX_EXT
!!!Needs comment!!! |
static int |
GL_MAX_LIGHTS
Maximum number of lights |
static int |
GL_MAX_LIST_NESTING
Maximum display-list call nesting |
static int |
GL_MAX_MODELVIEW_STACK_DEPTH
Maximum modelview-matrix stack depth |
static int |
GL_MAX_NAME_STACK_DEPTH
Maximum selection-name stack depth |
static int |
GL_MAX_PIXEL_MAP_TABLE
Maximum size of a glPixelMap() translation table |
static int |
GL_MAX_PROJECTION_STACK_DEPTH
Maximum projection-matrix stack depth |
static int |
GL_MAX_TEXTURE_SIZE
Texture proxy thing |
static int |
GL_MAX_TEXTURE_STACK_DEPTH
Maximum depth of texture matrix stack |
static int |
GL_MAX_VIEWPORT_DIMS
Maximum viewport dimensions |
static int |
GL_MIN_EXT
!!!Needs comment!!! |
static int |
GL_MODELVIEW
Specifies that the modelview matrix stack should be manipulated from now on |
static int |
GL_MODELVIEW_MATRIX
Modelview matrix stack |
static int |
GL_MODELVIEW_STACK_DEPTH
Modelview matrix stack pointer |
static int |
GL_MODULATE
!!!Needs comment!!! |
static int |
GL_MULT
!!!Needs comment!!! |
static int |
GL_N3F_V3F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays |
static int |
GL_NAME_STACK_DEPTH
Name stack depth |
static int |
GL_NAND
Invert ( source AND destination ) fragments |
static int |
GL_NEAREST
Specify the nearest value |
static int |
GL_NEAREST_MIPMAP_LINEAR
Uses the nearest texel from two linearly interpolated mipmaps |
static int |
GL_NEAREST_MIPMAP_NEAREST
Use the nearest texel within the nearest mipmap |
static int |
GL_NEVER
Never accept the fragment |
static int |
GL_NICEST
!!!Needs comment!!! |
static int |
GL_NO_ERROR
Signifies that no error has occurred during execution |
static int |
GL_NONE
!!!Needs comment!!! |
static int |
GL_NOOP
Ignore the incoming fragment |
static int |
GL_NOR
Invert ( source OR destination ) fragments |
static int |
GL_NORMAL_ARRAY
Normal array enable |
static int |
GL_NORMAL_ARRAY_COUNT_EXT
!!!Needs comment!!! |
static int |
GL_NORMAL_ARRAY_EXT
Normal array enable |
static int |
GL_NORMAL_ARRAY_POINTER
Pointer to the normal array |
static int |
GL_NORMAL_ARRAY_POINTER_EXT
Pointer to the normal array |
static int |
GL_NORMAL_ARRAY_STRIDE
Stride between normals |
static int |
GL_NORMAL_ARRAY_STRIDE_EXT
Stride between normals |
static int |
GL_NORMAL_ARRAY_TYPE
Type of normal coordinates |
static int |
GL_NORMAL_ARRAY_TYPE_EXT
Type of normal coordinates |
static int |
GL_NORMALIZE
Current normal normalization on/off |
static int |
GL_NOTEQUAL
Accept the fragment if fragment alpha != reference alpha |
static int |
GL_OBJECT_LINEAR
!!!Needs comment!!! |
static int |
GL_OBJECT_PLANE
Texgen object linear co-efficients |
static int |
GL_ONE
A one'd blend factor |
static int |
GL_ONE_MINUS_CONSTANT_ALPHA
!!!Needs comment!!! |
static int |
GL_ONE_MINUS_CONSTANT_ALPHA_EXT
!!!Needs comment!!! |
static int |
GL_ONE_MINUS_CONSTANT_COLOR
!!!Needs comment!!! |
static int |
GL_ONE_MINUS_CONSTANT_COLOR_EXT
!!!Needs comment!!! |
static int |
GL_ONE_MINUS_DST_ALPHA
Use 1 - destionation alpha as the blend factor |
static int |
GL_ONE_MINUS_DST_COLOR
Use 1 - destination colour as the blend factor |
static int |
GL_ONE_MINUS_SRC_ALPHA
Use 1 - source alpha as the blend factor |
static int |
GL_ONE_MINUS_SRC_COLOR
Use 1 - source colour as the blend factor |
static int |
GL_OR
Or the incoming and destination fragments |
static int |
GL_OR_INVERTED
Invert the incoming fragment and OR it with the destination fragment |
static int |
GL_OR_REVERSE
Or the incoming fragment with the inverse of the destination fragment |
static int |
GL_ORDER
1/2-d map order |
static int |
GL_OUT_OF_MEMORY
Not enough memory left to execute command |
static int |
GL_PACK_ALIGNMENT
Value of GL_PACK_ALIGNMENT |
static int |
GL_PACK_IMAGE_HEIGHT
!!!Needs comment!!! |
static int |
GL_PACK_IMAGE_HEIGHT_EXT
!!!Needs comment!!! |
static int |
GL_PACK_LSB_FIRST
Value of GL_PACK_LSB_FIRST |
static int |
GL_PACK_ROW_LENGTH
Value of GL_PACK_ROW_LENGTH |
static int |
GL_PACK_SKIP_IMAGES
!!!Needs comment!!! |
static int |
GL_PACK_SKIP_IMAGES_EXT
!!!Needs comment!!! |
static int |
GL_PACK_SKIP_PIXELS
Value of GL_PACK_SKIP_PIXELS |
static int |
GL_PACK_SKIP_ROWS
Value of GL_PACK_SKIP_ROWS |
static int |
GL_PACK_SWAP_BYTES
Value of GL_PACK_SWAP_BYTES |
static int |
GL_PASS_THROUGH_TOKEN
Signifies a floating-point number in a feedback buffer |
static int |
GL_PERSPECTIVE_CORRECTION_HINT
Perspective correction hint |
static int |
GL_PIXEL_MAP_A_TO_A
Maps a alpha pixel map to an alpha pixel map |
static int |
GL_PIXEL_MAP_A_TO_A_SIZE
!!!Needs comment!!! |
static int |
GL_PIXEL_MAP_B_TO_B
Maps a blue pixel map to a blue pixel map |
static int |
GL_PIXEL_MAP_B_TO_B_SIZE
!!!Needs comment!!! |
static int |
GL_PIXEL_MAP_G_TO_G
Maps a green pixel map to a green pixel map |
static int |
GL_PIXEL_MAP_G_TO_G_SIZE
!!!Needs comment!!! |
static int |
GL_PIXEL_MAP_I_TO_A
Maps a colour index pixel map to a alpha pixel map |
static int |
GL_PIXEL_MAP_I_TO_A_SIZE
!!!Needs comment!!! |
static int |
GL_PIXEL_MAP_I_TO_B
Maps a colour index pixel map to a blue pixel map |
static int |
GL_PIXEL_MAP_I_TO_B_SIZE
!!!Needs comment!!! |
static int |
GL_PIXEL_MAP_I_TO_G
Maps a colour index pixel map to a green pixel map |
static int |
GL_PIXEL_MAP_I_TO_G_SIZE
!!!Needs comment!!! |
static int |
GL_PIXEL_MAP_I_TO_I
Maps a colour index pixel map to a colour index pixel map |
static int |
GL_PIXEL_MAP_I_TO_I_SIZE
!!!Needs comment!!! |
static int |
GL_PIXEL_MAP_I_TO_R
Maps a colour index pixel map to a red pixel map |
static int |
GL_PIXEL_MAP_I_TO_R_SIZE
!!!Needs comment!!! |
static int |
GL_PIXEL_MAP_R_TO_R
Maps a red pixel map to a red pixel map |
static int |
GL_PIXEL_MAP_R_TO_R_SIZE
!!!Needs comment!!! |
static int |
GL_PIXEL_MAP_S_TO_S
Maps a stencil pixel map to a stencil pixel map |
static int |
GL_PIXEL_MAP_S_TO_S_SIZE
!!!Needs comment!!! |
static int |
GL_PIXEL_MODE_BIT
!!!Needs comment!!! |
static int |
GL_POINT
Specifies that polygons are to be drawn with points @see COM.hermetica.magician.GL#glPolygonMode |
