com.hermetica.magician
Interface GLConstants

All Known Subinterfaces:
GL

public abstract interface GLConstants

Class containing constants for all the variables defined for use within OpenGL. This interface can be implemented within any end-user applications for easy access to the constant values without needing to make a hard reference to the GL class

Version:
$Id: GLConstants.java.stub,v 1.2 1999/06/03 23:11:48 descarte Exp $
Author:
Alligator Descartes for Arcane Technologies Ltd.

Field Summary
static int GL_2_BYTES
          Used with glCallLists to specify the size of each character in a font, especially pertinent when rendering multi-byte character languages @see COM.hermetica.magician.GL#glCallLists @see COM.hermetica.magician.GL#GL_3_BYTES @see COM.hermetica.magician.GL#GL_4_BYTES
static int GL_2D
          x, y coordinates fed back into feedback buffer
static int GL_3_BYTES
          Used with glCallLists to specify the size of each character in a font, especially pertinent when rendering multi-byte character languages @see COM.hermetica.magician.GL#glCallLists @see COM.hermetica.magician.GL#GL_2_BYTES @see COM.hermetica.magician.GL#GL_4_BYTES
static int GL_3D
          x, y, z coordinates fed back into feedback buffer
static int GL_3D_COLOR
          x, y, z coordinates plus colour fed back into feedback buffer
static int GL_3D_COLOR_TEXTURE
          x, y, z coordinates plus colour plus texture fed back into feedback buffer
static int GL_4_BYTES
          Used with glCallLists to specify the size of each character in a font, especially pertinent when rendering multi-byte character languages @see COM.hermetica.magician.GL#glCallLists @see COM.hermetica.magician.GL#GL_2_BYTES @see COM.hermetica.magician.GL#GL_3_BYTES
static int GL_4D_COLOR_TEXTURE
          x, y, z, w coordinates plus colour plus texture fed back into feedback buffer
static int GL_ACCUM
          Specify the accumulation buffer
static int GL_ACCUM_ALPHA_BITS
          Number of bits per alpha component in the accumulation buffer
static int GL_ACCUM_BLUE_BITS
          Number of bits per blue component in the accumulation buffer
static int GL_ACCUM_BUFFER_BIT
          Indicates that the accumulation buffer should be operated on @see COM.hermetica.magician.GL#glClear
static int GL_ACCUM_CLEAR_VALUE
          Accumulation-buffer clear value
static int GL_ACCUM_GREEN_BITS
          Number of bits per green component in the accumulation buffer
static int GL_ACCUM_RED_BITS
          Number of bits per red component in the accumulation buffer
static int GL_ADD
          !!!Needs comment!!!
static int GL_ALL_ATTRIB_BITS
          !!!Needs comment!!!
static int GL_ALPHA
          A single alpha colour component
static int GL_ALPHA_BIAS
          Value of GL_ALPHA_BIAS
static int GL_ALPHA_BITS
          Number of bits per alpha component in colour buffers
static int GL_ALPHA_SCALE
          Value of GL_ALPHA_SCALE
static int GL_ALPHA_TEST
          Alpha test enabled
static int GL_ALPHA_TEST_FUNC
          Alpha test function
static int GL_ALPHA_TEST_REF
          Alpha test reference value
static int GL_ALPHA12
          Internal texture image format
static int GL_ALPHA16
          Internal texture image format
static int GL_ALPHA4
          Internal texture image format
static int GL_ALPHA8
          Internal texture image format
static int GL_ALWAYS
          Always accept the fragment
static int GL_AMBIENT
          Ambient intensity of light i
static int GL_AMBIENT_AND_DIFFUSE
          Ambient and diffuse colour of material
static int GL_AND
          And the incoming and destination fragments
static int GL_AND_INVERTED
          Invert the incoming fragment and AND it with the destination fragment
static int GL_AND_REVERSE
          And the incoming fragment with the inverse of the destination fragment
static int GL_ATTRIB_STACK_DEPTH
          Attribute stack pointer
static int GL_AUTO_NORMAL
          True if automatic normal generation enabled
static int GL_AUX_BUFFERS
          Number of auxilliary buffers
static int GL_AUX0
          Auxiliary buffer 0
static int GL_AUX1
          Auxiliary buffer 1
static int GL_AUX2
          Auxiliary buffer 2
static int GL_AUX3
          Auxiliary buffer 3
static int GL_BACK
          Back frame buffer in double-buffered contexts
static int GL_BACK_LEFT
          Back-left frame buffer in double-buffered stereo contexts
static int GL_BACK_RIGHT
          Back-right frame buffer in double-buffered stereo contexts
static int GL_BGR
          Pixel format
static int GL_BGRA
          Pixel format
static int GL_BITMAP
          single bits in unsigned 8-bit integers using the same format as glBitmap()
static int GL_BITMAP_TOKEN
          Signifies a vertex in a feedback buffer
static int GL_BLEND
          Blending enabled
static int GL_BLEND_COLOR_EXT
          !!!Needs comment!!!
static int GL_BLEND_DST
          Blending destination function
static int GL_BLEND_EQUATION_EXT
          !!!Needs comment!!!
static int GL_BLEND_SRC
          Blending source function
static int GL_BLUE
          A single blue colour component
static int GL_BLUE_BIAS
          Value of GL_BLUE_BIAS
static int GL_BLUE_BITS
          Number of bits per blue component in colour buffers
static int GL_BLUE_SCALE
          Value of GL_BLUE_SCALE
static int GL_BYTE
          signed 8-bit integer
static int GL_C3F_V3F
          Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays
static int GL_C4F_N3F_V3F
          Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays
static int GL_C4UB_V2F
          Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays
static int GL_C4UB_V3F
          Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays
static int GL_CCW
          Specifies vertex ordering as counter-clockwise @see COM.hermetica.magician.GL#glFrontFace
static int GL_CLAMP
          Clamp a texture in one direction
static int GL_CLAMP_TO_EDGE
          !!!Needs comment!!!
static int GL_CLEAR
          Clear the incoming fragment
static int GL_CLIENT_ALL_ATTRIB_BITS
          !!!Needs comment!!!
static int GL_CLIENT_ATTRIB_STACK_DEPTH
          Client attribute stack pointer
static int GL_CLIENT_PIXEL_STORE_BIT
          !!!Needs comment!!!
static int GL_CLIENT_VERTEX_ARRAY_BIT
          !!!Needs comment!!!
static int GL_CLIP_PLANE0
          User clipping plane co-efficients / User clipping plane enabled
static int GL_CLIP_PLANE1
          User clipping plane co-efficients / User clipping plane enabled
static int GL_CLIP_PLANE2
          User clipping plane co-efficients / User clipping plane enabled
static int GL_CLIP_PLANE3
          User clipping plane co-efficients / User clipping plane enabled
static int GL_CLIP_PLANE4
          User clipping plane co-efficients / User clipping plane enabled
static int GL_CLIP_PLANE5
          User clipping plane co-efficients / User clipping plane enabled
static int GL_COEFF
          1/2-d control points
static int GL_COLOR
          !!!Needs comment!!!
static int GL_COLOR_ARRAY
          RGBA colour array enable
static int GL_COLOR_ARRAY_COUNT_EXT
          !!!Needs comment!!!
static int GL_COLOR_ARRAY_EXT
          RGBA colour array enable
static int GL_COLOR_ARRAY_POINTER
          Pointer to the colour array
static int GL_COLOR_ARRAY_POINTER_EXT
          Pointer to the colour array
static int GL_COLOR_ARRAY_SIZE
          Colours per vertex
static int GL_COLOR_ARRAY_SIZE_EXT
          Colours per vertex
static int GL_COLOR_ARRAY_STRIDE
          Stride between colours
static int GL_COLOR_ARRAY_STRIDE_EXT
          Stride between colours
static int GL_COLOR_ARRAY_TYPE
          Type of colour components
static int GL_COLOR_ARRAY_TYPE_EXT
          Type of colour components
static int GL_COLOR_BUFFER_BIT
          Indicates that the colour buffer should be operated on @see COM.hermetica.magician.GL#glClear
static int GL_COLOR_CLEAR_VALUE
          Colour-buffer clear value ( RGBA mode )
static int GL_COLOR_INDEX
          A single colour index
static int GL_COLOR_INDEX1_EXT
          !!!Needs comment!!!
static int GL_COLOR_INDEX12_EXT
          !!!Needs comment!!!
static int GL_COLOR_INDEX16_EXT
          !!!Needs comment!!!
static int GL_COLOR_INDEX2_EXT
          !!!Needs comment!!!
static int GL_COLOR_INDEX4_EXT
          !!!Needs comment!!!
static int GL_COLOR_INDEX8_EXT
          !!!Needs comment!!!
static int GL_COLOR_INDEXES
          c_a, c_d and c_s for colour-index lighting
static int GL_COLOR_LOGIC_OP
          RGBA colour logical operation enabled
static int GL_COLOR_MATERIAL
          True if colour tracking is enabled
static int GL_COLOR_MATERIAL_FACE
          Face(s) affected by colour tracking
static int GL_COLOR_MATERIAL_PARAMETER
          Material properties tracking current colour
static int GL_COLOR_TABLE_ALPHA_SIZE_EXT
          !!!Needs comment!!!
static int GL_COLOR_TABLE_BLUE_SIZE_EXT
          !!!Needs comment!!!
static int GL_COLOR_TABLE_FORMAT_EXT
          !!!Needs comment!!!
static int GL_COLOR_TABLE_GREEN_SIZE_EXT
          !!!Needs comment!!!
static int GL_COLOR_TABLE_INTENSITY_SIZE_EXT
          !!!Needs comment!!!
static int GL_COLOR_TABLE_LUMINANCE_SIZE_EXT
          !!!Needs comment!!!
static int GL_COLOR_TABLE_RED_SIZE_EXT
          !!!Needs comment!!!
static int GL_COLOR_TABLE_WIDTH_EXT
          !!!Needs comment!!!
static int GL_COLOR_WRITEMASK
          Colour write enables; R, G, B or A
static int GL_COMPILE
          Specifies that the following display list should be compiled @see COM.hermetica.magician.GL#glBegin
static int GL_COMPILE_AND_EXECUTE
          Specifies that the following display list should be compiled then executed @see COM.hermetica.magician.GL#glBegin
static int GL_CONSTANT_ALPHA
          !!!Needs comment!!!
static int GL_CONSTANT_ALPHA_EXT
          !!!Needs comment!!!
static int GL_CONSTANT_ATTENUATION
          Constant attenuation factor
static int GL_CONSTANT_COLOR
          !!!Needs comment!!!
static int GL_CONSTANT_COLOR_EXT
          !!!Needs comment!!!
static int GL_COPY
          Copy the incoming fragment
static int GL_COPY_INVERTED
          Invert the incoming fragment
static int GL_COPY_PIXEL_TOKEN
          Signifies a vertex in a feedback buffer
static int GL_CULL_FACE
          Polygon culling enabled
static int GL_CULL_FACE_MODE
          Cull front/back facing polygons
static int GL_CURRENT_BIT
          !!!Needs comment!!!
static int GL_CURRENT_COLOR
          Current colour
static int GL_CURRENT_INDEX
          Current colour index
static int GL_CURRENT_NORMAL
          Current normal
static int GL_CURRENT_RASTER_COLOR
          Colour associated with raster position
static int GL_CURRENT_RASTER_DISTANCE
          Current raster distance
static int GL_CURRENT_RASTER_INDEX
          Colour index associated with raster position
static int GL_CURRENT_RASTER_POSITION
          Current raster position
static int GL_CURRENT_RASTER_POSITION_VALID
          Raster position valid bit
static int GL_CURRENT_RASTER_TEXTURE_COORDS
          Texture coordinates associated with raster position
static int GL_CURRENT_TEXTURE_COORDS
          Current texture coordinates
static int GL_CW
          Specifies vertex ordering as clockwise @see COM.hermetica.magician.GL#glFrontFace
static int GL_DECAL
          Specifies that the texture should be applied to the surface using the original texture colours
static int GL_DECR
          !!!Needs comment!!!
static int GL_DEPTH
          !!!Needs comment!!!
static int GL_DEPTH_BIAS
          Value of GL_DEPTH_BIAS
static int GL_DEPTH_BITS
          Number of depth-buffer bitplanes
static int GL_DEPTH_BUFFER_BIT
          Indicates that the depth buffer should be operated on @see COM.hermetica.magician.GL#glClear
static int GL_DEPTH_CLEAR_VALUE
          Depth-buffer clear value
static int GL_DEPTH_COMPONENT
          A single depth component
static int GL_DEPTH_FUNC
          Depth buffer test function
static int GL_DEPTH_RANGE
          Depth range near and far
static int GL_DEPTH_SCALE
          Value of GL_DEPTH_SCALE
static int GL_DEPTH_TEST
          Depth buffer enabled
static int GL_DEPTH_WRITEMASK
          Depth buffer enabled for writing
static int GL_DIFFUSE
          Diffuse intensity of light i
static int GL_DISTANCE_ATTENUATION_EXT
          !!!Needs comment!!!
static int GL_DITHER
          Dithering enabled
static int GL_DOMAIN
          1/2-d domain endpoints
static int GL_DONT_CARE
          Inform OpenGL that you don't care which path it is to use @see COM.hermetica.magician.GL#GL_NICEST @see COM.hermetica.magician.GL#GL_FASTEST
static int GL_DOUBLE
          double-precision floating point number
static int GL_DOUBLEBUFFER
          True if front and back buffers exist
static int GL_DRAW_BUFFER
          Buffers selected for drawing
static int GL_DRAW_PIXEL_TOKEN
          Signifies a vertex in a feedback buffer
static int GL_DST_ALPHA
          Use the destination alpha as the blend factor
static int GL_DST_COLOR
          Use the destination colour as the blend factor
static int GL_EDGE_FLAG
          Edge flag
static int GL_EDGE_FLAG_ARRAY
          Edge flag array enable
static int GL_EDGE_FLAG_ARRAY_COUNT_EXT
          !!!Needs comment!!!
static int GL_EDGE_FLAG_ARRAY_EXT
          Edge flag array enable
static int GL_EDGE_FLAG_ARRAY_POINTER
          Pointer to the edge flag array
static int GL_EDGE_FLAG_ARRAY_POINTER_EXT
          Pointer to the edge flag array
static int GL_EDGE_FLAG_ARRAY_STRIDE
          Stride between edge flags
static int GL_EDGE_FLAG_ARRAY_STRIDE_EXT
          Stride between edge flags
static int GL_EMISSION
          Emissive material colour
static int GL_ENABLE_BIT
          !!!Needs comment!!!
static int GL_EQUAL
          Accept the fragment if fragment alpha == reference alpha
static int GL_EQUIV
          Invert ( source XOR destination ) fragments
static int GL_EVAL_BIT
          !!!Needs comment!!!
static int GL_EXP
          Use exponential fog
static int GL_EXP2
          Use exponential^2 fog
static int GL_EXTENSIONS
          The extensions present in this implementation of OpenGL
static int GL_EYE_LINEAR
          Calculate texture coordinates relative to eye coordinates
static int GL_EYE_PLANE
          Texgen plane equation co-efficients
static int GL_FALSE
          Signifies a false value
static int GL_FASTEST
          Use the fastest path available @see COM.hermetica.magician.GL#GL_NICEST
static int GL_FEEDBACK
          Specify that we wish to render in feedback mode @see COM.hermetica.magician.GL#glRenderMode
static int GL_FEEDBACK_BUFFER_POINTER
          Pointer to feedback buffer
static int GL_FEEDBACK_BUFFER_SIZE
          Size of feedback buffer
static int GL_FEEDBACK_BUFFER_TYPE
          Type of feedback buffer
static int GL_FILL
          Specifies that polygons are to be filled @see COM.hermetica.magician.GL#glPolygonMode
static int GL_FLAT
          Specify that flat-shading should be used @see COM.hermetica.magician.GL#glRenderMode
static int GL_FLOAT
          single-precision floating point number
static int GL_FOG
          True if fog enabled
static int GL_FOG_BIT
          !!!Needs comment!!!
static int GL_FOG_COLOR
          Fog colour
static int GL_FOG_DENSITY
          Exponential fog density
static int GL_FOG_END
          Linear fog end
static int GL_FOG_HINT
          Fog hint
static int GL_FOG_INDEX
          Fog index
static int GL_FOG_MODE
          Fog mode
static int GL_FOG_START
          Linear fog start
static int GL_FRONT
          Front frame buffer
static int GL_FRONT_AND_BACK
          !!!Needs comment!!!
static int GL_FRONT_FACE
          Polygon front-face CW/CCW indicator
static int GL_FRONT_LEFT
          Front-left frame buffer in stereo context