static int |
GL_POINT_BIT
!!!Needs comment!!! |
static int |
GL_POINT_FADE_THRESHOLD_SIZE_EXT
!!!Needs comment!!! |
static int |
GL_POINT_SIZE
Point size |
static int |
GL_POINT_SIZE_GRANULARITY
Antialised point-size granularity |
static int |
GL_POINT_SIZE_MAX_EXT
!!!Needs comment!!! |
static int |
GL_POINT_SIZE_MIN_EXT
!!!Needs comment!!! |
static int |
GL_POINT_SIZE_RANGE
Range ( low to high ) of antialiased point sizes |
static int |
GL_POINT_SMOOTH
Point anti-aliasing on |
static int |
GL_POINT_SMOOTH_HINT
Point smooth hint |
static int |
GL_POINT_TOKEN
Signifies a vertex in a feedback buffer |
static int |
GL_POINTS
Individual points @see COM.hermetica.magician.GL#glBegin |
static int |
GL_POLYGON
Boundary of a simple, convex polygon @see COM.hermetica.magician.GL#glBegin |
static int |
GL_POLYGON_BIT
!!!Needs comment!!! |
static int |
GL_POLYGON_MODE
Polygon rasterization mode ( front and back ) |
static int |
GL_POLYGON_OFFSET_BIAS_EXT
Polygon offset bias |
static int |
GL_POLYGON_OFFSET_EXT
!!!Needs comment!!! |
static int |
GL_POLYGON_OFFSET_FACTOR
Polygon offset factor |
static int |
GL_POLYGON_OFFSET_FACTOR_EXT
Polygon offset factor |
static int |
GL_POLYGON_OFFSET_FILL
Polygon offset for GL_FILL mode rasterization |
static int |
GL_POLYGON_OFFSET_LINE
Polygon offset enable for GL_LINE mode rasterization |
static int |
GL_POLYGON_OFFSET_POINT
Polygon offset enable for GL_POINT mode rasterization |
static int |
GL_POLYGON_OFFSET_UNITS
!!!Needs comment!!! |
static int |
GL_POLYGON_SMOOTH
Polygon anti-aliasing on |
static int |
GL_POLYGON_SMOOTH_HINT
Polygon smooth hint |
static int |
GL_POLYGON_STIPPLE
Polygon stipple pattern |
static int |
GL_POLYGON_STIPPLE_BIT
!!!Needs comment!!! |
static int |
GL_POLYGON_TOKEN
Signifies n vertex vertex .. |
static int |
GL_POSITION
Position of light i |
static int |
GL_PROJECTION
Specifies that the projection matrix stack should be manipulated from now on |
static int |
GL_PROJECTION_MATRIX
Projection matrix stack |
static int |
GL_PROJECTION_STACK_DEPTH
Projection matrix stack pointer |
static int |
GL_PROXY_TEXTURE_1D
!!!Needs comment!!! |
static int |
GL_PROXY_TEXTURE_2D
!!!Needs comment!!! |
static int |
GL_PROXY_TEXTURE_3D
!!!Needs comment!!! |
static int |
GL_PROXY_TEXTURE_3D_EXT
!!!Needs comment!!! |
static int |
GL_Q
!!!Needs comment!!! |
static int |
GL_QUAD_STRIP
Linked strip of quadrilaterals @see COM.hermetica.magician.GL#glBegin |
static int |
GL_QUADRATIC_ATTENUATION
Quadratic attenuation factor |
static int |
GL_QUADS
Quadruples of vertices interpreted as four-sided polygons @see COM.hermetica.magician.GL#glBegin |
static int |
GL_R
!!!Needs comment!!! |
static int |
GL_R3_G3_B2
Internal texture image format |
static int |
GL_READ_BUFFER
Read source buffer |
static int |
GL_RED
A single red colour component |
static int |
GL_RED_BIAS
Value of GL_RED_BIAS |
static int |
GL_RED_BITS
Number of bits per red component in colour buffers |
static int |
GL_RED_SCALE
Value of GL_RED_SCALE |
static int |
GL_RENDER
!!!Needs comment!!! |
static int |
GL_RENDER_MODE
glRenderMode() setting |
static int |
GL_RENDERER
The name of the renderer of this implementation of OpenGL |
static int |
GL_REPEAT
Repeat a texture in one direction |
static int |
GL_REPLACE
!!!Needs comment!!! |
static int |
GL_RESCALE_NORMAL
Indicates that normals should be efficiently rescaled |
static int |
GL_RETURN
!!!Needs comment!!! |
static int |
GL_RGB
A red colour component, followed by a green colour component, followed by a blue colour component |
static int |
GL_RGB10
Internal texture image format |
static int |
GL_RGB10_A2
Internal texture image format |
static int |
GL_RGB12
Internal texture image format |
static int |
GL_RGB16
Internal texture image format |
static int |
GL_RGB4
Internal texture image format |
static int |
GL_RGB5
Internal texture image format |
static int |
GL_RGB5_A1
Internal texture image format |
static int |
GL_RGB8
Internal texture image format |
static int |
GL_RGBA
A red colour component, followed by a green colour component, followed by a blue colour component, followed by an alpha colour component |
static int |
GL_RGBA_MODE
True if colour buffers store RGBA |
static int |
GL_RGBA12
Internal texture image format |
static int |
GL_RGBA16
Internal texture image format |
static int |
GL_RGBA2
Internal texture image format |
static int |
GL_RGBA4
Internal texture image format |
static int |
GL_RGBA8
Internal texture image format |
static int |
GL_RIGHT
!!!Needs comment!!! |
static int |
GL_S
!!!Needs comment!!! |
static int |
GL_SCISSOR_BIT
!!!Needs comment!!! |
static int |
GL_SCISSOR_BOX
Scissor box |
static int |
GL_SCISSOR_TEST
Scissoring enabled |
static int |
GL_SELECT
!!!Needs comment!!! |
static int |
GL_SEPARATE_SPECULAR_COLOR
Indicates a separate specular colour |
static int |
GL_SET
Set the incoming fragment to 1 |
static int |
GL_SHADE_MODEL
glShadeModel() setting |
static int |
GL_SHARED_TEXTURE_PALETTE_EXT
!!!Needs comment!!! |
static int |
GL_SHININESS
Specular exponent of material |
static int |
GL_SHORT
signed 16-bit integer |
static int |
GL_SINGLE_COLOR
!!!Needs comment!!! |
static int |
GL_SMOOTH
Specify that smooth-shading should be used @see COM.hermetica.magician.GL#glRenderMode |
static int |
GL_SPECULAR
Specular intensity of light i |
static int |
GL_SPHERE_MAP
!!!Needs comment!!! |
static int |
GL_SPOT_CUTOFF
Spotlight angle of light i |
static int |
GL_SPOT_DIRECTION
Spotlight direction of light i |
static int |
GL_SPOT_EXPONENT
Spotlight exponent of light i |
static int |
GL_SRC_ALPHA
Use the source alpha as the blend factor |
static int |
GL_SRC_ALPHA_SATURATE
Saturate the source alpha and use that as the blend factor |
static int |
GL_SRC_COLOR
Use the source colour as the blend factor |
static int |
GL_STACK_OVERFLOW
Command would cause a stack overflow |
static int |
GL_STACK_UNDERFLOW
Command would cause a stack underflow |
static int |
GL_STENCIL
!!!Needs comment!!! |
static int |