static int GL_FRONT_RIGHT
          Front-right frame buffer in stereo context
static int GL_FUNC_ADD_EXT
          !!!Needs comment!!!
static int GL_FUNC_REVERSE_SUBTRACT_EXT
          !!!Needs comment!!!
static int GL_FUNC_SUBTRACT_EXT
          !!!Needs comment!!!
static int GL_GEQUAL
          Accept the fragment if fragment alpha >= reference alpha
static int GL_GREATER
          Accept the fragment if fragment alpha > reference alpha
static int GL_GREEN
          A single green colour component
static int GL_GREEN_BIAS
          Value of GL_GREEN_BIAS
static int GL_GREEN_BITS
          Number of bits per green component in colour buffers
static int GL_GREEN_SCALE
          Value of GL_GREEN_SCALE
static int GL_HINT_BIT
          !!!Needs comment!!!
static int GL_INCR
          !!!Needs comment!!!
static int GL_INDEX_ARRAY
          Colour-index array enable
static int GL_INDEX_ARRAY_COUNT_EXT
          !!!Needs comment!!!
static int GL_INDEX_ARRAY_EXT
          Colour-index array enable
static int GL_INDEX_ARRAY_POINTER
          Pointer to the index array
static int GL_INDEX_ARRAY_POINTER_EXT
          Pointer to the index array
static int GL_INDEX_ARRAY_STRIDE
          Stride between colour indexes
static int GL_INDEX_ARRAY_STRIDE_EXT
          Stride between colour indexes
static int GL_INDEX_ARRAY_TYPE
          Type of colour indexes
static int GL_INDEX_ARRAY_TYPE_EXT
          Type of colour indexes
static int GL_INDEX_BITS
          Number of bits per index in colour buffers
static int GL_INDEX_CLEAR_VALUE
          Colour-buffer clear value ( colour-index mode )
static int GL_INDEX_LOGIC_OP
          Colour index logical operation enabled
static int GL_INDEX_MODE
          True if colour buffers store indices
static int GL_INDEX_OFFSET
          Value of GL_INDEX_OFFSET
static int GL_INDEX_SHIFT
          Value of GL_INDEX_SHIFT
static int GL_INDEX_WRITEMASK
          Colour-index writemask
static int GL_INT
          signed 32-bit integer
static int GL_INTENSITY
          Internal texture image format
static int GL_INTENSITY12
          Internal texture image format
static int GL_INTENSITY16
          Internal texture image format
static int GL_INTENSITY4
          Internal texture image format
static int GL_INTENSITY8
          Internal texture image format
static int GL_INVALID_ENUM
          GLenum argument out of range
static int GL_INVALID_OPERATION
          Operation illegal in current state
static int GL_INVALID_VALUE
          !!!Needs comment!!!
static int GL_INVERT
          Invert the destination fragmen1
static int GL_KEEP
          !!!Needs comment!!!
static int GL_LEFT
          !!!Needs comment!!!
static int GL_LEQUAL
          Accept the fragment if fragment alpha <= reference alpha
static int GL_LESS
          Accept the fragment if fragment alpha < reference alpha
static int GL_LIGHT_MODEL_AMBIENT
          Ambient scene colour
static int GL_LIGHT_MODEL_COLOR_CONTROL
          !!!Needs comment!!!
static int GL_LIGHT_MODEL_LOCAL_VIEWER
          Viewer is local
static int GL_LIGHT_MODEL_TWO_SIDE
          Use two-sided lighting
static int GL_LIGHT0
          True if light i enabled
static int GL_LIGHT1
          True if light i enabled
static int GL_LIGHT2
          True if light i enabled
static int GL_LIGHT3
          True if light i enabled
static int GL_LIGHT4
          True if light i enabled
static int GL_LIGHT5
          True if light i enabled
static int GL_LIGHT6
          True if light i enabled
static int GL_LIGHT7
          True if light i enabled
static int GL_LIGHTING
          True if lighting enabled
static int GL_LIGHTING_BIT
          !!!Needs comment!!!
static int GL_LINE
          Specifies that polygons are to be drawn with lines @see COM.hermetica.magician.GL#glPolygonMode
static int GL_LINE_BIT
          !!!Needs comment!!!
static int GL_LINE_LOOP
          Same as GL_LINE_STRIP, with a segment added between last and first vertices @see COM.hermetica.magician.GL#glBegin
static int GL_LINE_RESET_TOKEN
          Signifies two vertices in a feedback buffer
static int GL_LINE_SMOOTH
          Line anti-aliasing on
static int GL_LINE_SMOOTH_HINT
          Line smooth hint
static int GL_LINE_STIPPLE
          Line stipple enable
static int GL_LINE_STIPPLE_PATTERN
          Line stipple
static int GL_LINE_STIPPLE_REPEAT
          Line stipple repeat
static int GL_LINE_STRIP
          Series of connected line segments @see COM.hermetica.magician.GL#glBegin
static int GL_LINE_TOKEN
          Signifies two vertices in a feedback buffer
static int GL_LINE_WIDTH
          Line width
static int GL_LINE_WIDTH_GRANULARITY
          Antialised line-width granularity
static int GL_LINE_WIDTH_RANGE
          Range ( low to high ) of antialiased line widths
static int GL_LINEAR
          Linearly interpolate
static int GL_LINEAR_ATTENUATION
          Linear attenuation factor
static int GL_LINEAR_MIPMAP_LINEAR
          Uses a linearly interpolated texel from two linearly interpolated mipmaps
static int GL_LINEAR_MIPMAP_NEAREST
          Uses a linearly interpolated texel from the two nearest mipmaps
static int GL_LINES
          Pairs of vertices interpreted as individual line segments @see COM.hermetica.magician.GL#glBegin
static int GL_LIST_BASE
          Setting of glListBase()
static int GL_LIST_BIT
          !!!Needs comment!!!
static int GL_LIST_INDEX
          Number of display list under construction; 0 if none
static int GL_LIST_MODE
          Mode of display list under construction; undefined if none
static int GL_LOAD
          !!!Needs comment!!!
static int GL_LOGIC_OP
          !!!Needs comment!!!
static int GL_LOGIC_OP_MODE
          Logical operation function
static int GL_LUMINANCE
          A single luminance component
static int GL_LUMINANCE_ALPHA
          Internal texture image format
static int GL_LUMINANCE12
          Internal texture image format
static int GL_LUMINANCE12_ALPHA12
          Internal texture image format
static int GL_LUMINANCE12_ALPHA4
          Internal texture image format
static int GL_LUMINANCE16
          Internal texture image format
static int GL_LUMINANCE16_ALPHA16
          Internal texture image format
static int GL_LUMINANCE4
          Internal texture image format
static int GL_LUMINANCE4_ALPHA4
          Internal texture image format
static int GL_LUMINANCE6_ALPHA2
          Internal texture image format
static int GL_LUMINANCE8
          Internal texture image format
static int GL_LUMINANCE8_ALPHA8
          Internal texture image format
static int GL_MAP_COLOR
          True if colours are mapped
static int GL_MAP_STENCIL
          True if stencil values are mapped
static int GL_MAP1_COLOR_4
          Map an RGBA colour
static int GL_MAP1_GRID_DOMAIN
          1-d grid endpoints
static int GL_MAP1_GRID_SEGMENTS
          1-d grid divisions
static int GL_MAP1_INDEX
          Map a colour index
static int GL_MAP1_NORMAL
          Map normal coordinates
static int GL_MAP1_TEXTURE_COORD_1
          s texture coordinates
static int GL_MAP1_TEXTURE_COORD_2
          s, t texture coordinates
static int GL_MAP1_TEXTURE_COORD_3
          s, t, r texture coordinates
static int GL_MAP1_TEXTURE_COORD_4
          s, t, r, q texture coordinates
static int GL_MAP1_VERTEX_3
          Map x, y, z vertex coordinates
static int GL_MAP1_VERTEX_4
          Map x, y, z, w vertex coordinates
static int GL_MAP2_COLOR_4
          Map an RGBA colour
static int GL_MAP2_GRID_DOMAIN
          2-d grid endpoints
static int GL_MAP2_GRID_SEGMENTS
          2-d grid divisions
static int GL_MAP2_INDEX
          Map a colour index
static int GL_MAP2_NORMAL
          Map normal coordinates
static int GL_MAP2_TEXTURE_COORD_1
          s texture coordinates
static int GL_MAP2_TEXTURE_COORD_2
          s, t texture coordinates
static int GL_MAP2_TEXTURE_COORD_3
          s, t, r texture coordinates
static int GL_MAP2_TEXTURE_COORD_4
          s, t, r, q texture coordinates
static int GL_MAP2_VERTEX_3
          Map x, y, z vertex coordinates
static int GL_MAP2_VERTEX_4
          Map x, y, z, w vertex coordinates
static int GL_MATRIX_MODE
          Current matrix mode
static int GL_MAX_3D_TEXTURE_SIZE
          !!!Needs comment!!!
static int GL_MAX_3D_TEXTURE_SIZE_EXT
          !!!Needs comment!!!
static int GL_MAX_ATTRIB_STACK_DEPTH
          Maximum depth of the attribute stack
static int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
          Maximum depth of the client attribute stack
static int GL_MAX_CLIP_PLANES
          Maximum number of user clipping planes
static int GL_MAX_ELEMENTS_INDICES
          !!!Needs comment!!!
static int GL_MAX_ELEMENTS_VERTICES
          !!!Needs comment!!!
static int GL_MAX_EVAL_ORDER
          Maximum evaluator polynomial order
static int GL_MAX_EXT
          !!!Needs comment!!!
static int GL_MAX_LIGHTS
          Maximum number of lights
static int GL_MAX_LIST_NESTING
          Maximum display-list call nesting
static int GL_MAX_MODELVIEW_STACK_DEPTH
          Maximum modelview-matrix stack depth
static int GL_MAX_NAME_STACK_DEPTH
          Maximum selection-name stack depth
static int GL_MAX_PIXEL_MAP_TABLE
          Maximum size of a glPixelMap() translation table
static int GL_MAX_PROJECTION_STACK_DEPTH
          Maximum projection-matrix stack depth
static int GL_MAX_TEXTURE_SIZE
          Texture proxy thing
static int GL_MAX_TEXTURE_STACK_DEPTH
          Maximum depth of texture matrix stack
static int GL_MAX_VIEWPORT_DIMS
          Maximum viewport dimensions
static int GL_MIN_EXT
          !!!Needs comment!!!
static int GL_MODELVIEW
          Specifies that the modelview matrix stack should be manipulated from now on
static int GL_MODELVIEW_MATRIX
          Modelview matrix stack
static int GL_MODELVIEW_STACK_DEPTH
          Modelview matrix stack pointer
static int GL_MODULATE
          !!!Needs comment!!!
static int GL_MULT
          !!!Needs comment!!!
static int GL_N3F_V3F
          Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays
static int GL_NAME_STACK_DEPTH
          Name stack depth
static int GL_NAND
          Invert ( source AND destination ) fragments
static int GL_NEAREST
          Specify the nearest value
static int GL_NEAREST_MIPMAP_LINEAR
          Uses the nearest texel from two linearly interpolated mipmaps
static int GL_NEAREST_MIPMAP_NEAREST
          Use the nearest texel within the nearest mipmap
static int GL_NEVER
          Never accept the fragment
static int GL_NICEST
          !!!Needs comment!!!
static int GL_NO_ERROR
          Signifies that no error has occurred during execution
static int GL_NONE
          !!!Needs comment!!!
static int GL_NOOP
          Ignore the incoming fragment
static int GL_NOR
          Invert ( source OR destination ) fragments
static int GL_NORMAL_ARRAY
          Normal array enable
static int GL_NORMAL_ARRAY_COUNT_EXT
          !!!Needs comment!!!
static int GL_NORMAL_ARRAY_EXT
          Normal array enable
static int GL_NORMAL_ARRAY_POINTER
          Pointer to the normal array
static int GL_NORMAL_ARRAY_POINTER_EXT
          Pointer to the normal array
static int GL_NORMAL_ARRAY_STRIDE
          Stride between normals
static int GL_NORMAL_ARRAY_STRIDE_EXT
          Stride between normals
static int GL_NORMAL_ARRAY_TYPE
          Type of normal coordinates
static int GL_NORMAL_ARRAY_TYPE_EXT
          Type of normal coordinates
static int GL_NORMALIZE
          Current normal normalization on/off
static int GL_NOTEQUAL
          Accept the fragment if fragment alpha != reference alpha
static int GL_OBJECT_LINEAR
          !!!Needs comment!!!
static int GL_OBJECT_PLANE
          Texgen object linear co-efficients
static int GL_ONE
          A one'd blend factor
static int GL_ONE_MINUS_CONSTANT_ALPHA
          !!!Needs comment!!!
static int GL_ONE_MINUS_CONSTANT_ALPHA_EXT
          !!!Needs comment!!!
static int GL_ONE_MINUS_CONSTANT_COLOR
          !!!Needs comment!!!
static int GL_ONE_MINUS_CONSTANT_COLOR_EXT
          !!!Needs comment!!!
static int GL_ONE_MINUS_DST_ALPHA
          Use 1 - destionation alpha as the blend factor
static int GL_ONE_MINUS_DST_COLOR
          Use 1 - destination colour as the blend factor
static int GL_ONE_MINUS_SRC_ALPHA
          Use 1 - source alpha as the blend factor
static int GL_ONE_MINUS_SRC_COLOR
          Use 1 - source colour as the blend factor
static int GL_OR
          Or the incoming and destination fragments
static int GL_OR_INVERTED
          Invert the incoming fragment and OR it with the destination fragment
static int GL_OR_REVERSE
          Or the incoming fragment with the inverse of the destination fragment
static int GL_ORDER
          1/2-d map order
static int GL_OUT_OF_MEMORY
          Not enough memory left to execute command
static int GL_PACK_ALIGNMENT
          Value of GL_PACK_ALIGNMENT
static int GL_PACK_IMAGE_HEIGHT
          !!!Needs comment!!!
static int GL_PACK_IMAGE_HEIGHT_EXT
          !!!Needs comment!!!
static int GL_PACK_LSB_FIRST
          Value of GL_PACK_LSB_FIRST
static int GL_PACK_ROW_LENGTH
          Value of GL_PACK_ROW_LENGTH
static int GL_PACK_SKIP_IMAGES
          !!!Needs comment!!!
static int GL_PACK_SKIP_IMAGES_EXT
          !!!Needs comment!!!
static int GL_PACK_SKIP_PIXELS
          Value of GL_PACK_SKIP_PIXELS
static int GL_PACK_SKIP_ROWS
          Value of GL_PACK_SKIP_ROWS
static int GL_PACK_SWAP_BYTES
          Value of GL_PACK_SWAP_BYTES
static int GL_PASS_THROUGH_TOKEN
          Signifies a floating-point number in a feedback buffer
static int GL_PERSPECTIVE_CORRECTION_HINT
          Perspective correction hint
static int GL_PIXEL_MAP_A_TO_A
          Maps a alpha pixel map to an alpha pixel map
static int GL_PIXEL_MAP_A_TO_A_SIZE
          !!!Needs comment!!!
static int GL_PIXEL_MAP_B_TO_B
          Maps a blue pixel map to a blue pixel map
static int GL_PIXEL_MAP_B_TO_B_SIZE
          !!!Needs comment!!!
static int GL_PIXEL_MAP_G_TO_G
          Maps a green pixel map to a green pixel map
static int GL_PIXEL_MAP_G_TO_G_SIZE
          !!!Needs comment!!!
static int GL_PIXEL_MAP_I_TO_A
          Maps a colour index pixel map to a alpha pixel map
static int GL_PIXEL_MAP_I_TO_A_SIZE
          !!!Needs comment!!!
static int GL_PIXEL_MAP_I_TO_B
          Maps a colour index pixel map to a blue pixel map
static int GL_PIXEL_MAP_I_TO_B_SIZE
          !!!Needs comment!!!
static int GL_PIXEL_MAP_I_TO_G
          Maps a colour index pixel map to a green pixel map
static int GL_PIXEL_MAP_I_TO_G_SIZE
          !!!Needs comment!!!
static int GL_PIXEL_MAP_I_TO_I
          Maps a colour index pixel map to a colour index pixel map
static int GL_PIXEL_MAP_I_TO_I_SIZE
          !!!Needs comment!!!
static int GL_PIXEL_MAP_I_TO_R
          Maps a colour index pixel map to a red pixel map
static int GL_PIXEL_MAP_I_TO_R_SIZE
          !!!Needs comment!!!
static int GL_PIXEL_MAP_R_TO_R
          Maps a red pixel map to a red pixel map
static int GL_PIXEL_MAP_R_TO_R_SIZE
          !!!Needs comment!!!
static int GL_PIXEL_MAP_S_TO_S
          Maps a stencil pixel map to a stencil pixel map
static int GL_PIXEL_MAP_S_TO_S_SIZE
          !!!Needs comment!!!
static int GL_PIXEL_MODE_BIT
          !!!Needs comment!!!
static int GL_POINT
          Specifies that polygons are to be drawn with points @see COM.hermetica.magician.GL#glPolygonMode
static int GL_POINT_BIT
          !!!Needs comment!!!
static int GL_POINT_FADE_THRESHOLD_SIZE_EXT
          !!!Needs comment!!!
static int GL_POINT_SIZE
          Point size
static int GL_POINT_SIZE_GRANULARITY
          Antialised point-size granularity
static int GL_POINT_SIZE_MAX_EXT
          !!!Needs comment!!!
static int GL_POINT_SIZE_MIN_EXT
          !!!Needs comment!!!
static int GL_POINT_SIZE_RANGE