GL_STENCIL_BITS
Number of stencil bitplanes |
static int |
GL_STENCIL_BUFFER_BIT
Indicates that the stencil buffer should be operated on @see COM.hermetica.magician.GL#glClear |
static int |
GL_STENCIL_CLEAR_VALUE
Stencil-buffer clear value |
static int |
GL_STENCIL_FAIL
Stencil fail action |
static int |
GL_STENCIL_FUNC
Stencil function |
static int |
GL_STENCIL_INDEX
A single stencil index |
static int |
GL_STENCIL_PASS_DEPTH_FAIL
Stencil depth buffer fail action |
static int |
GL_STENCIL_PASS_DEPTH_PASS
Stencil depth buffer pass action |
static int |
GL_STENCIL_REF
Stencil reference value |
static int |
GL_STENCIL_TEST
Stencilling enabled |
static int |
GL_STENCIL_VALUE_MASK
Stencil mask |
static int |
GL_STENCIL_WRITEMASK
Stencil-buffer writemask |
static int |
GL_STEREO
True if left and right buffers exist |
static int |
GL_SUBPIXEL_BITS
Number of bits of subpixel precision in x and y |
static int |
GL_T
!!!Needs comment!!! |
static int |
GL_T2F_C3F_V3F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays |
static int |
GL_T2F_C4F_N3F_V3F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays |
static int |
GL_T2F_C4UB_V3F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays |
static int |
GL_T2F_N3F_V3F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays |
static int |
GL_T2F_V3F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays |
static int |
GL_T4F_C4F_N3F_V4F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays |
static int |
GL_T4F_V4F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays |
static int |
GL_TABLE_TOO_LARGE_EXT
!!!Needs comment!!! |
static int |
GL_TEXTURE
x-d texture image at level of detail i |
static int |
GL_TEXTURE_1D
True if 1-d texturing enabled |
static int |
GL_TEXTURE_1D_BINDING_EXT
!!!Needs comment!!! |
static int |
GL_TEXTURE_2D
True if 2-d texturing enabled |
static int |
GL_TEXTURE_2D_BINDING_EXT
!!!Needs comment!!! |
static int |
GL_TEXTURE_3D
!!!Needs comment!!! |
static int |
GL_TEXTURE_3D_BINDING_EXT
!!!Needs comment!!! |
static int |
GL_TEXTURE_3D_EXT
!!!Needs comment!!! |
static int |
GL_TEXTURE_ALPHA_SIZE
x-d texture image i's alpha resolution |
static int |
GL_TEXTURE_BASE_LEVEL
Base texture LOD level |
static int |
GL_TEXTURE_BASE_LEVEL_SGIS
!!!Needs comment!!! |
static int |
GL_TEXTURE_BINDING_1D
Texture object bound to GL_TEXTURE_1D |
static int |
GL_TEXTURE_BINDING_2D
Texture object bound to GL_TEXTURE_2D |
static int |
GL_TEXTURE_BINDING_3D
!!!Needs comment!!! |
static int |
GL_TEXTURE_BIT
!!!Needs comment!!! |
static int |
GL_TEXTURE_BLUE_SIZE
x-d texture image i's blue resolution |
static int |
GL_TEXTURE_BORDER
x-d texture image i's border |
static int |
GL_TEXTURE_BORDER_COLOR
Texture border colour |
static int |
GL_TEXTURE_COMPONENTS
!!!Needs comment!!! |
static int |
GL_TEXTURE_COORD_ARRAY
Texture coordinate array enable |
static int |
GL_TEXTURE_COORD_ARRAY_COUNT_EXT
!!!Needs comment!!! |
static int |
GL_TEXTURE_COORD_ARRAY_EXT
Texture coordinate array enable |
static int |
GL_TEXTURE_COORD_ARRAY_POINTER
Pointer to the texture coordinate array |
static int |
GL_TEXTURE_COORD_ARRAY_POINTER_EXT
Pointer to the texture coordinate array |
static int |
GL_TEXTURE_COORD_ARRAY_SIZE
Texture coordinates per element |
static int |
GL_TEXTURE_COORD_ARRAY_SIZE_EXT
Texture coordinates per element |
static int |
GL_TEXTURE_COORD_ARRAY_STRIDE
Stride between texture coordinates |
static int |
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT
Stride between texture coordinates |
static int |
GL_TEXTURE_COORD_ARRAY_TYPE
Type of texture coordinates |
static int |
GL_TEXTURE_COORD_ARRAY_TYPE_EXT
Type of texture coordinates |
static int |
GL_TEXTURE_DEPTH
!!!Needs comment!!! |
static int |
GL_TEXTURE_DEPTH_EXT
!!!Needs comment!!! |
static int |
GL_TEXTURE_ENV
!!!Needs comment!!! |
static int |
GL_TEXTURE_ENV_COLOR
!!!Needs comment!!! |
static int |
GL_TEXTURE_ENV_MODE
Texture application function |
static int |
GL_TEXTURE_GEN_MODE
Function used for texgen |
static int |
GL_TEXTURE_GEN_Q
Texgen enabled |
static int |
GL_TEXTURE_GEN_R
Texgen enabled |
static int |
GL_TEXTURE_GEN_S
Texgen enabled |
static int |
GL_TEXTURE_GEN_T
Texgen enabled |
static int |
GL_TEXTURE_GREEN_SIZE
x-d texture image i's green resolution |
static int |
GL_TEXTURE_HEIGHT
x-d texture image i's height |
static int |
GL_TEXTURE_INTENSITY_SIZE
x-d texture image i's intensity resolution |
static int |
GL_TEXTURE_LUMINANCE_SIZE
x-d texture image i's luminance resolution |
static int |
GL_TEXTURE_MAG_FILTER
Texture magnification function |
static int |
GL_TEXTURE_MATRIX
Texture matrix stack |
static int |
GL_TEXTURE_MAX_LEVEL
Maximum texture LOD level |
static int |
GL_TEXTURE_MAX_LEVEL_SGIS
!!!Needs comment!!! |
static int |
GL_TEXTURE_MAX_LOD
Maximum levels-of-detail per texture |
static int |
GL_TEXTURE_MAX_LOD_SGIS
!!!Needs comment!!! |
static int |
GL_TEXTURE_MIN_FILTER
Texture minification function |
static int |
GL_TEXTURE_MIN_LOD
Minimum levels-of-detail per texture |
static int |
GL_TEXTURE_MIN_LOD_SGIS
!!!Needs comment!!! |
static int |
GL_TEXTURE_PRIORITY
Texture object priority |
static int |
GL_TEXTURE_PRIORITY_EXT
Texture object priority |
static int |
GL_TEXTURE_RED_SIZE
x-d texture image i's red resolution |
static int |
GL_TEXTURE_RESIDENT
!!!Needs comment!!! |
static int |
GL_TEXTURE_RESIDENT_EXT
!!!Needs comment!!! |
static int |
GL_TEXTURE_STACK_DEPTH
Texture matrix stack pointer |
static int |
GL_TEXTURE_WIDTH
x-d texture image i's width |
static int |
GL_TEXTURE_WRAP_R
!!!Needs comment!!! |
static int |
GL_TEXTURE_WRAP_R_EXT
!!!Needs comment!!! |
static int |
GL_TEXTURE_WRAP_S
Texture wrap mode |
static int |
GL_TEXTURE_WRAP_T
Texture wrap mode |
static int |
GL_TRANSFORM_BIT
!!!Needs comment!!! |
static int |
GL_TRIANGLE_FAN
Linked fan of triangles @see COM.hermetica.magician.GL#glBegin |
static int |
GL_TRIANGLE_STRIP
Linked strip of triangles @see COM.hermetica.magician.GL#glBegin |
static int |
GL_TRIANGLES