          Range ( low to high ) of antialiased point sizes
static int GL_POINT_SMOOTH
          Point anti-aliasing on
static int GL_POINT_SMOOTH_HINT
          Point smooth hint
static int GL_POINT_TOKEN
          Signifies a vertex in a feedback buffer
static int GL_POINTS
          Individual points @see COM.hermetica.magician.GL#glBegin
static int GL_POLYGON
          Boundary of a simple, convex polygon @see COM.hermetica.magician.GL#glBegin
static int GL_POLYGON_BIT
          !!!Needs comment!!!
static int GL_POLYGON_MODE
          Polygon rasterization mode ( front and back )
static int GL_POLYGON_OFFSET_BIAS_EXT
          Polygon offset bias
static int GL_POLYGON_OFFSET_EXT
          !!!Needs comment!!!
static int GL_POLYGON_OFFSET_FACTOR
          Polygon offset factor
static int GL_POLYGON_OFFSET_FACTOR_EXT
          Polygon offset factor
static int GL_POLYGON_OFFSET_FILL
          Polygon offset for GL_FILL mode rasterization
static int GL_POLYGON_OFFSET_LINE
          Polygon offset enable for GL_LINE mode rasterization
static int GL_POLYGON_OFFSET_POINT
          Polygon offset enable for GL_POINT mode rasterization
static int GL_POLYGON_OFFSET_UNITS
          !!!Needs comment!!!
static int GL_POLYGON_SMOOTH
          Polygon anti-aliasing on
static int GL_POLYGON_SMOOTH_HINT
          Polygon smooth hint
static int GL_POLYGON_STIPPLE
          Polygon stipple pattern
static int GL_POLYGON_STIPPLE_BIT
          !!!Needs comment!!!
static int GL_POLYGON_TOKEN
          Signifies n vertex vertex ..
static int GL_POSITION
          Position of light i
static int GL_PROJECTION
          Specifies that the projection matrix stack should be manipulated from now on
static int GL_PROJECTION_MATRIX
          Projection matrix stack
static int GL_PROJECTION_STACK_DEPTH
          Projection matrix stack pointer
static int GL_PROXY_TEXTURE_1D
          !!!Needs comment!!!
static int GL_PROXY_TEXTURE_2D
          !!!Needs comment!!!
static int GL_PROXY_TEXTURE_3D
          !!!Needs comment!!!
static int GL_PROXY_TEXTURE_3D_EXT
          !!!Needs comment!!!
static int GL_Q
          !!!Needs comment!!!
static int GL_QUAD_STRIP
          Linked strip of quadrilaterals @see COM.hermetica.magician.GL#glBegin
static int GL_QUADRATIC_ATTENUATION
          Quadratic attenuation factor
static int GL_QUADS
          Quadruples of vertices interpreted as four-sided polygons @see COM.hermetica.magician.GL#glBegin
static int GL_R
          !!!Needs comment!!!
static int GL_R3_G3_B2
          Internal texture image format
static int GL_READ_BUFFER
          Read source buffer
static int GL_RED
          A single red colour component
static int GL_RED_BIAS
          Value of GL_RED_BIAS
static int GL_RED_BITS
          Number of bits per red component in colour buffers
static int GL_RED_SCALE
          Value of GL_RED_SCALE
static int GL_RENDER
          !!!Needs comment!!!
static int GL_RENDER_MODE
          glRenderMode() setting
static int GL_RENDERER
          The name of the renderer of this implementation of OpenGL
static int GL_REPEAT
          Repeat a texture in one direction
static int GL_REPLACE
          !!!Needs comment!!!
static int GL_RESCALE_NORMAL
          Indicates that normals should be efficiently rescaled
static int GL_RETURN
          !!!Needs comment!!!
static int GL_RGB
          A red colour component, followed by a green colour component, followed by a blue colour component
static int GL_RGB10
          Internal texture image format
static int GL_RGB10_A2
          Internal texture image format
static int GL_RGB12
          Internal texture image format
static int GL_RGB16
          Internal texture image format
static int GL_RGB4
          Internal texture image format
static int GL_RGB5
          Internal texture image format
static int GL_RGB5_A1
          Internal texture image format
static int GL_RGB8
          Internal texture image format
static int GL_RGBA
          A red colour component, followed by a green colour component, followed by a blue colour component, followed by an alpha colour component
static int GL_RGBA_MODE
          True if colour buffers store RGBA
static int GL_RGBA12
          Internal texture image format
static int GL_RGBA16
          Internal texture image format
static int GL_RGBA2
          Internal texture image format
static int GL_RGBA4
          Internal texture image format
static int GL_RGBA8
          Internal texture image format
static int GL_RIGHT
          !!!Needs comment!!!
static int GL_S
          !!!Needs comment!!!
static int GL_SCISSOR_BIT
          !!!Needs comment!!!
static int GL_SCISSOR_BOX
          Scissor box
static int GL_SCISSOR_TEST
          Scissoring enabled
static int GL_SELECT
          !!!Needs comment!!!
static int GL_SEPARATE_SPECULAR_COLOR
          Indicates a separate specular colour
static int GL_SET
          Set the incoming fragment to 1
static int GL_SHADE_MODEL
          glShadeModel() setting
static int GL_SHARED_TEXTURE_PALETTE_EXT
          !!!Needs comment!!!
static int GL_SHININESS
          Specular exponent of material
static int GL_SHORT
          signed 16-bit integer
static int GL_SINGLE_COLOR
          !!!Needs comment!!!
static int GL_SMOOTH
          Specify that smooth-shading should be used @see COM.hermetica.magician.GL#glRenderMode
static int GL_SPECULAR
          Specular intensity of light i
static int GL_SPHERE_MAP
          !!!Needs comment!!!
static int GL_SPOT_CUTOFF
          Spotlight angle of light i
static int GL_SPOT_DIRECTION
          Spotlight direction of light i
static int GL_SPOT_EXPONENT
          Spotlight exponent of light i
static int GL_SRC_ALPHA
          Use the source alpha as the blend factor
static int GL_SRC_ALPHA_SATURATE
          Saturate the source alpha and use that as the blend factor
static int GL_SRC_COLOR
          Use the source colour as the blend factor
static int GL_STACK_OVERFLOW
          Command would cause a stack overflow
static int GL_STACK_UNDERFLOW
          Command would cause a stack underflow
static int GL_STENCIL
          !!!Needs comment!!!
static int GL_STENCIL_BITS
          Number of stencil bitplanes
static int GL_STENCIL_BUFFER_BIT
          Indicates that the stencil buffer should be operated on @see COM.hermetica.magician.GL#glClear
static int GL_STENCIL_CLEAR_VALUE
          Stencil-buffer clear value
static int GL_STENCIL_FAIL
          Stencil fail action
static int GL_STENCIL_FUNC
          Stencil function
static int GL_STENCIL_INDEX
          A single stencil index
static int GL_STENCIL_PASS_DEPTH_FAIL
          Stencil depth buffer fail action
static int GL_STENCIL_PASS_DEPTH_PASS
          Stencil depth buffer pass action
static int GL_STENCIL_REF
          Stencil reference value
static int GL_STENCIL_TEST
          Stencilling enabled
static int GL_STENCIL_VALUE_MASK
          Stencil mask
static int GL_STENCIL_WRITEMASK
          Stencil-buffer writemask
static int GL_STEREO
          True if left and right buffers exist
static int GL_SUBPIXEL_BITS
          Number of bits of subpixel precision in x and y
static int GL_T
          !!!Needs comment!!!
static int GL_T2F_C3F_V3F
          Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays
static int GL_T2F_C4F_N3F_V3F
          Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays
static int GL_T2F_C4UB_V3F
          Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays
static int GL_T2F_N3F_V3F
          Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays
static int GL_T2F_V3F
          Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays
static int GL_T4F_C4F_N3F_V4F
          Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays
static int GL_T4F_V4F
          Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays
static int GL_TABLE_TOO_LARGE_EXT
          !!!Needs comment!!!
static int GL_TEXTURE
          x-d texture image at level of detail i
static int GL_TEXTURE_1D
          True if 1-d texturing enabled
static int GL_TEXTURE_1D_BINDING_EXT
          !!!Needs comment!!!
static int GL_TEXTURE_2D
          True if 2-d texturing enabled
static int GL_TEXTURE_2D_BINDING_EXT
          !!!Needs comment!!!
static int GL_TEXTURE_3D
          !!!Needs comment!!!
static int GL_TEXTURE_3D_BINDING_EXT
          !!!Needs comment!!!
static int GL_TEXTURE_3D_EXT
          !!!Needs comment!!!
static int GL_TEXTURE_ALPHA_SIZE
          x-d texture image i's alpha resolution
static int GL_TEXTURE_BASE_LEVEL
          Base texture LOD level
static int GL_TEXTURE_BASE_LEVEL_SGIS
          !!!Needs comment!!!
static int GL_TEXTURE_BINDING_1D
          Texture object bound to GL_TEXTURE_1D
static int GL_TEXTURE_BINDING_2D
          Texture object bound to GL_TEXTURE_2D
static int GL_TEXTURE_BINDING_3D
          !!!Needs comment!!!
static int GL_TEXTURE_BIT
          !!!Needs comment!!!
static int GL_TEXTURE_BLUE_SIZE
          x-d texture image i's blue resolution
static int GL_TEXTURE_BORDER
          x-d texture image i's border
static int GL_TEXTURE_BORDER_COLOR
          Texture border colour
static int GL_TEXTURE_COMPONENTS
          !!!Needs comment!!!
static int GL_TEXTURE_COORD_ARRAY
          Texture coordinate array enable
static int GL_TEXTURE_COORD_ARRAY_COUNT_EXT
          !!!Needs comment!!!
static int GL_TEXTURE_COORD_ARRAY_EXT
          Texture coordinate array enable
static int GL_TEXTURE_COORD_ARRAY_POINTER
          Pointer to the texture coordinate array
static int GL_TEXTURE_COORD_ARRAY_POINTER_EXT
          Pointer to the texture coordinate array
static int GL_TEXTURE_COORD_ARRAY_SIZE
          Texture coordinates per element
static int GL_TEXTURE_COORD_ARRAY_SIZE_EXT
          Texture coordinates per element
static int GL_TEXTURE_COORD_ARRAY_STRIDE
          Stride between texture coordinates
static int GL_TEXTURE_COORD_ARRAY_STRIDE_EXT
          Stride between texture coordinates
static int GL_TEXTURE_COORD_ARRAY_TYPE
          Type of texture coordinates
static int GL_TEXTURE_COORD_ARRAY_TYPE_EXT
          Type of texture coordinates
static int GL_TEXTURE_DEPTH
          !!!Needs comment!!!
static int GL_TEXTURE_DEPTH_EXT
          !!!Needs comment!!!
static int GL_TEXTURE_ENV
          !!!Needs comment!!!
static int GL_TEXTURE_ENV_COLOR
          !!!Needs comment!!!
static int GL_TEXTURE_ENV_MODE
          Texture application function
static int GL_TEXTURE_GEN_MODE
          Function used for texgen
static int GL_TEXTURE_GEN_Q
          Texgen enabled
static int GL_TEXTURE_GEN_R
          Texgen enabled
static int GL_TEXTURE_GEN_S
          Texgen enabled
static int GL_TEXTURE_GEN_T
          Texgen enabled
static int GL_TEXTURE_GREEN_SIZE
          x-d texture image i's green resolution
static int GL_TEXTURE_HEIGHT
          x-d texture image i's height
static int GL_TEXTURE_INTENSITY_SIZE
          x-d texture image i's intensity resolution
static int GL_TEXTURE_LUMINANCE_SIZE
          x-d texture image i's luminance resolution
static int GL_TEXTURE_MAG_FILTER
          Texture magnification function
static int GL_TEXTURE_MATRIX
          Texture matrix stack
static int GL_TEXTURE_MAX_LEVEL
          Maximum texture LOD level
static int GL_TEXTURE_MAX_LEVEL_SGIS
          !!!Needs comment!!!
static int GL_TEXTURE_MAX_LOD
          Maximum levels-of-detail per texture
static int GL_TEXTURE_MAX_LOD_SGIS
          !!!Needs comment!!!
static int GL_TEXTURE_MIN_FILTER
          Texture minification function
static int GL_TEXTURE_MIN_LOD
          Minimum levels-of-detail per texture
static int GL_TEXTURE_MIN_LOD_SGIS
          !!!Needs comment!!!
static int GL_TEXTURE_PRIORITY
          Texture object priority
static int GL_TEXTURE_PRIORITY_EXT
          Texture object priority
static int GL_TEXTURE_RED_SIZE
          x-d texture image i's red resolution
static int GL_TEXTURE_RESIDENT
          !!!Needs comment!!!
static int GL_TEXTURE_RESIDENT_EXT
          !!!Needs comment!!!
static int GL_TEXTURE_STACK_DEPTH
          Texture matrix stack pointer
static int GL_TEXTURE_WIDTH
          x-d texture image i's width
static int GL_TEXTURE_WRAP_R
          !!!Needs comment!!!
static int GL_TEXTURE_WRAP_R_EXT
          !!!Needs comment!!!
static int GL_TEXTURE_WRAP_S
          Texture wrap mode
static int GL_TEXTURE_WRAP_T
          Texture wrap mode
static int GL_TRANSFORM_BIT
          !!!Needs comment!!!
static int GL_TRIANGLE_FAN
          Linked fan of triangles @see COM.hermetica.magician.GL#glBegin
static int GL_TRIANGLE_STRIP
          Linked strip of triangles @see COM.hermetica.magician.GL#glBegin
static int GL_TRIANGLES
          Trips of vertices interpreted as triangles @see COM.hermetica.magician.GL#glBegin
static int GL_TRUE
          Signifies a true value
static int GL_UNPACK_ALIGNMENT
          Value of GL_UNPACK_ALIGNMENT
static int GL_UNPACK_IMAGE_HEIGHT
          !!!Needs comment!!!
static int GL_UNPACK_IMAGE_HEIGHT_EXT
          !!!Needs comment!!!
static int GL_UNPACK_LSB_FIRST
          Value of GL_UNPACK_LSB_FIRST
static int GL_UNPACK_ROW_LENGTH
          Value of GL_UNPACK_ROW_LENGTH
static int GL_UNPACK_SKIP_IMAGES
          !!!Needs comment!!!
static int GL_UNPACK_SKIP_IMAGES_EXT
          !!!Needs comment!!!
static int GL_UNPACK_SKIP_PIXELS
          Value of GL_UNPACK_SKIP_PIXELS
static int GL_UNPACK_SKIP_ROWS
          Value of GL_UNPACK_SKIP_ROWS
static int GL_UNPACK_SWAP_BYTES
          Value of GL_UNPACK_SWAP_BYTES
static int GL_UNSIGNED_BYTE
          unsigned 8-bit integer
static int GL_UNSIGNED_BYTE_2_3_3_REV
          Pixel format
static int GL_UNSIGNED_BYTE_3_3_2
          Pixel format
static int GL_UNSIGNED_INT
          unsigned 32-bit integer
static int GL_UNSIGNED_INT_10_10_10_2
          Pixel format
static int GL_UNSIGNED_INT_2_10_10_10_REV
          Pixel format
static int GL_UNSIGNED_INT_8_8_8_8
          Pixel format
static int GL_UNSIGNED_INT_8_8_8_8_REV
          Pixel format
static int GL_UNSIGNED_SHORT
          unsigned 16-bit integer
static int GL_UNSIGNED_SHORT_1_5_5_5_REV
          Pixel format
static int GL_UNSIGNED_SHORT_4_4_4_4
          Pixel format
static int GL_UNSIGNED_SHORT_4_4_4_4_REV
          Pixel format
static int GL_UNSIGNED_SHORT_5_5_5_1
          Pixel format
static int GL_UNSIGNED_SHORT_5_6_5
          Pixel format
static int GL_UNSIGNED_SHORT_5_6_5_REV
          Pixel format
static int GL_V2F
          Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays
static int GL_V3F
          Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays
static int GL_VENDOR
          The vendor of this implementation of OpenGL
static int GL_VERSION
          The version of this implementation of OpenGL
static int GL_VERTEX_ARRAY
          Vertex array enable
static int GL_VERTEX_ARRAY_COUNT_EXT
          !!!Needs comment!!!
static int GL_VERTEX_ARRAY_EXT
          Vertex array enable
static int GL_VERTEX_ARRAY_POINTER
          Pointer to the vertex array
static int GL_VERTEX_ARRAY_POINTER_EXT
          Pointer to the vertex array
static int GL_VERTEX_ARRAY_SIZE
          Coordinates per vertex
static int GL_VERTEX_ARRAY_SIZE_EXT
          Coordinates per vertex
static int GL_VERTEX_ARRAY_STRIDE
          Stride between vertices
static int GL_VERTEX_ARRAY_STRIDE_EXT
          Stride between vertices
static int GL_VERTEX_ARRAY_TYPE
          Type of vertex coordinates
static int GL_VERTEX_ARRAY_TYPE_EXT
          Type of vertex coordinates
static int GL_VIEWPORT
          Viewport origin and extent
static int GL_VIEWPORT_BIT
          !!!Needs comment!!!
static int GL_XOR
          Exclusive or the incoming and destination fragments
static int GL_ZERO
          A zero'd blend factor
static int GL_ZOOM_X
          x zoom factor
static int GL_ZOOM_Y
          y zoom factor
 