Trips of vertices interpreted as triangles @see COM.hermetica.magician.GL#glBegin |
static int |
GL_TRUE
Signifies a true value |
static int |
GL_UNPACK_ALIGNMENT
Value of GL_UNPACK_ALIGNMENT |
static int |
GL_UNPACK_IMAGE_HEIGHT
!!!Needs comment!!! |
static int |
GL_UNPACK_IMAGE_HEIGHT_EXT
!!!Needs comment!!! |
static int |
GL_UNPACK_LSB_FIRST
Value of GL_UNPACK_LSB_FIRST |
static int |
GL_UNPACK_ROW_LENGTH
Value of GL_UNPACK_ROW_LENGTH |
static int |
GL_UNPACK_SKIP_IMAGES
!!!Needs comment!!! |
static int |
GL_UNPACK_SKIP_IMAGES_EXT
!!!Needs comment!!! |
static int |
GL_UNPACK_SKIP_PIXELS
Value of GL_UNPACK_SKIP_PIXELS |
static int |
GL_UNPACK_SKIP_ROWS
Value of GL_UNPACK_SKIP_ROWS |
static int |
GL_UNPACK_SWAP_BYTES
Value of GL_UNPACK_SWAP_BYTES |
static int |
GL_UNSIGNED_BYTE
unsigned 8-bit integer |
static int |
GL_UNSIGNED_BYTE_2_3_3_REV
Pixel format |
static int |
GL_UNSIGNED_BYTE_3_3_2
Pixel format |
static int |
GL_UNSIGNED_INT
unsigned 32-bit integer |
static int |
GL_UNSIGNED_INT_10_10_10_2
Pixel format |
static int |
GL_UNSIGNED_INT_2_10_10_10_REV
Pixel format |
static int |
GL_UNSIGNED_INT_8_8_8_8
Pixel format |
static int |
GL_UNSIGNED_INT_8_8_8_8_REV
Pixel format |
static int |
GL_UNSIGNED_SHORT
unsigned 16-bit integer |
static int |
GL_UNSIGNED_SHORT_1_5_5_5_REV
Pixel format |
static int |
GL_UNSIGNED_SHORT_4_4_4_4
Pixel format |
static int |
GL_UNSIGNED_SHORT_4_4_4_4_REV
Pixel format |
static int |
GL_UNSIGNED_SHORT_5_5_5_1
Pixel format |
static int |
GL_UNSIGNED_SHORT_5_6_5
Pixel format |
static int |
GL_UNSIGNED_SHORT_5_6_5_REV
Pixel format |
static int |
GL_V2F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays |
static int |
GL_V3F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays |
static int |
GL_VENDOR
The vendor of this implementation of OpenGL |
static int |
GL_VERSION
The version of this implementation of OpenGL |
static int |
GL_VERTEX_ARRAY
Vertex array enable |
static int |
GL_VERTEX_ARRAY_COUNT_EXT
!!!Needs comment!!! |
static int |
GL_VERTEX_ARRAY_EXT
Vertex array enable |
static int |
GL_VERTEX_ARRAY_POINTER
Pointer to the vertex array |
static int |
GL_VERTEX_ARRAY_POINTER_EXT
Pointer to the vertex array |
static int |
GL_VERTEX_ARRAY_SIZE
Coordinates per vertex |
static int |
GL_VERTEX_ARRAY_SIZE_EXT
Coordinates per vertex |
static int |
GL_VERTEX_ARRAY_STRIDE
Stride between vertices |
static int |
GL_VERTEX_ARRAY_STRIDE_EXT
Stride between vertices |
static int |
GL_VERTEX_ARRAY_TYPE
Type of vertex coordinates |
static int |
GL_VERTEX_ARRAY_TYPE_EXT
Type of vertex coordinates |
static int |
GL_VIEWPORT
Viewport origin and extent |
static int |
GL_VIEWPORT_BIT
!!!Needs comment!!! |
static int |
GL_XOR
Exclusive or the incoming and destination fragments |
static int |
GL_ZERO
A zero'd blend factor |
static int |
GL_ZOOM_X
x zoom factor |
static int |
GL_ZOOM_Y
y zoom factor |
Field Detail |
public static final int GL_FOG_HINT
public static final int GL_POINT_SMOOTH_HINT
public static final int GL_SRC_ALPHA_SATURATE
public static final int GL_PROXY_TEXTURE_3D_EXT
public static final int GL_LUMINANCE
public static final int GL_BITMAP
public static final int GL_T4F_V4F
public static final int GL_RIGHT
public static final int GL_CONSTANT_ALPHA_EXT
public static final int GL_RENDER
public static final int GL_LIGHT_MODEL_LOCAL_VIEWER
public static final int GL_PIXEL_MODE_BIT
public static final int GL_LIGHT_MODEL_TWO_SIDE
public static final int GL_MAX_ELEMENTS_VERTICES
public static final int GL_CLIP_PLANE0
public static final int GL_TRIANGLE_STRIP
public static final int GL_CLIP_PLANE1
public static final int GL_CLIP_PLANE2
public static final int GL_NAME_STACK_DEPTH
public static final int GL_CLIP_PLANE3
public static final int GL_CLIP_PLANE4
public static final int GL_CURRENT_RASTER_TEXTURE_COORDS
public static final int GL_CLIP_PLANE5
public static final int GL_EXP
public static final int GL_DST_ALPHA
public static final int GL_TEXTURE_3D_BINDING_EXT
public static final int GL_STENCIL_PASS_DEPTH_PASS
public static final int GL_AND_INVERTED
public static final int GL_LIGHTING_BIT
public static final int GL_COLOR_WRITEMASK
public static final int GL_READ_BUFFER
public static final int GL_POLYGON_OFFSET_LINE
public static final int GL_TEXTURE_COORD_ARRAY_TYPE_EXT
public static final int GL_STENCIL_VALUE_MASK
public static final int GL_ZOOM_X
public static final int GL_OR_REVERSE
public static final int GL_ZOOM_Y
public static final int GL_CURRENT_RASTER_DISTANCE
public static final int GL_COLOR_ARRAY_POINTER
public static final int GL_COLOR_TABLE_FORMAT_EXT
public static final int GL_MAX_TEXTURE_STACK_DEPTH
public static final int GL_EXP2
public static final int GL_RED_SCALE
public static final int GL_PIXEL_MAP_S_TO_S
public static final int GL_CLEAR
public static final int GL_PIXEL_MAP_I_TO_G_SIZE
public static final int GL_FRONT
public static final int GL_EQUIV
public static final int GL_POLYGON_OFFSET_FACTOR
public static final int GL_C4F_N3F_V3F
public static final int GL_FLOAT
public static final int GL_NORMAL_ARRAY_POINTER_EXT
public static final int GL_PIXEL_MAP_B_TO_B_SIZE
public static final int GL_MAP1_VERTEX_3
public static final int GL_PIXEL_MAP_S_TO_S_SIZE
public static final int GL_MAP1_VERTEX_4
public static final int GL_FEEDBACK_BUFFER_TYPE
public static final int GL_RETURN
public static final int GL_FUNC_ADD_EXT
public static final int GL_KEEP
public static final int GL_POLYGON_STIPPLE_BIT
public static final int GL_TEXTURE_MIN_LOD_SGIS
public static final int GL_FILL
public static final int GL_STENCIL_BUFFER_BIT
public static final int GL_TEXTURE_BORDER
public static final int GL_R3_G3_B2
public static final int GL_STEREO
public static final int GL_MIN_EXT
public static final int GL_TEXTURE_COORD_ARRAY_EXT
public static final int GL_MAX_EXT
public static final int GL_SPOT_EXPONENT
public static final int GL_COLOR_TABLE_BLUE_SIZE_EXT
public static final int GL_ALPHA_BITS
public static final int GL_4_BYTES
public static final int GL_TEXTURE_GREEN_SIZE