Field Detail

GL_FOG_HINT

public static final int GL_FOG_HINT
Fog hint

GL_POINT_SMOOTH_HINT

public static final int GL_POINT_SMOOTH_HINT
Point smooth hint

GL_SRC_ALPHA_SATURATE

public static final int GL_SRC_ALPHA_SATURATE
Saturate the source alpha and use that as the blend factor

GL_PROXY_TEXTURE_3D_EXT

public static final int GL_PROXY_TEXTURE_3D_EXT
!!!Needs comment!!!

GL_LUMINANCE

public static final int GL_LUMINANCE
A single luminance component

GL_BITMAP

public static final int GL_BITMAP
single bits in unsigned 8-bit integers using the same format as glBitmap()

GL_T4F_V4F

public static final int GL_T4F_V4F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays

GL_RIGHT

public static final int GL_RIGHT
!!!Needs comment!!!

GL_CONSTANT_ALPHA_EXT

public static final int GL_CONSTANT_ALPHA_EXT
!!!Needs comment!!!

GL_RENDER

public static final int GL_RENDER
!!!Needs comment!!!

GL_LIGHT_MODEL_LOCAL_VIEWER

public static final int GL_LIGHT_MODEL_LOCAL_VIEWER
Viewer is local

GL_PIXEL_MODE_BIT

public static final int GL_PIXEL_MODE_BIT
!!!Needs comment!!!

GL_LIGHT_MODEL_TWO_SIDE

public static final int GL_LIGHT_MODEL_TWO_SIDE
Use two-sided lighting

GL_MAX_ELEMENTS_VERTICES

public static final int GL_MAX_ELEMENTS_VERTICES
!!!Needs comment!!!

GL_CLIP_PLANE0

public static final int GL_CLIP_PLANE0
User clipping plane co-efficients / User clipping plane enabled

GL_TRIANGLE_STRIP

public static final int GL_TRIANGLE_STRIP
Linked strip of triangles @see COM.hermetica.magician.GL#glBegin

GL_CLIP_PLANE1

public static final int GL_CLIP_PLANE1
User clipping plane co-efficients / User clipping plane enabled

GL_CLIP_PLANE2

public static final int GL_CLIP_PLANE2
User clipping plane co-efficients / User clipping plane enabled

GL_NAME_STACK_DEPTH

public static final int GL_NAME_STACK_DEPTH
Name stack depth

GL_CLIP_PLANE3

public static final int GL_CLIP_PLANE3
User clipping plane co-efficients / User clipping plane enabled

GL_CLIP_PLANE4

public static final int GL_CLIP_PLANE4
User clipping plane co-efficients / User clipping plane enabled

GL_CURRENT_RASTER_TEXTURE_COORDS

public static final int GL_CURRENT_RASTER_TEXTURE_COORDS
Texture coordinates associated with raster position

GL_CLIP_PLANE5

public static final int GL_CLIP_PLANE5
User clipping plane co-efficients / User clipping plane enabled

GL_EXP

public static final int GL_EXP
Use exponential fog

GL_DST_ALPHA

public static final int GL_DST_ALPHA
Use the destination alpha as the blend factor

GL_TEXTURE_3D_BINDING_EXT

public static final int GL_TEXTURE_3D_BINDING_EXT
!!!Needs comment!!!

GL_STENCIL_PASS_DEPTH_PASS

public static final int GL_STENCIL_PASS_DEPTH_PASS
Stencil depth buffer pass action

GL_AND_INVERTED

public static final int GL_AND_INVERTED
Invert the incoming fragment and AND it with the destination fragment

GL_LIGHTING_BIT

public static final int GL_LIGHTING_BIT
!!!Needs comment!!!

GL_COLOR_WRITEMASK

public static final int GL_COLOR_WRITEMASK
Colour write enables; R, G, B or A

GL_READ_BUFFER

public static final int GL_READ_BUFFER
Read source buffer

GL_POLYGON_OFFSET_LINE

public static final int GL_POLYGON_OFFSET_LINE
Polygon offset enable for GL_LINE mode rasterization

GL_TEXTURE_COORD_ARRAY_TYPE_EXT

public static final int GL_TEXTURE_COORD_ARRAY_TYPE_EXT
Type of texture coordinates

GL_STENCIL_VALUE_MASK

public static final int GL_STENCIL_VALUE_MASK
Stencil mask

GL_ZOOM_X

public static final int GL_ZOOM_X
x zoom factor

GL_OR_REVERSE

public static final int GL_OR_REVERSE
Or the incoming fragment with the inverse of the destination fragment

GL_ZOOM_Y

public static final int GL_ZOOM_Y
y zoom factor

GL_CURRENT_RASTER_DISTANCE

public static final int GL_CURRENT_RASTER_DISTANCE
Current raster distance

GL_COLOR_ARRAY_POINTER

public static final int GL_COLOR_ARRAY_POINTER
Pointer to the colour array

GL_COLOR_TABLE_FORMAT_EXT

public static final int GL_COLOR_TABLE_FORMAT_EXT
!!!Needs comment!!!

GL_MAX_TEXTURE_STACK_DEPTH

public static final int GL_MAX_TEXTURE_STACK_DEPTH
Maximum depth of texture matrix stack

GL_EXP2

public static final int GL_EXP2
Use exponential^2 fog

GL_RED_SCALE

public static final int GL_RED_SCALE
Value of GL_RED_SCALE

GL_PIXEL_MAP_S_TO_S

public static final int GL_PIXEL_MAP_S_TO_S
Maps a stencil pixel map to a stencil pixel map

GL_CLEAR

public static final int GL_CLEAR
Clear the incoming fragment

GL_PIXEL_MAP_I_TO_G_SIZE

public static final int GL_PIXEL_MAP_I_TO_G_SIZE
!!!Needs comment!!!

GL_FRONT

public static final int GL_FRONT
Front frame buffer

GL_EQUIV

public static final int GL_EQUIV
Invert ( source XOR destination ) fragments

GL_POLYGON_OFFSET_FACTOR

public static final int GL_POLYGON_OFFSET_FACTOR
Polygon offset factor

GL_C4F_N3F_V3F

public static final int GL_C4F_N3F_V3F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays

GL_FLOAT

public static final int GL_FLOAT
single-precision floating point number

GL_NORMAL_ARRAY_POINTER_EXT

public static final int GL_NORMAL_ARRAY_POINTER_EXT
Pointer to the normal array

GL_PIXEL_MAP_B_TO_B_SIZE

public static final int GL_PIXEL_MAP_B_TO_B_SIZE
!!!Needs comment!!!

GL_MAP1_VERTEX_3

public static final int GL_MAP1_VERTEX_3
Map x, y, z vertex coordinates

GL_PIXEL_MAP_S_TO_S_SIZE

public static final int GL_PIXEL_MAP_S_TO_S_SIZE
!!!Needs comment!!!

GL_MAP1_VERTEX_4

public static final int GL_MAP1_VERTEX_4
Map x, y, z, w vertex coordinates

GL_FEEDBACK_BUFFER_TYPE

public static final int GL_FEEDBACK_BUFFER_TYPE
Type of feedback buffer

GL_RETURN

public static final int GL_RETURN
!!!Needs comment!!!

GL_FUNC_ADD_EXT

public static final int GL_FUNC_ADD_EXT
!!!Needs comment!!!

GL_KEEP

public static final int GL_KEEP
!!!Needs comment!!!

GL_POLYGON_STIPPLE_BIT

public static final int GL_POLYGON_STIPPLE_BIT
!!!Needs comment!!!

GL_TEXTURE_MIN_LOD_SGIS

public static final int GL_TEXTURE_MIN_LOD_SGIS
!!!Needs comment!!!

GL_FILL

public static final int GL_FILL
Specifies that polygons are to be filled @see COM.hermetica.magician.GL#glPolygonMode

GL_STENCIL_BUFFER_BIT

public static final int GL_STENCIL_BUFFER_BIT
Indicates that the stencil buffer should be operated on @see COM.hermetica.magician.GL#glClear

GL_TEXTURE_BORDER

public static final int GL_TEXTURE_BORDER
x-d texture image i's border

GL_R3_G3_B2

public static final int GL_R3_G3_B2
Internal texture image format

GL_STEREO

public static final int GL_STEREO
True if left and right buffers exist

GL_MIN_EXT

public static final int GL_MIN_EXT
!!!Needs comment!!!

GL_TEXTURE_COORD_ARRAY_EXT

public static final int GL_TEXTURE_COORD_ARRAY_EXT
Texture coordinate array enable

GL_MAX_EXT

public static final int GL_MAX_EXT
!!!Needs comment!!!

GL_SPOT_EXPONENT

public static final int GL_SPOT_EXPONENT
Spotlight exponent of light i

GL_COLOR_TABLE_BLUE_SIZE_EXT

public static final int GL_COLOR_TABLE_BLUE_SIZE_EXT
!!!Needs comment!!!

GL_ALPHA_BITS

public static final int GL_ALPHA_BITS
Number of bits per alpha component in colour buffers

GL_4_BYTES

public static final int GL_4_BYTES
Used with glCallLists to specify the size of each character in a font, especially pertinent when rendering multi-byte character languages @see COM.hermetica.magician.GL#glCallLists @see COM.hermetica.magician.GL#GL_2_BYTES @see COM.hermetica.magician.GL#GL_3_BYTES

GL_TEXTURE_GREEN_SIZE

public static final int GL_TEXTURE_GREEN_SIZE
x-d texture image i's green resolution

GL_POLYGON_OFFSET_FACTOR_EXT

public static final int GL_POLYGON_OFFSET_FACTOR_EXT
Polygon offset factor

GL_MAP_COLOR

public static final int GL_MAP_COLOR
True if colours are mapped

GL_UNPACK_SKIP_IMAGES_EXT

public static final int GL_UNPACK_SKIP_IMAGES_EXT
!!!Needs comment!!!

GL_POLYGON_OFFSET_UNITS

public static final int GL_POLYGON_OFFSET_UNITS
!!!Needs comment!!!

GL_RGB5_A1

public static final int GL_RGB5_A1
Internal texture image format

GL_PIXEL_MAP_I_TO_A_SIZE

public static final int GL_PIXEL_MAP_I_TO_A_SIZE
!!!Needs comment!!!

GL_MAX_3D_TEXTURE_SIZE

public static final int GL_MAX_3D_TEXTURE_SIZE
!!!Needs comment!!!

GL_INDEX_ARRAY_POINTER_EXT

public static final int GL_INDEX_ARRAY_POINTER_EXT
Pointer to the index array

GL_MAP2_TEXTURE_COORD_1

public static final int GL_MAP2_TEXTURE_COORD_1
s texture coordinates

GL_INDEX_ARRAY_TYPE_EXT

public static final int GL_INDEX_ARRAY_TYPE_EXT
Type of colour indexes

GL_MAP2_TEXTURE_COORD_2

public static final int GL_MAP2_TEXTURE_COORD_2
s, t texture coordinates

GL_MAP2_TEXTURE_COORD_3

public static final int GL_MAP2_TEXTURE_COORD_3
s, t, r texture coordinates

GL_CONSTANT_COLOR

public static final int GL_CONSTANT_COLOR
!!!Needs comment!!!

GL_MAP2_TEXTURE_COORD_4

public static final int GL_MAP2_TEXTURE_COORD_4
s, t, r, q texture coordinates

GL_ADD

public static final int GL_ADD
!!!Needs comment!!!

GL_MODELVIEW

public static final int GL_MODELVIEW
Specifies that the modelview matrix stack should be manipulated from now on

GL_MAX_NAME_STACK_DEPTH

public static final int GL_MAX_NAME_STACK_DEPTH
Maximum selection-name stack depth

GL_UNSIGNED_BYTE

public static final int GL_UNSIGNED_BYTE
unsigned 8-bit integer

GL_TEXTURE_BLUE_SIZE

public static final int GL_TEXTURE_BLUE_SIZE
x-d texture image i's blue resolution

GL_INDEX_SHIFT

public static final int GL_INDEX_SHIFT
Value of GL_INDEX_SHIFT

GL_CURRENT_INDEX

public static final int GL_CURRENT_INDEX
Current colour index

GL_SINGLE_COLOR

public static final int GL_SINGLE_COLOR
!!!Needs comment!!!

GL_DITHER

public static final int GL_DITHER
Dithering enabled

GL_NORMAL_ARRAY_STRIDE_EXT

public static final int GL_NORMAL_ARRAY_STRIDE_EXT
Stride between normals

GL_REPEAT

public static final int GL_REPEAT
Repeat a texture in one direction

GL_MAP2_COLOR_4

public static final int GL_MAP2_COLOR_4
Map an RGBA colour

GL_UNPACK_SWAP_BYTES

public static final int GL_UNPACK_SWAP_BYTES
Value of GL_UNPACK_SWAP_BYTES

GL_TRIANGLE_FAN

public static final int GL_TRIANGLE_FAN
Linked fan of triangles @see COM.hermetica.magician.GL#glBegin

GL_PIXEL_MAP_G_TO_G

public static final int GL_PIXEL_MAP_G_TO_G
Maps a green pixel map to a green pixel map

GL_TEXTURE_COORD_ARRAY_STRIDE

public static final int GL_TEXTURE_COORD_ARRAY_STRIDE
Stride between texture coordinates

GL_TEXTURE_PRIORITY

public static final int GL_TEXTURE_PRIORITY
Texture object priority

GL_FRONT_LEFT

public static final int GL_FRONT_LEFT
Front-left frame buffer in stereo context

GL_CURRENT_RASTER_POSITION_VALID

public static final int GL_CURRENT_RASTER_POSITION_VALID
Raster position valid bit

GL_LIST_BASE

public static final int GL_LIST_BASE
Setting of glListBase()

GL_PACK_ROW_LENGTH

public static final int GL_PACK_ROW_LENGTH
Value of GL_PACK_ROW_LENGTH

GL_TEXTURE_ENV

public static final int GL_TEXTURE_ENV
!!!Needs comment!!!

GL_ONE_MINUS_SRC_ALPHA

public static final int GL_ONE_MINUS_SRC_ALPHA
Use 1 - source alpha as the blend factor

GL_FOG_BIT

public static final int GL_FOG_BIT
!!!Needs comment!!!

GL_MAP2_GRID_SEGMENTS

public static final int GL_MAP2_GRID_SEGMENTS
2-d grid divisions

GL_COPY_INVERTED

public static final int GL_COPY_INVERTED
Invert the incoming fragment

GL_INDEX_MODE

public static final int GL_INDEX_MODE
True if colour buffers store indices

GL_COLOR_INDEX8_EXT

public static final int GL_COLOR_INDEX8_EXT
!!!Needs comment!!!

GL_INDEX_ARRAY_STRIDE

public static final int GL_INDEX_ARRAY_STRIDE
Stride between colour indexes

GL_TEXTURE_MAX_LEVEL_SGIS

public static final int GL_TEXTURE_MAX_LEVEL_SGIS
!!!Needs comment!!!

GL_COLOR_ARRAY_STRIDE

public static final int GL_COLOR_ARRAY_STRIDE
Stride between colours

GL_BLUE

public static final int GL_BLUE
A single blue colour component

GL_ONE_MINUS_CONSTANT_ALPHA_EXT

public static final int GL_ONE_MINUS_CONSTANT_ALPHA_EXT
!!!Needs comment!!!

GL_BLEND_SRC

public static final int GL_BLEND_SRC
Blending source function

GL_CLAMP

public static final int GL_CLAMP
Clamp a texture in one direction

GL_TEXTURE_RESIDENT

public static final int GL_TEXTURE_RESIDENT
!!!Needs comment!!!

GL_AND_REVERSE

public static final int GL_AND_REVERSE
And the incoming fragment with the inverse of the destination fragment

GL_EDGE_FLAG

public static final int GL_EDGE_FLAG
Edge flag

GL_DRAW_PIXEL_TOKEN

public static final int GL_DRAW_PIXEL_TOKEN
Signifies a vertex in a feedback buffer

GL_MAX_TEXTURE_SIZE

public static final int GL_MAX_TEXTURE_SIZE
Texture proxy thing

GL_MAX_LIGHTS

public static final int GL_MAX_LIGHTS
Maximum number of lights

GL_COLOR_BUFFER_BIT

public static final int GL_COLOR_BUFFER_BIT
Indicates that the colour buffer should be operated on @see COM.hermetica.magician.GL#glClear

GL_GREEN_SCALE

public static final int GL_GREEN_SCALE
Value of GL_GREEN_SCALE

GL_INTENSITY4

public static final int GL_INTENSITY4
Internal texture image format

GL_ORDER

public static final int GL_ORDER
1/2-d map order

GL_VIEWPORT_BIT

public static final int GL_VIEWPORT_BIT
!!!Needs comment!!!