public static final int GL_POLYGON_OFFSET_FACTOR_EXT
public static final int GL_MAP_COLOR
public static final int GL_UNPACK_SKIP_IMAGES_EXT
public static final int GL_POLYGON_OFFSET_UNITS
public static final int GL_RGB5_A1
public static final int GL_PIXEL_MAP_I_TO_A_SIZE
public static final int GL_MAX_3D_TEXTURE_SIZE
public static final int GL_INDEX_ARRAY_POINTER_EXT
public static final int GL_MAP2_TEXTURE_COORD_1
public static final int GL_INDEX_ARRAY_TYPE_EXT
public static final int GL_MAP2_TEXTURE_COORD_2
public static final int GL_MAP2_TEXTURE_COORD_3
public static final int GL_CONSTANT_COLOR
public static final int GL_MAP2_TEXTURE_COORD_4
public static final int GL_ADD
public static final int GL_MODELVIEW
public static final int GL_MAX_NAME_STACK_DEPTH
public static final int GL_UNSIGNED_BYTE
public static final int GL_TEXTURE_BLUE_SIZE
public static final int GL_INDEX_SHIFT
public static final int GL_CURRENT_INDEX
public static final int GL_SINGLE_COLOR
public static final int GL_DITHER
public static final int GL_NORMAL_ARRAY_STRIDE_EXT
public static final int GL_REPEAT
public static final int GL_MAP2_COLOR_4
public static final int GL_UNPACK_SWAP_BYTES
public static final int GL_TRIANGLE_FAN
public static final int GL_PIXEL_MAP_G_TO_G
public static final int GL_TEXTURE_COORD_ARRAY_STRIDE
public static final int GL_TEXTURE_PRIORITY
public static final int GL_FRONT_LEFT
public static final int GL_CURRENT_RASTER_POSITION_VALID
public static final int GL_LIST_BASE
public static final int GL_PACK_ROW_LENGTH
public static final int GL_TEXTURE_ENV
public static final int GL_ONE_MINUS_SRC_ALPHA
public static final int GL_FOG_BIT
public static final int GL_MAP2_GRID_SEGMENTS
public static final int GL_COPY_INVERTED
public static final int GL_INDEX_MODE
public static final int GL_COLOR_INDEX8_EXT
public static final int GL_INDEX_ARRAY_STRIDE
public static final int GL_TEXTURE_MAX_LEVEL_SGIS
public static final int GL_COLOR_ARRAY_STRIDE
public static final int GL_BLUE
public static final int GL_ONE_MINUS_CONSTANT_ALPHA_EXT
public static final int GL_BLEND_SRC
public static final int GL_CLAMP
public static final int GL_TEXTURE_RESIDENT
public static final int GL_AND_REVERSE
public static final int GL_EDGE_FLAG
public static final int GL_DRAW_PIXEL_TOKEN
public static final int GL_MAX_TEXTURE_SIZE
public static final int GL_MAX_LIGHTS
public static final int GL_COLOR_BUFFER_BIT
public static final int GL_GREEN_SCALE
public static final int GL_INTENSITY4
public static final int GL_ORDER
public static final int GL_VIEWPORT_BIT
public static final int GL_INTENSITY8
public static final int GL_SPECULAR
public static final int GL_PIXEL_MAP_A_TO_A
public static final int GL_UNSIGNED_BYTE_3_3_2
public static final int GL_FRONT_RIGHT
public static final int GL_POLYGON_STIPPLE
public static final int GL_TEXTURE_HEIGHT
public static final int GL_TEXTURE_MAG_FILTER
public static final int GL_CURRENT_RASTER_INDEX
public static final int GL_ACCUM_GREEN_BITS
public static final int GL_LEFT
public static final int GL_POLYGON_MODE
public static final int GL_COLOR_ARRAY_POINTER_EXT
public static final int GL_CLIENT_ATTRIB_STACK_DEPTH
public static final int GL_RGB10_A2
public static final int GL_ALL_ATTRIB_BITS
public static final int GL_TEXTURE_1D_BINDING_EXT
public static final int GL_POLYGON_SMOOTH_HINT
public static final int GL_COLOR_TABLE_ALPHA_SIZE_EXT
public static final int GL_EDGE_FLAG_ARRAY_STRIDE
public static final int GL_INDEX_ARRAY
public static final int GL_NORMAL_ARRAY_EXT
public static final int GL_FRONT_FACE
public static final int GL_LUMINANCE12_ALPHA4
public static final int GL_PACK_IMAGE_HEIGHT
public static final int GL_RED
public static final int GL_CCW
public static final int GL_TEXTURE_BINDING_1D
public static final int GL_COLOR
public static final int GL_POLYGON_SMOOTH
public static final int GL_CLAMP_TO_EDGE
public static final int GL_VERTEX_ARRAY_SIZE_EXT
public static final int GL_SPOT_DIRECTION
public static final int GL_UNSIGNED_INT
public static final int GL_CLIENT_PIXEL_STORE_BIT
public static final int GL_RGBA2
public static final int GL_RGBA4
public static final int GL_GREEN
public static final int GL_RGBA8
public static final int GL_ACCUM_RED_BITS
public static final int GL_TEXTURE_3D_EXT
public static final int GL_DEPTH_CLEAR_VALUE
public static final int GL_AMBIENT_AND_DIFFUSE
public static final int GL_LIST_BIT
public static final int GL_BACK_LEFT
public static final int GL_ONE_MINUS_CONSTANT_ALPHA
public static final int GL_COPY_PIXEL_TOKEN
public static final int GL_TEXTURE_COORD_ARRAY_COUNT_EXT
public static final int GL_COLOR_ARRAY_TYPE
public static final int GL_RGBA12
public static final int GL_TEXTURE_BINDING_2D
public static final int GL_TRUE
public static final int GL_RGBA16
public static final int GL_PIXEL_MAP_I_TO_B_SIZE
public static final int GL_TEXTURE_DEPTH
public static final int GL_TEXTURE_MATRIX
public static final int GL_TEXTURE_COORD_ARRAY_POINTER
public static final int GL_BLUE_BIAS
public static final int GL_EMISSION
public static final int GL_INDEX_BITS
public static final int GL_LINE_RESET_TOKEN
public static final int GL_CLIENT_ALL_ATTRIB_BITS
public static final int GL_MAP_STENCIL
public static final int GL_BLEND_DST
public static final int GL_TEXTURE_WIDTH
public static final int GL_NONE
public static final int GL_STENCIL_TEST
public static final int GL_COLOR_INDEX1_EXT
public static final int GL_FEEDBACK_BUFFER_SIZE
public static final int GL_RED_BIAS
public static final int GL_PACK_SKIP_IMAGES_EXT
public static final int GL_BGR
public static final int GL_RGB
public static final int GL_COLOR_MATERIAL_FACE
public static final int GL_TEXTURE_BINDING_3D
public static final int GL_CURRENT_BIT
public static final int GL_CURRENT_COLOR
public static final int GL_LEQUAL
public static final int GL_CURRENT_RASTER_POSITION
public static final int GL_LINE_STIPPLE
public static final int GL_SET
public static final int GL_NOR
public static final int GL_POINT_SIZE_RANGE