GL_INTENSITY8

public static final int GL_INTENSITY8
Internal texture image format

GL_SPECULAR

public static final int GL_SPECULAR
Specular intensity of light i

GL_PIXEL_MAP_A_TO_A

public static final int GL_PIXEL_MAP_A_TO_A
Maps a alpha pixel map to an alpha pixel map

GL_UNSIGNED_BYTE_3_3_2

public static final int GL_UNSIGNED_BYTE_3_3_2
Pixel format

GL_FRONT_RIGHT

public static final int GL_FRONT_RIGHT
Front-right frame buffer in stereo context

GL_POLYGON_STIPPLE

public static final int GL_POLYGON_STIPPLE
Polygon stipple pattern

GL_TEXTURE_HEIGHT

public static final int GL_TEXTURE_HEIGHT
x-d texture image i's height

GL_TEXTURE_MAG_FILTER

public static final int GL_TEXTURE_MAG_FILTER
Texture magnification function

GL_CURRENT_RASTER_INDEX

public static final int GL_CURRENT_RASTER_INDEX
Colour index associated with raster position

GL_ACCUM_GREEN_BITS

public static final int GL_ACCUM_GREEN_BITS
Number of bits per green component in the accumulation buffer

GL_LEFT

public static final int GL_LEFT
!!!Needs comment!!!

GL_POLYGON_MODE

public static final int GL_POLYGON_MODE
Polygon rasterization mode ( front and back )

GL_COLOR_ARRAY_POINTER_EXT

public static final int GL_COLOR_ARRAY_POINTER_EXT
Pointer to the colour array

GL_CLIENT_ATTRIB_STACK_DEPTH

public static final int GL_CLIENT_ATTRIB_STACK_DEPTH
Client attribute stack pointer

GL_RGB10_A2

public static final int GL_RGB10_A2
Internal texture image format

GL_ALL_ATTRIB_BITS

public static final int GL_ALL_ATTRIB_BITS
!!!Needs comment!!!

GL_TEXTURE_1D_BINDING_EXT

public static final int GL_TEXTURE_1D_BINDING_EXT
!!!Needs comment!!!

GL_POLYGON_SMOOTH_HINT

public static final int GL_POLYGON_SMOOTH_HINT
Polygon smooth hint

GL_COLOR_TABLE_ALPHA_SIZE_EXT

public static final int GL_COLOR_TABLE_ALPHA_SIZE_EXT
!!!Needs comment!!!

GL_EDGE_FLAG_ARRAY_STRIDE

public static final int GL_EDGE_FLAG_ARRAY_STRIDE
Stride between edge flags

GL_INDEX_ARRAY

public static final int GL_INDEX_ARRAY
Colour-index array enable

GL_NORMAL_ARRAY_EXT

public static final int GL_NORMAL_ARRAY_EXT
Normal array enable

GL_FRONT_FACE

public static final int GL_FRONT_FACE
Polygon front-face CW/CCW indicator

GL_LUMINANCE12_ALPHA4

public static final int GL_LUMINANCE12_ALPHA4
Internal texture image format

GL_PACK_IMAGE_HEIGHT

public static final int GL_PACK_IMAGE_HEIGHT
!!!Needs comment!!!

GL_RED

public static final int GL_RED
A single red colour component

GL_CCW

public static final int GL_CCW
Specifies vertex ordering as counter-clockwise @see COM.hermetica.magician.GL#glFrontFace

GL_TEXTURE_BINDING_1D

public static final int GL_TEXTURE_BINDING_1D
Texture object bound to GL_TEXTURE_1D

GL_COLOR

public static final int GL_COLOR
!!!Needs comment!!!

GL_POLYGON_SMOOTH

public static final int GL_POLYGON_SMOOTH
Polygon anti-aliasing on

GL_CLAMP_TO_EDGE

public static final int GL_CLAMP_TO_EDGE
!!!Needs comment!!!

GL_VERTEX_ARRAY_SIZE_EXT

public static final int GL_VERTEX_ARRAY_SIZE_EXT
Coordinates per vertex

GL_SPOT_DIRECTION

public static final int GL_SPOT_DIRECTION
Spotlight direction of light i

GL_UNSIGNED_INT

public static final int GL_UNSIGNED_INT
unsigned 32-bit integer

GL_CLIENT_PIXEL_STORE_BIT

public static final int GL_CLIENT_PIXEL_STORE_BIT
!!!Needs comment!!!

GL_RGBA2

public static final int GL_RGBA2
Internal texture image format

GL_RGBA4

public static final int GL_RGBA4
Internal texture image format

GL_GREEN

public static final int GL_GREEN
A single green colour component

GL_RGBA8

public static final int GL_RGBA8
Internal texture image format

GL_ACCUM_RED_BITS

public static final int GL_ACCUM_RED_BITS
Number of bits per red component in the accumulation buffer

GL_TEXTURE_3D_EXT

public static final int GL_TEXTURE_3D_EXT
!!!Needs comment!!!

GL_DEPTH_CLEAR_VALUE

public static final int GL_DEPTH_CLEAR_VALUE
Depth-buffer clear value

GL_AMBIENT_AND_DIFFUSE

public static final int GL_AMBIENT_AND_DIFFUSE
Ambient and diffuse colour of material

GL_LIST_BIT

public static final int GL_LIST_BIT
!!!Needs comment!!!

GL_BACK_LEFT

public static final int GL_BACK_LEFT
Back-left frame buffer in double-buffered stereo contexts

GL_ONE_MINUS_CONSTANT_ALPHA

public static final int GL_ONE_MINUS_CONSTANT_ALPHA
!!!Needs comment!!!

GL_COPY_PIXEL_TOKEN

public static final int GL_COPY_PIXEL_TOKEN
Signifies a vertex in a feedback buffer

GL_TEXTURE_COORD_ARRAY_COUNT_EXT

public static final int GL_TEXTURE_COORD_ARRAY_COUNT_EXT
!!!Needs comment!!!

GL_COLOR_ARRAY_TYPE

public static final int GL_COLOR_ARRAY_TYPE
Type of colour components

GL_RGBA12

public static final int GL_RGBA12
Internal texture image format

GL_TEXTURE_BINDING_2D

public static final int GL_TEXTURE_BINDING_2D
Texture object bound to GL_TEXTURE_2D

GL_TRUE

public static final int GL_TRUE
Signifies a true value

GL_RGBA16

public static final int GL_RGBA16
Internal texture image format

GL_PIXEL_MAP_I_TO_B_SIZE

public static final int GL_PIXEL_MAP_I_TO_B_SIZE
!!!Needs comment!!!

GL_TEXTURE_DEPTH

public static final int GL_TEXTURE_DEPTH
!!!Needs comment!!!

GL_TEXTURE_MATRIX

public static final int GL_TEXTURE_MATRIX
Texture matrix stack

GL_TEXTURE_COORD_ARRAY_POINTER

public static final int GL_TEXTURE_COORD_ARRAY_POINTER
Pointer to the texture coordinate array

GL_BLUE_BIAS

public static final int GL_BLUE_BIAS
Value of GL_BLUE_BIAS

GL_EMISSION

public static final int GL_EMISSION
Emissive material colour

GL_INDEX_BITS

public static final int GL_INDEX_BITS
Number of bits per index in colour buffers

GL_LINE_RESET_TOKEN

public static final int GL_LINE_RESET_TOKEN
Signifies two vertices in a feedback buffer

GL_CLIENT_ALL_ATTRIB_BITS

public static final int GL_CLIENT_ALL_ATTRIB_BITS
!!!Needs comment!!!

GL_MAP_STENCIL

public static final int GL_MAP_STENCIL
True if stencil values are mapped

GL_BLEND_DST

public static final int GL_BLEND_DST
Blending destination function

GL_TEXTURE_WIDTH

public static final int GL_TEXTURE_WIDTH
x-d texture image i's width

GL_NONE

public static final int GL_NONE
!!!Needs comment!!!

GL_STENCIL_TEST

public static final int GL_STENCIL_TEST
Stencilling enabled

GL_COLOR_INDEX1_EXT

public static final int GL_COLOR_INDEX1_EXT
!!!Needs comment!!!

GL_FEEDBACK_BUFFER_SIZE

public static final int GL_FEEDBACK_BUFFER_SIZE
Size of feedback buffer

GL_RED_BIAS

public static final int GL_RED_BIAS
Value of GL_RED_BIAS

GL_PACK_SKIP_IMAGES_EXT

public static final int GL_PACK_SKIP_IMAGES_EXT
!!!Needs comment!!!

GL_BGR

public static final int GL_BGR
Pixel format

GL_RGB

public static final int GL_RGB
A red colour component, followed by a green colour component, followed by a blue colour component

GL_COLOR_MATERIAL_FACE

public static final int GL_COLOR_MATERIAL_FACE
Face(s) affected by colour tracking

GL_TEXTURE_BINDING_3D

public static final int GL_TEXTURE_BINDING_3D
!!!Needs comment!!!

GL_CURRENT_BIT

public static final int GL_CURRENT_BIT
!!!Needs comment!!!

GL_CURRENT_COLOR

public static final int GL_CURRENT_COLOR
Current colour

GL_LEQUAL

public static final int GL_LEQUAL
Accept the fragment if fragment alpha <= reference alpha

GL_CURRENT_RASTER_POSITION

public static final int GL_CURRENT_RASTER_POSITION
Current raster position

GL_LINE_STIPPLE

public static final int GL_LINE_STIPPLE
Line stipple enable

GL_SET

public static final int GL_SET
Set the incoming fragment to 1

GL_NOR

public static final int GL_NOR
Invert ( source OR destination ) fragments

GL_POINT_SIZE_RANGE

public static final int GL_POINT_SIZE_RANGE
Range ( low to high ) of antialiased point sizes

GL_LINE_SMOOTH_HINT

public static final int GL_LINE_SMOOTH_HINT
Line smooth hint

GL_COPY

public static final int GL_COPY
Copy the incoming fragment

GL_VERTEX_ARRAY

public static final int GL_VERTEX_ARRAY
Vertex array enable

GL_NOOP

public static final int GL_NOOP
Ignore the incoming fragment

GL_VIEWPORT

public static final int GL_VIEWPORT
Viewport origin and extent

GL_LINE_SMOOTH

public static final int GL_LINE_SMOOTH
Line anti-aliasing on

GL_OR_INVERTED

public static final int GL_OR_INVERTED
Invert the incoming fragment and OR it with the destination fragment

GL_ONE

public static final int GL_ONE
A one'd blend factor

GL_BLEND

public static final int GL_BLEND
Blending enabled

GL_3D_COLOR_TEXTURE

public static final int GL_3D_COLOR_TEXTURE
x, y, z coordinates plus colour plus texture fed back into feedback buffer

GL_EVAL_BIT

public static final int GL_EVAL_BIT
!!!Needs comment!!!

GL_STENCIL_WRITEMASK

public static final int GL_STENCIL_WRITEMASK
Stencil-buffer writemask

GL_COLOR_TABLE_RED_SIZE_EXT

public static final int GL_COLOR_TABLE_RED_SIZE_EXT
!!!Needs comment!!!

GL_COLOR_TABLE_LUMINANCE_SIZE_EXT

public static final int GL_COLOR_TABLE_LUMINANCE_SIZE_EXT
!!!Needs comment!!!

GL_DEPTH_BUFFER_BIT

public static final int GL_DEPTH_BUFFER_BIT
Indicates that the depth buffer should be operated on @see COM.hermetica.magician.GL#glClear

GL_ATTRIB_STACK_DEPTH

public static final int GL_ATTRIB_STACK_DEPTH
Attribute stack pointer

GL_ONE_MINUS_DST_COLOR

public static final int GL_ONE_MINUS_DST_COLOR
Use 1 - destination colour as the blend factor

GL_PASS_THROUGH_TOKEN

public static final int GL_PASS_THROUGH_TOKEN
Signifies a floating-point number in a feedback buffer

GL_UNSIGNED_SHORT_5_5_5_1

public static final int GL_UNSIGNED_SHORT_5_5_5_1
Pixel format

GL_DECR

public static final int GL_DECR
!!!Needs comment!!!

GL_MAP2_VERTEX_3

public static final int GL_MAP2_VERTEX_3
Map x, y, z vertex coordinates

GL_MAP2_VERTEX_4

public static final int GL_MAP2_VERTEX_4
Map x, y, z, w vertex coordinates

GL_GREEN_BITS

public static final int GL_GREEN_BITS
Number of bits per green component in colour buffers

GL_PIXEL_MAP_B_TO_B

public static final int GL_PIXEL_MAP_B_TO_B
Maps a blue pixel map to a blue pixel map

GL_UNSIGNED_SHORT_1_5_5_5_REV

public static final int GL_UNSIGNED_SHORT_1_5_5_5_REV
Pixel format

GL_RENDER_MODE

public static final int GL_RENDER_MODE
glRenderMode() setting

GL_NICEST

public static final int GL_NICEST
!!!Needs comment!!!

GL_INTENSITY

public static final int GL_INTENSITY
Internal texture image format

GL_COLOR_INDEX12_EXT

public static final int GL_COLOR_INDEX12_EXT
!!!Needs comment!!!

GL_LUMINANCE6_ALPHA2

public static final int GL_LUMINANCE6_ALPHA2
Internal texture image format

GL_PACK_SKIP_PIXELS

public static final int GL_PACK_SKIP_PIXELS
Value of GL_PACK_SKIP_PIXELS

GL_PIXEL_MAP_I_TO_I_SIZE

public static final int GL_PIXEL_MAP_I_TO_I_SIZE
!!!Needs comment!!!

GL_VERTEX_ARRAY_EXT

public static final int GL_VERTEX_ARRAY_EXT
Vertex array enable

GL_SRC_ALPHA

public static final int GL_SRC_ALPHA
Use the source alpha as the blend factor

GL_STENCIL_FAIL

public static final int GL_STENCIL_FAIL
Stencil fail action

GL_COLOR_INDEXES

public static final int GL_COLOR_INDEXES
c_a, c_d and c_s for colour-index lighting

GL_TEXTURE_COORD_ARRAY_SIZE_EXT

public static final int GL_TEXTURE_COORD_ARRAY_SIZE_EXT
Texture coordinates per element

GL_MAX_CLIP_PLANES

public static final int GL_MAX_CLIP_PLANES
Maximum number of user clipping planes

GL_CURRENT_RASTER_COLOR

public static final int GL_CURRENT_RASTER_COLOR
Colour associated with raster position

GL_MAX_VIEWPORT_DIMS

public static final int GL_MAX_VIEWPORT_DIMS
Maximum viewport dimensions

GL_COLOR_TABLE_WIDTH_EXT

public static final int GL_COLOR_TABLE_WIDTH_EXT
!!!Needs comment!!!

GL_POLYGON_OFFSET_POINT

public static final int GL_POLYGON_OFFSET_POINT
Polygon offset enable for GL_POINT mode rasterization

GL_DECAL

public static final int GL_DECAL
Specifies that the texture should be applied to the surface using the original texture colours

GL_PACK_ALIGNMENT

public static final int GL_PACK_ALIGNMENT
Value of GL_PACK_ALIGNMENT

GL_SUBPIXEL_BITS

public static final int GL_SUBPIXEL_BITS
Number of bits of subpixel precision in x and y

GL_NAND

public static final int GL_NAND
Invert ( source AND destination ) fragments

GL_PROXY_TEXTURE_1D

public static final int GL_PROXY_TEXTURE_1D
!!!Needs comment!!!

GL_OBJECT_PLANE

public static final int GL_OBJECT_PLANE
Texgen object linear co-efficients

GL_RESCALE_NORMAL

public static final int GL_RESCALE_NORMAL
Indicates that normals should be efficiently rescaled

GL_DEPTH_COMPONENT

public static final int GL_DEPTH_COMPONENT
A single depth component

GL_T2F_C4UB_V3F

public static final int GL_T2F_C4UB_V3F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays

GL_TEXTURE_MAX_LOD_SGIS

public static final int GL_TEXTURE_MAX_LOD_SGIS
!!!Needs comment!!!

GL_FALSE

public static final int GL_FALSE
Signifies a false value

GL_ACCUM_CLEAR_VALUE

public static final int GL_ACCUM_CLEAR_VALUE
Accumulation-buffer clear value

GL_TEXTURE_BORDER_COLOR

public static final int GL_TEXTURE_BORDER_COLOR
Texture border colour

GL_INCR

public static final int GL_INCR
!!!Needs comment!!!

GL_POLYGON_OFFSET_FILL

public static final int GL_POLYGON_OFFSET_FILL
Polygon offset for GL_FILL mode rasterization

GL_MAX_3D_TEXTURE_SIZE_EXT

public static final int GL_MAX_3D_TEXTURE_SIZE_EXT
!!!Needs comment!!!

GL_LIGHTING

public static final int GL_LIGHTING
True if lighting enabled

GL_COLOR_INDEX2_EXT

public static final int GL_COLOR_INDEX2_EXT
!!!Needs comment!!!

GL_CW

public static final int GL_CW
Specifies vertex ordering as clockwise @see COM.hermetica.magician.GL#glFrontFace

GL_INVALID_ENUM

public static final int GL_INVALID_ENUM
GLenum argument out of range

GL_VERTEX_ARRAY_POINTER

public static final int GL_VERTEX_ARRAY_POINTER
Pointer to the vertex array

GL_TEXTURE_ENV_MODE

public static final int GL_TEXTURE_ENV_MODE
Texture application function

GL_FUNC_REVERSE_SUBTRACT_EXT

public static final int GL_FUNC_REVERSE_SUBTRACT_EXT
!!!Needs comment!!!

GL_T4F_C4F_N3F_V4F

public static final int GL_T4F_C4F_N3F_V4F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays

GL_COLOR_CLEAR_VALUE

public static final int GL_COLOR_CLEAR_VALUE
Colour-buffer clear value ( RGBA mode )

GL_LUMINANCE_ALPHA

public static final int GL_LUMINANCE_ALPHA
Internal texture image format

GL_PROXY_TEXTURE_2D

public static final int GL_PROXY_TEXTURE_2D
!!!Needs comment!!!

GL_PIXEL_MAP_G_TO_G_SIZE

public static final int GL_PIXEL_MAP_G_TO_G_SIZE
!!!Needs comment!!!

GL_BLUE_SCALE

public static final int GL_BLUE_SCALE
Value of GL_BLUE_SCALE

GL_AND

public static final int GL_AND
And the incoming and destination fragments

GL_TEXTURE_DEPTH_EXT

public static final int GL_TEXTURE_DEPTH_EXT
!!!Needs comment!!!

GL_TEXTURE_COORD_ARRAY_POINTER_EXT

public static final int GL_TEXTURE_COORD_ARRAY_POINTER_EXT
Pointer to the texture coordinate array

GL_RENDERER

public static final int GL_RENDERER
The name of the renderer of this implementation of OpenGL

GL_SMOOTH

public static final int GL_SMOOTH
Specify that smooth-shading should be used @see COM.hermetica.magician.GL#glRenderMode

GL_CURRENT_TEXTURE_COORDS

public static final int GL_CURRENT_TEXTURE_COORDS
Current texture coordinates

GL_FUNC_SUBTRACT_EXT

public static final int GL_FUNC_SUBTRACT_EXT
!!!Needs comment!!!

GL_UNSIGNED_INT_2_10_10_10_REV

public static final int GL_UNSIGNED_INT_2_10_10_10_REV
Pixel format

GL_OUT_OF_MEMORY

public static final int GL_OUT_OF_MEMORY
Not enough memory left to execute command

GL_POINT_SIZE

public static final int GL_POINT_SIZE
Point size

GL_PROXY_TEXTURE_3D

public static final int GL_PROXY_TEXTURE_3D
!!!Needs comment!!!

GL_PIXEL_MAP_I_TO_A

public static final int GL_PIXEL_MAP_I_TO_A
Maps a colour index pixel map to a alpha pixel map

GL_COMPILE

public static final int GL_COMPILE
Specifies that the following display list should be compiled @see COM.hermetica.magician.GL#glBegin

GL_ACCUM

public static final int GL_ACCUM
Specify the accumulation buffer

GL_PIXEL_MAP_I_TO_B

public static final int GL_PIXEL_MAP_I_TO_B
Maps a colour index pixel map to a blue pixel map

GL_VERTEX_ARRAY_POINTER_EXT

public static final int GL_VERTEX_ARRAY_POINTER_EXT
Pointer to the vertex array

GL_EDGE_FLAG_ARRAY

public static final int GL_EDGE_FLAG_ARRAY
Edge flag array enable

GL_PIXEL_MAP_I_TO_G

public static final int GL_PIXEL_MAP_I_TO_G
Maps a colour index pixel map to a green pixel map

GL_UNSIGNED_BYTE_2_3_3_REV

public static final int GL_UNSIGNED_BYTE_2_3_3_REV
Pixel format

GL_PIXEL_MAP_I_TO_I

public static final int GL_PIXEL_MAP_I_TO_I
Maps a colour index pixel map to a colour index pixel map

GL_NORMAL_ARRAY_STRIDE

public static final int GL_NORMAL_ARRAY_STRIDE
Stride between normals

GL_POSITION

public static final int GL_POSITION
Position of light i

GL_COLOR_ARRAY_SIZE

public static final int GL_COLOR_ARRAY_SIZE
Colours per vertex

GL_NORMAL_ARRAY_TYPE_EXT

public static final int GL_NORMAL_ARRAY_TYPE_EXT
Type of normal coordinates

GL_PIXEL_MAP_I_TO_R

public static final int GL_PIXEL_MAP_I_TO_R
Maps a colour index pixel map to a red pixel map

GL_TEXTURE_STACK_DEPTH

public static final int GL_TEXTURE_STACK_DEPTH
Texture matrix stack pointer

GL_TEXTURE_RESIDENT_EXT

public static final int GL_TEXTURE_RESIDENT_EXT
!!!Needs comment!!!

GL_RGBA_MODE

public static final int GL_RGBA_MODE
True if colour buffers store RGBA

GL_MODELVIEW_MATRIX

public static final int GL_MODELVIEW_MATRIX
Modelview matrix stack

GL_DEPTH_FUNC

public static final int GL_DEPTH_FUNC
Depth buffer test function

GL_ACCUM_BLUE_BITS

public static final int GL_ACCUM_BLUE_BITS
Number of bits per blue component in the accumulation buffer

GL_INVALID_VALUE

public static final int GL_INVALID_VALUE
!!!Needs comment!!!

GL_COEFF

public static final int GL_COEFF
1/2-d control points

GL_ALPHA_BIAS

public static final int GL_ALPHA_BIAS
Value of GL_ALPHA_BIAS

GL_POLYGON_BIT

public static final int GL_POLYGON_BIT
!!!Needs comment!!!

GL_VERSION

public static final int GL_VERSION
The version of this implementation of OpenGL

GL_LUMINANCE12_ALPHA12

public static final int GL_LUMINANCE12_ALPHA12
Internal texture image format

GL_DRAW_BUFFER

public static final int GL_DRAW_BUFFER
Buffers selected for drawing

GL_LINE_WIDTH

public static final int GL_LINE_WIDTH
Line width

GL_STENCIL_INDEX

public static final int GL_STENCIL_INDEX
A single stencil index

GL_PACK_SKIP_IMAGES

public static final int GL_PACK_SKIP_IMAGES
!!!Needs comment!!!

GL_STACK_UNDERFLOW

public static final int GL_STACK_UNDERFLOW
Command would cause a stack underflow

GL_DEPTH_WRITEMASK

public static final int GL_DEPTH_WRITEMASK
Depth buffer enabled for writing

GL_LOGIC_OP

public static final int GL_LOGIC_OP
!!!Needs comment!!!

GL_COLOR_MATERIAL

public static final int GL_COLOR_MATERIAL
True if colour tracking is enabled

GL_LUMINANCE16_ALPHA16

public static final int GL_LUMINANCE16_ALPHA16
Internal texture image format

GL_LUMINANCE4

public static final int GL_LUMINANCE4
Internal texture image format

GL_FOG_END

public static final int GL_FOG_END
Linear fog end

GL_PERSPECTIVE_CORRECTION_HINT

public static final int GL_PERSPECTIVE_CORRECTION_HINT
Perspective correction hint

GL_SHININESS

public static final int GL_SHININESS
Specular exponent of material

GL_LUMINANCE8

public static final int GL_LUMINANCE8
Internal texture image format

GL_TEXTURE_BASE_LEVEL_SGIS

public static final int GL_TEXTURE_BASE_LEVEL_SGIS
!!!Needs comment!!!

GL_MAP1_NORMAL

public static final int GL_MAP1_NORMAL
Map normal coordinates

GL_UNPACK_ROW_LENGTH

public static final int GL_UNPACK_ROW_LENGTH
Value of GL_UNPACK_ROW_LENGTH

GL_ALPHA4

public static final int GL_ALPHA4
Internal texture image format

GL_LINEAR

public static final int GL_LINEAR
Linearly interpolate

GL_EDGE_FLAG_ARRAY_EXT

public static final int GL_EDGE_FLAG_ARRAY_EXT
Edge flag array enable

GL_DEPTH_SCALE

public static final int GL_DEPTH_SCALE
Value of GL_DEPTH_SCALE

GL_QUADS

public static final int GL_QUADS
Quadruples of vertices interpreted as four-sided polygons @see COM.hermetica.magician.GL#glBegin

GL_ALPHA8

public static final int GL_ALPHA8
Internal texture image format

GL_GEQUAL

public static final int GL_GEQUAL
Accept the fragment if fragment alpha >= reference alpha

GL_LUMINANCE12

public static final int GL_LUMINANCE12
Internal texture image format

GL_FOG_MODE

public static final int GL_FOG_MODE
Fog mode

GL_MULT

public static final int GL_MULT
!!!Needs comment!!!

GL_LUMINANCE16

public static final int GL_LUMINANCE16
Internal texture image format

GL_ALPHA_TEST

public static final int GL_ALPHA_TEST
Alpha test enabled

GL_EDGE_FLAG_ARRAY_STRIDE_EXT

public static final int GL_EDGE_FLAG_ARRAY_STRIDE_EXT
Stride between edge flags

GL_INDEX_ARRAY_EXT

public static final int GL_INDEX_ARRAY_EXT
Colour-index array enable

GL_MAP1_GRID_DOMAIN

public static final int GL_MAP1_GRID_DOMAIN
1-d grid endpoints

GL_ALWAYS

public static final int GL_ALWAYS
Always accept the fragment

GL_COLOR_ARRAY_COUNT_EXT

public static final int GL_COLOR_ARRAY_COUNT_EXT
!!!Needs comment!!!

GL_TEXTURE_ENV_COLOR

public static final int GL_TEXTURE_ENV_COLOR
!!!Needs comment!!!