public static final int GL_LINE_SMOOTH_HINT
public static final int GL_COPY
public static final int GL_VERTEX_ARRAY
public static final int GL_NOOP
public static final int GL_VIEWPORT
public static final int GL_LINE_SMOOTH
public static final int GL_OR_INVERTED
public static final int GL_ONE
public static final int GL_BLEND
public static final int GL_3D_COLOR_TEXTURE
public static final int GL_EVAL_BIT
public static final int GL_STENCIL_WRITEMASK
public static final int GL_COLOR_TABLE_RED_SIZE_EXT
public static final int GL_COLOR_TABLE_LUMINANCE_SIZE_EXT
public static final int GL_DEPTH_BUFFER_BIT
public static final int GL_ATTRIB_STACK_DEPTH
public static final int GL_ONE_MINUS_DST_COLOR
public static final int GL_PASS_THROUGH_TOKEN
public static final int GL_UNSIGNED_SHORT_5_5_5_1
public static final int GL_DECR
public static final int GL_MAP2_VERTEX_3
public static final int GL_MAP2_VERTEX_4
public static final int GL_GREEN_BITS
public static final int GL_PIXEL_MAP_B_TO_B
public static final int GL_UNSIGNED_SHORT_1_5_5_5_REV
public static final int GL_RENDER_MODE
public static final int GL_NICEST
public static final int GL_INTENSITY
public static final int GL_COLOR_INDEX12_EXT
public static final int GL_LUMINANCE6_ALPHA2
public static final int GL_PACK_SKIP_PIXELS
public static final int GL_PIXEL_MAP_I_TO_I_SIZE
public static final int GL_VERTEX_ARRAY_EXT
public static final int GL_SRC_ALPHA
public static final int GL_STENCIL_FAIL
public static final int GL_COLOR_INDEXES
public static final int GL_TEXTURE_COORD_ARRAY_SIZE_EXT
public static final int GL_MAX_CLIP_PLANES
public static final int GL_CURRENT_RASTER_COLOR
public static final int GL_MAX_VIEWPORT_DIMS
public static final int GL_COLOR_TABLE_WIDTH_EXT
public static final int GL_POLYGON_OFFSET_POINT
public static final int GL_DECAL
public static final int GL_PACK_ALIGNMENT
public static final int GL_SUBPIXEL_BITS
public static final int GL_NAND
public static final int GL_PROXY_TEXTURE_1D
public static final int GL_OBJECT_PLANE
public static final int GL_RESCALE_NORMAL
public static final int GL_DEPTH_COMPONENT
public static final int GL_T2F_C4UB_V3F
public static final int GL_TEXTURE_MAX_LOD_SGIS
public static final int GL_FALSE
public static final int GL_ACCUM_CLEAR_VALUE
public static final int GL_TEXTURE_BORDER_COLOR
public static final int GL_INCR
public static final int GL_POLYGON_OFFSET_FILL
public static final int GL_MAX_3D_TEXTURE_SIZE_EXT
public static final int GL_LIGHTING
public static final int GL_COLOR_INDEX2_EXT
public static final int GL_CW
public static final int GL_INVALID_ENUM
public static final int GL_VERTEX_ARRAY_POINTER
public static final int GL_TEXTURE_ENV_MODE
public static final int GL_FUNC_REVERSE_SUBTRACT_EXT
public static final int GL_T4F_C4F_N3F_V4F
public static final int GL_COLOR_CLEAR_VALUE
public static final int GL_LUMINANCE_ALPHA
public static final int GL_PROXY_TEXTURE_2D
public static final int GL_PIXEL_MAP_G_TO_G_SIZE
public static final int GL_BLUE_SCALE
public static final int GL_AND
public static final int GL_TEXTURE_DEPTH_EXT
public static final int GL_TEXTURE_COORD_ARRAY_POINTER_EXT
public static final int GL_RENDERER
public static final int GL_SMOOTH
public static final int GL_CURRENT_TEXTURE_COORDS
public static final int GL_FUNC_SUBTRACT_EXT
public static final int GL_UNSIGNED_INT_2_10_10_10_REV
public static final int GL_OUT_OF_MEMORY
public static final int GL_POINT_SIZE
public static final int GL_PROXY_TEXTURE_3D
public static final int GL_PIXEL_MAP_I_TO_A
public static final int GL_COMPILE
public static final int GL_ACCUM
public static final int GL_PIXEL_MAP_I_TO_B
public static final int GL_VERTEX_ARRAY_POINTER_EXT
public static final int GL_EDGE_FLAG_ARRAY
public static final int GL_PIXEL_MAP_I_TO_G
public static final int GL_UNSIGNED_BYTE_2_3_3_REV
public static final int GL_PIXEL_MAP_I_TO_I
public static final int GL_NORMAL_ARRAY_STRIDE
public static final int GL_POSITION
public static final int GL_COLOR_ARRAY_SIZE
public static final int GL_NORMAL_ARRAY_TYPE_EXT
public static final int GL_PIXEL_MAP_I_TO_R
public static final int GL_TEXTURE_STACK_DEPTH
public static final int GL_TEXTURE_RESIDENT_EXT
public static final int GL_RGBA_MODE
public static final int GL_MODELVIEW_MATRIX
public static final int GL_DEPTH_FUNC
public static final int GL_ACCUM_BLUE_BITS
public static final int GL_INVALID_VALUE
public static final int GL_COEFF
public static final int GL_ALPHA_BIAS
public static final int GL_POLYGON_BIT
public static final int GL_VERSION
public static final int GL_LUMINANCE12_ALPHA12
public static final int GL_DRAW_BUFFER
public static final int GL_LINE_WIDTH
public static final int GL_STENCIL_INDEX
public static final int GL_PACK_SKIP_IMAGES
public static final int GL_STACK_UNDERFLOW
public static final int GL_DEPTH_WRITEMASK
public static final int GL_LOGIC_OP
public static final int GL_COLOR_MATERIAL
public static final int GL_LUMINANCE16_ALPHA16
public static final int GL_LUMINANCE4
public static final int GL_FOG_END
public static final int GL_PERSPECTIVE_CORRECTION_HINT
public static final int GL_SHININESS
public static final int GL_LUMINANCE8
public static final int GL_TEXTURE_BASE_LEVEL_SGIS
public static final int GL_MAP1_NORMAL
public static final int GL_UNPACK_ROW_LENGTH
public static final int GL_ALPHA4
public static final int GL_LINEAR
public static final int GL_EDGE_FLAG_ARRAY_EXT
public static final int GL_DEPTH_SCALE
public static final int GL_QUADS
public static final int GL_ALPHA8
public static final int GL_GEQUAL
public static final int GL_LUMINANCE12
public static final int GL_FOG_MODE
public static final int GL_MULT
public static final int GL_LUMINANCE16
public static final int GL_ALPHA_TEST
public static final int GL_EDGE_FLAG_ARRAY_STRIDE_EXT
public static final int GL_INDEX_ARRAY_EXT
public static final int GL_MAP1_GRID_DOMAIN
public static final int GL_ALWAYS
public static final int GL_COLOR_ARRAY_COUNT_EXT
public static final int GL_TEXTURE_ENV_COLOR
public static final int GL_AMBIENT
public static final int GL_DEPTH_BITS
public static final int GL_POLYGON_TOKEN
public static final int GL_DST_COLOR
public static final int GL_STACK_OVERFLOW
public static final int GL_INTENSITY12
public static final int GL_EDGE_FLAG_ARRAY_POINTER
public static final int GL_SPOT_CUTOFF
public static final int GL_TEXTURE_MAX_LEVEL
public static final int GL_COLOR_ARRAY_TYPE_EXT
public static final int GL_BACK_RIGHT
public static final int GL_INTENSITY16
public static final int GL_FOG_INDEX
public static final int GL_UNSIGNED_SHORT_5_6_5_REV
public static final int GL_SHADE_MODEL
public static final int GL_COLOR_INDEX
public static final int GL_INVALID_OPERATION
public static final int GL_LINE_STRIP
public static final int GL_T2F_C4F_N3F_V3F
public static final int GL_TEXTURE_COORD_ARRAY_STRIDE_EXT
public static final int GL_LINE_LOOP
public static final int GL_UNSIGNED_INT_8_8_8_8
public static final int GL_LIGHT_MODEL_COLOR_CONTROL
public static final int GL_LINE_BIT
public static final int GL_VERTEX_ARRAY_STRIDE
public static final int GL_TEXTURE_LUMINANCE_SIZE
public static final int GL_CURRENT_NORMAL
public static final int GL_ALPHA_SCALE
public static final int GL_STENCIL_REF
public static final int GL_CONSTANT_ALPHA
public static final int GL_DONT_CARE
public static final int GL_HINT_BIT
public static final int GL_NORMALIZE
public static final int GL_STENCIL
public static final int GL_CONSTANT_ATTENUATION
public static final int GL_COLOR_ARRAY_STRIDE_EXT
public static final int GL_LINES
public static final int GL_PIXEL_MAP_A_TO_A_SIZE
public static final int GL_EDGE_FLAG_ARRAY_POINTER_EXT
public static final int GL_POINTS
public static final int GL_PIXEL_MAP_R_TO_R_SIZE
public static final int GL_INDEX_OFFSET
public static final int GL_LIST_MODE
public static final int GL_TEXTURE_BASE_LEVEL
public static final int GL_LINE_STIPPLE_PATTERN
public static final int GL_MAP1_TEXTURE_COORD_1
public static final int GL_MAP1_TEXTURE_COORD_2
public static final int GL_NEAREST_MIPMAP_NEAREST
public static final int GL_MAP1_TEXTURE_COORD_3
public static final int GL_POLYGON
public static final int GL_LINE_STIPPLE_REPEAT
public static final int GL_LIGHT0
public static final int GL_MAP1_TEXTURE_COORD_4
public static final int GL_LIGHT1
public static final int GL_FOG_START
public static final int GL_C3F_V3F
public static final int GL_LIGHT2
public static final int GL_LIGHT3
public static final int GL_LIGHT4
public static final int GL_LIGHT5
public static final int GL_LIGHT6
public static final int GL_LIGHT7
public static final int GL_TEXTURE_2D_BINDING_EXT
public static final int GL_NEAREST
public static final int GL_LESS
public static final int GL_INDEX_CLEAR_VALUE
public static final int GL_BLEND_EQUATION_EXT
public static final int GL_PROJECTION
public static final int GL_EYE_LINEAR
public static final int GL_PACK_SKIP_ROWS
public static final int GL_MAX_ELEMENTS_INDICES
public static final int GL_UNPACK_ALIGNMENT
public static final int GL_SPHERE_MAP
public static final int GL_TEXTURE_RED_SIZE
public static final int GL_NORMAL_ARRAY_POINTER
public static final int GL_LINE_TOKEN
public static final int GL_POINT
public static final int GL_TEXTURE_INTENSITY_SIZE
public static final int GL_LIST_INDEX
public static final int GL_POINT_SIZE_GRANULARITY
public static final int GL_CONSTANT_COLOR_EXT
public static final int GL_COLOR_INDEX4_EXT
public static final int GL_T2F_V3F
public static final int GL_LOAD
public static final int GL_INDEX_LOGIC_OP
public static final int GL_MAP1_INDEX
public static final int GL_UNSIGNED_SHORT_5_6_5
public static final int GL_TEXTURE_WRAP_R_EXT
public static final int GL_INDEX_WRITEMASK
public static final int GL_ALPHA_TEST_FUNC
public static final int GL_Q
public static final int GL_TEXTURE_MIN_LOD
public static final int GL_ONE_MINUS_SRC_COLOR
public static final int GL_R
public static final int GL_S
public static final int GL_TEXTURE_MAX_LOD
public static final int GL_T
public static final int GL_N3F_V3F
public static final int GL_INDEX_ARRAY_TYPE
public static final int GL_CLIENT_VERTEX_ARRAY_BIT
public static final int GL_LINEAR_MIPMAP_LINEAR
public static final int GL_COLOR_ARRAY
public static final int GL_POINT_SMOOTH
public static final int GL_ENABLE_BIT
public static final int GL_ALPHA
public static final int GL_LINE
public static final int GL_NOTEQUAL
public static final int GL_COMPILE_AND_EXECUTE
public static final int GL_UNSIGNED_INT_8_8_8_8_REV
public static final int GL_POINT_FADE_THRESHOLD_SIZE_EXT
public static final int GL_LINEAR_MIPMAP_NEAREST
public static final int GL_INDEX_ARRAY_STRIDE_EXT
public static final int GL_LOGIC_OP_MODE
public static final int GL_PROJECTION_MATRIX
public static final int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
public static final int GL_TABLE_TOO_LARGE_EXT
public static final int GL_DOUBLEBUFFER
public static final int GL_2_BYTES
public static final int GL_MAP2_NORMAL
public static final int GL_MAP1_GRID_SEGMENTS
public static final int GL_FOG_COLOR
public static final int GL_POLYGON_OFFSET_BIAS_EXT
public static final int GL_RGB10
public static final int GL_VERTEX_ARRAY_TYPE
public static final int GL_AUX0
public static final int GL_RGB12
public static final int GL_AUX1
public static final int GL_AUX2
public static final int GL_AUX3
public static final int GL_RGB16
public static final int GL_UNSIGNED_SHORT_4_4_4_4_REV
public static final int GL_SCISSOR_BIT
public static final int GL_TEXTURE_COORD_ARRAY_TYPE
public static final int GL_PACK_LSB_FIRST
public static final int GL_GREATER
public static final int GL_FRONT_AND_BACK
public static final int GL_GREEN_BIAS
public static final int GL_RGB4
public static final int GL_RGB5
public static final int GL_OBJECT_LINEAR
public static final int GL_RGB8
public static final int GL_MAX_ATTRIB_STACK_DEPTH
public static final int GL_T2F_C3F_V3F
public static final int GL_STENCIL_PASS_DEPTH_FAIL
public static final int GL_TEXTURE_MIN_FILTER
public static final int GL_TEXTURE_WRAP_R
public static final int GL_UNPACK_IMAGE_HEIGHT
public static final int GL_BGRA
public static final int GL_RGBA
public static final int GL_TEXTURE_WRAP_S
public static final int GL_TEXTURE_WRAP_T
public static final int GL_NORMAL_ARRAY_COUNT_EXT
public static final int GL_TEXTURE_1D
public static final int GL_POINT_BIT
public static final int GL_MAX_EVAL_ORDER
public static final int GL_ONE_MINUS_CONSTANT_COLOR
public static final int GL_PIXEL_MAP_I_TO_R_SIZE
public static final int GL_COLOR_TABLE_INTENSITY_SIZE_EXT
public static final int GL_EQUAL
public static final int GL_MAX_MODELVIEW_STACK_DEPTH
public static final int GL_FOG
public static final int GL_STENCIL_FUNC
public static final int GL_PACK_SWAP_BYTES
public static final int GL_OR
public static final int GL_4D_COLOR_TEXTURE
public static final int GL_PROJECTION_STACK_DEPTH
public static final int GL_TEXTURE_2D
public static final int GL_LIGHT_MODEL_AMBIENT
public static final int GL_NORMAL_ARRAY
public static final int GL_COLOR_LOGIC_OP
public static final int GL_MAX_PIXEL_MAP_TABLE
public static final int GL_UNPACK_IMAGE_HEIGHT_EXT
public static final int GL_UNPACK_SKIP_PIXELS
public static final int GL_TEXTURE_BIT
public static final int GL_TEXTURE
public static final int GL_LUMINANCE8_ALPHA8
public static final int GL_DEPTH
public static final int GL_INDEX_ARRAY_POINTER
public static final int GL_LINE_WIDTH_GRANULARITY
public static final int GL_DOUBLE
public static final int GL_ONE_MINUS_DST_ALPHA
public static final int GL_CULL_FACE
public static final int GL_T2F_N3F_V3F
public static final int GL_ONE_MINUS_CONSTANT_COLOR_EXT
public static final int GL_TEXTURE_3D
public static final int GL_QUADRATIC_ATTENUATION
public static final int GL_ALPHA12
public static final int GL_MAX_PROJECTION_STACK_DEPTH
public static final int GL_ALPHA16
public static final int GL_TEXTURE_ALPHA_SIZE
public static final int GL_VERTEX_ARRAY_COUNT_EXT
public static final int GL_2D
public static final int GL_MODULATE
public static final int GL_ACCUM_BUFFER_BIT
public static final int GL_COLOR_TABLE_GREEN_SIZE_EXT
public static final int GL_DEPTH_RANGE
public static final int GL_CULL_FACE_MODE
public static final int GL_STENCIL_BITS
public static final int GL_DIFFUSE
public static final int GL_MAP2_INDEX
public static final int GL_TRIANGLES
public static final int GL_COLOR_INDEX16_EXT
public static final int GL_COLOR_ARRAY_EXT
public static final int GL_INDEX_ARRAY_COUNT_EXT
public static final int GL_V2F
public static final int GL_NEAREST_MIPMAP_LINEAR
public static final int GL_SHORT
public static final int GL_BLEND_COLOR_EXT
public static final int GL_3D_COLOR
public static final int GL_VERTEX_ARRAY_STRIDE_EXT
public static final int GL_TEXTURE_COMPONENTS
public static final int GL_3D
public static final int GL_BLUE_BITS
public static final int GL_TEXTURE_GEN_Q
public static final int GL_C4UB_V2F
public static final int GL_TEXTURE_GEN_R
public static final int GL_TEXTURE_GEN_S
public static final int GL_BITMAP_TOKEN
public static final int GL_TEXTURE_GEN_T
public static final int GL_MAP1_COLOR_4
public static final int GL_ALPHA_TEST_REF
public static final int GL_UNPACK_SKIP_ROWS
public static final int GL_PIXEL_MAP_R_TO_R
public static final int GL_SRC_COLOR
public static final int GL_COLOR_ARRAY_SIZE_EXT
public static final int GL_PACK_IMAGE_HEIGHT_EXT
public static final int GL_UNSIGNED_SHORT
public static final int GL_RED_BITS
public static final int GL_MAP2_GRID_DOMAIN
public static final int GL_VERTEX_ARRAY_TYPE_EXT
public static final int GL_COLOR_MATERIAL_PARAMETER
public static final int GL_TEXTURE_GEN_MODE
public static final int GL_V3F
public static final int GL_BACK
public static final int GL_EYE_PLANE
public static final int GL_LINE_WIDTH_RANGE
public static final int GL_STENCIL_CLEAR_VALUE
public static final int GL_MODELVIEW_STACK_DEPTH
public static final int GL_UNSIGNED_INT_10_10_10_2
public static final int GL_MAX_LIST_NESTING
public static final int GL_DOMAIN
public static final int GL_3_BYTES
public static final int GL_TRANSFORM_BIT
public static final int GL_AUX_BUFFERS
public static final int GL_REPLACE
public static final int GL_C4UB_V3F
public static final int GL_ZERO
public static final int GL_TEXTURE_COORD_ARRAY
public static final int GL_SCISSOR_TEST
public static final int GL_DISTANCE_ATTENUATION_EXT
public static final int GL_LINEAR_ATTENUATION
public static final int GL_FLAT
public static final int GL_NORMAL_ARRAY_TYPE
public static final int GL_LUMINANCE4_ALPHA4
public static final int GL_UNPACK_SKIP_IMAGES
public static final int GL_SCISSOR_BOX
public static final int GL_EXTENSIONS
public static final int GL_SEPARATE_SPECULAR_COLOR
public static final int GL_DEPTH_BIAS
public static final int GL_VERTEX_ARRAY_SIZE
public static final int GL_POINT_SIZE_MIN_EXT
public static final int GL_POINT_SIZE_MAX_EXT
public static final int GL_XOR
public static final int GL_MATRIX_MODE
public static final int GL_FASTEST
public static final int GL_FOG_DENSITY
public static final int GL_QUAD_STRIP
public static final int GL_POLYGON_OFFSET_EXT
public static final int GL_FEEDBACK_BUFFER_POINTER
public static final int GL_ACCUM_ALPHA_BITS
public static final int GL_TEXTURE_COORD_ARRAY_SIZE
public static final int GL_TEXTURE_PRIORITY_EXT
public static final int GL_SHARED_TEXTURE_PALETTE_EXT
public static final int GL_FEEDBACK
public static final int GL_POINT_TOKEN
public static final int GL_INT
public static final int GL_VENDOR
public static final int GL_BYTE
public static final int GL_DEPTH_TEST
public static final int GL_UNSIGNED_SHORT_4_4_4_4
public static final int GL_INVERT
public static final int GL_SELECT
public static final int GL_NEVER
public static final int GL_AUTO_NORMAL
public static final int GL_EDGE_FLAG_ARRAY_COUNT_EXT
public static final int GL_UNPACK_LSB_FIRST
public static final int GL_NO_ERROR
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