GL_AMBIENT

public static final int GL_AMBIENT
Ambient intensity of light i

GL_DEPTH_BITS

public static final int GL_DEPTH_BITS
Number of depth-buffer bitplanes

GL_POLYGON_TOKEN

public static final int GL_POLYGON_TOKEN
Signifies n vertex vertex .. vertex in a feedback buffer

GL_DST_COLOR

public static final int GL_DST_COLOR
Use the destination colour as the blend factor

GL_STACK_OVERFLOW

public static final int GL_STACK_OVERFLOW
Command would cause a stack overflow

GL_INTENSITY12

public static final int GL_INTENSITY12
Internal texture image format

GL_EDGE_FLAG_ARRAY_POINTER

public static final int GL_EDGE_FLAG_ARRAY_POINTER
Pointer to the edge flag array

GL_SPOT_CUTOFF

public static final int GL_SPOT_CUTOFF
Spotlight angle of light i

GL_TEXTURE_MAX_LEVEL

public static final int GL_TEXTURE_MAX_LEVEL
Maximum texture LOD level

GL_COLOR_ARRAY_TYPE_EXT

public static final int GL_COLOR_ARRAY_TYPE_EXT
Type of colour components

GL_BACK_RIGHT

public static final int GL_BACK_RIGHT
Back-right frame buffer in double-buffered stereo contexts

GL_INTENSITY16

public static final int GL_INTENSITY16
Internal texture image format

GL_FOG_INDEX

public static final int GL_FOG_INDEX
Fog index

GL_UNSIGNED_SHORT_5_6_5_REV

public static final int GL_UNSIGNED_SHORT_5_6_5_REV
Pixel format

GL_SHADE_MODEL

public static final int GL_SHADE_MODEL
glShadeModel() setting

GL_COLOR_INDEX

public static final int GL_COLOR_INDEX
A single colour index

GL_INVALID_OPERATION

public static final int GL_INVALID_OPERATION
Operation illegal in current state

GL_LINE_STRIP

public static final int GL_LINE_STRIP
Series of connected line segments @see COM.hermetica.magician.GL#glBegin

GL_T2F_C4F_N3F_V3F

public static final int GL_T2F_C4F_N3F_V3F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays

GL_TEXTURE_COORD_ARRAY_STRIDE_EXT

public static final int GL_TEXTURE_COORD_ARRAY_STRIDE_EXT
Stride between texture coordinates

GL_LINE_LOOP

public static final int GL_LINE_LOOP
Same as GL_LINE_STRIP, with a segment added between last and first vertices @see COM.hermetica.magician.GL#glBegin

GL_UNSIGNED_INT_8_8_8_8

public static final int GL_UNSIGNED_INT_8_8_8_8
Pixel format

GL_LIGHT_MODEL_COLOR_CONTROL

public static final int GL_LIGHT_MODEL_COLOR_CONTROL
!!!Needs comment!!!

GL_LINE_BIT

public static final int GL_LINE_BIT
!!!Needs comment!!!

GL_VERTEX_ARRAY_STRIDE

public static final int GL_VERTEX_ARRAY_STRIDE
Stride between vertices

GL_TEXTURE_LUMINANCE_SIZE

public static final int GL_TEXTURE_LUMINANCE_SIZE
x-d texture image i's luminance resolution

GL_CURRENT_NORMAL

public static final int GL_CURRENT_NORMAL
Current normal

GL_ALPHA_SCALE

public static final int GL_ALPHA_SCALE
Value of GL_ALPHA_SCALE

GL_STENCIL_REF

public static final int GL_STENCIL_REF
Stencil reference value

GL_CONSTANT_ALPHA

public static final int GL_CONSTANT_ALPHA
!!!Needs comment!!!

GL_DONT_CARE

public static final int GL_DONT_CARE
Inform OpenGL that you don't care which path it is to use @see COM.hermetica.magician.GL#GL_NICEST @see COM.hermetica.magician.GL#GL_FASTEST

GL_HINT_BIT

public static final int GL_HINT_BIT
!!!Needs comment!!!

GL_NORMALIZE

public static final int GL_NORMALIZE
Current normal normalization on/off

GL_STENCIL

public static final int GL_STENCIL
!!!Needs comment!!!

GL_CONSTANT_ATTENUATION

public static final int GL_CONSTANT_ATTENUATION
Constant attenuation factor

GL_COLOR_ARRAY_STRIDE_EXT

public static final int GL_COLOR_ARRAY_STRIDE_EXT
Stride between colours

GL_LINES

public static final int GL_LINES
Pairs of vertices interpreted as individual line segments @see COM.hermetica.magician.GL#glBegin

GL_PIXEL_MAP_A_TO_A_SIZE

public static final int GL_PIXEL_MAP_A_TO_A_SIZE
!!!Needs comment!!!

GL_EDGE_FLAG_ARRAY_POINTER_EXT

public static final int GL_EDGE_FLAG_ARRAY_POINTER_EXT
Pointer to the edge flag array

GL_POINTS

public static final int GL_POINTS
Individual points @see COM.hermetica.magician.GL#glBegin

GL_PIXEL_MAP_R_TO_R_SIZE

public static final int GL_PIXEL_MAP_R_TO_R_SIZE
!!!Needs comment!!!

GL_INDEX_OFFSET

public static final int GL_INDEX_OFFSET
Value of GL_INDEX_OFFSET

GL_LIST_MODE

public static final int GL_LIST_MODE
Mode of display list under construction; undefined if none

GL_TEXTURE_BASE_LEVEL

public static final int GL_TEXTURE_BASE_LEVEL
Base texture LOD level

GL_LINE_STIPPLE_PATTERN

public static final int GL_LINE_STIPPLE_PATTERN
Line stipple

GL_MAP1_TEXTURE_COORD_1

public static final int GL_MAP1_TEXTURE_COORD_1
s texture coordinates

GL_MAP1_TEXTURE_COORD_2

public static final int GL_MAP1_TEXTURE_COORD_2
s, t texture coordinates

GL_NEAREST_MIPMAP_NEAREST

public static final int GL_NEAREST_MIPMAP_NEAREST
Use the nearest texel within the nearest mipmap

GL_MAP1_TEXTURE_COORD_3

public static final int GL_MAP1_TEXTURE_COORD_3
s, t, r texture coordinates

GL_POLYGON

public static final int GL_POLYGON
Boundary of a simple, convex polygon @see COM.hermetica.magician.GL#glBegin

GL_LINE_STIPPLE_REPEAT

public static final int GL_LINE_STIPPLE_REPEAT
Line stipple repeat

GL_LIGHT0

public static final int GL_LIGHT0
True if light i enabled

GL_MAP1_TEXTURE_COORD_4

public static final int GL_MAP1_TEXTURE_COORD_4
s, t, r, q texture coordinates

GL_LIGHT1

public static final int GL_LIGHT1
True if light i enabled

GL_FOG_START

public static final int GL_FOG_START
Linear fog start

GL_C3F_V3F

public static final int GL_C3F_V3F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays

GL_LIGHT2

public static final int GL_LIGHT2
True if light i enabled

GL_LIGHT3

public static final int GL_LIGHT3
True if light i enabled

GL_LIGHT4

public static final int GL_LIGHT4
True if light i enabled

GL_LIGHT5

public static final int GL_LIGHT5
True if light i enabled

GL_LIGHT6

public static final int GL_LIGHT6
True if light i enabled

GL_LIGHT7

public static final int GL_LIGHT7
True if light i enabled

GL_TEXTURE_2D_BINDING_EXT

public static final int GL_TEXTURE_2D_BINDING_EXT
!!!Needs comment!!!

GL_NEAREST

public static final int GL_NEAREST
Specify the nearest value

GL_LESS

public static final int GL_LESS
Accept the fragment if fragment alpha < reference alpha

GL_INDEX_CLEAR_VALUE

public static final int GL_INDEX_CLEAR_VALUE
Colour-buffer clear value ( colour-index mode )

GL_BLEND_EQUATION_EXT

public static final int GL_BLEND_EQUATION_EXT
!!!Needs comment!!!

GL_PROJECTION

public static final int GL_PROJECTION
Specifies that the projection matrix stack should be manipulated from now on

GL_EYE_LINEAR

public static final int GL_EYE_LINEAR
Calculate texture coordinates relative to eye coordinates

GL_PACK_SKIP_ROWS

public static final int GL_PACK_SKIP_ROWS
Value of GL_PACK_SKIP_ROWS

GL_MAX_ELEMENTS_INDICES

public static final int GL_MAX_ELEMENTS_INDICES
!!!Needs comment!!!

GL_UNPACK_ALIGNMENT

public static final int GL_UNPACK_ALIGNMENT
Value of GL_UNPACK_ALIGNMENT

GL_SPHERE_MAP

public static final int GL_SPHERE_MAP
!!!Needs comment!!!

GL_TEXTURE_RED_SIZE

public static final int GL_TEXTURE_RED_SIZE
x-d texture image i's red resolution

GL_NORMAL_ARRAY_POINTER

public static final int GL_NORMAL_ARRAY_POINTER
Pointer to the normal array

GL_LINE_TOKEN

public static final int GL_LINE_TOKEN
Signifies two vertices in a feedback buffer

GL_POINT

public static final int GL_POINT
Specifies that polygons are to be drawn with points @see COM.hermetica.magician.GL#glPolygonMode

GL_TEXTURE_INTENSITY_SIZE

public static final int GL_TEXTURE_INTENSITY_SIZE
x-d texture image i's intensity resolution

GL_LIST_INDEX

public static final int GL_LIST_INDEX
Number of display list under construction; 0 if none

GL_POINT_SIZE_GRANULARITY

public static final int GL_POINT_SIZE_GRANULARITY
Antialised point-size granularity

GL_CONSTANT_COLOR_EXT

public static final int GL_CONSTANT_COLOR_EXT
!!!Needs comment!!!

GL_COLOR_INDEX4_EXT

public static final int GL_COLOR_INDEX4_EXT
!!!Needs comment!!!

GL_T2F_V3F

public static final int GL_T2F_V3F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays

GL_LOAD

public static final int GL_LOAD
!!!Needs comment!!!

GL_INDEX_LOGIC_OP

public static final int GL_INDEX_LOGIC_OP
Colour index logical operation enabled

GL_MAP1_INDEX

public static final int GL_MAP1_INDEX
Map a colour index

GL_UNSIGNED_SHORT_5_6_5

public static final int GL_UNSIGNED_SHORT_5_6_5
Pixel format

GL_TEXTURE_WRAP_R_EXT

public static final int GL_TEXTURE_WRAP_R_EXT
!!!Needs comment!!!

GL_INDEX_WRITEMASK

public static final int GL_INDEX_WRITEMASK
Colour-index writemask

GL_ALPHA_TEST_FUNC

public static final int GL_ALPHA_TEST_FUNC
Alpha test function

GL_Q

public static final int GL_Q
!!!Needs comment!!!

GL_TEXTURE_MIN_LOD

public static final int GL_TEXTURE_MIN_LOD
Minimum levels-of-detail per texture

GL_ONE_MINUS_SRC_COLOR

public static final int GL_ONE_MINUS_SRC_COLOR
Use 1 - source colour as the blend factor

GL_R

public static final int GL_R
!!!Needs comment!!!

GL_S

public static final int GL_S
!!!Needs comment!!!

GL_TEXTURE_MAX_LOD

public static final int GL_TEXTURE_MAX_LOD
Maximum levels-of-detail per texture

GL_T

public static final int GL_T
!!!Needs comment!!!

GL_N3F_V3F

public static final int GL_N3F_V3F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays

GL_INDEX_ARRAY_TYPE

public static final int GL_INDEX_ARRAY_TYPE
Type of colour indexes

GL_CLIENT_VERTEX_ARRAY_BIT

public static final int GL_CLIENT_VERTEX_ARRAY_BIT
!!!Needs comment!!!

GL_LINEAR_MIPMAP_LINEAR

public static final int GL_LINEAR_MIPMAP_LINEAR
Uses a linearly interpolated texel from two linearly interpolated mipmaps

GL_COLOR_ARRAY

public static final int GL_COLOR_ARRAY
RGBA colour array enable

GL_POINT_SMOOTH

public static final int GL_POINT_SMOOTH
Point anti-aliasing on

GL_ENABLE_BIT

public static final int GL_ENABLE_BIT
!!!Needs comment!!!

GL_ALPHA

public static final int GL_ALPHA
A single alpha colour component

GL_LINE

public static final int GL_LINE
Specifies that polygons are to be drawn with lines @see COM.hermetica.magician.GL#glPolygonMode

GL_NOTEQUAL

public static final int GL_NOTEQUAL
Accept the fragment if fragment alpha != reference alpha

GL_COMPILE_AND_EXECUTE

public static final int GL_COMPILE_AND_EXECUTE
Specifies that the following display list should be compiled then executed @see COM.hermetica.magician.GL#glBegin

GL_UNSIGNED_INT_8_8_8_8_REV

public static final int GL_UNSIGNED_INT_8_8_8_8_REV
Pixel format

GL_POINT_FADE_THRESHOLD_SIZE_EXT

public static final int GL_POINT_FADE_THRESHOLD_SIZE_EXT
!!!Needs comment!!!

GL_LINEAR_MIPMAP_NEAREST

public static final int GL_LINEAR_MIPMAP_NEAREST
Uses a linearly interpolated texel from the two nearest mipmaps

GL_INDEX_ARRAY_STRIDE_EXT

public static final int GL_INDEX_ARRAY_STRIDE_EXT
Stride between colour indexes

GL_LOGIC_OP_MODE

public static final int GL_LOGIC_OP_MODE
Logical operation function

GL_PROJECTION_MATRIX

public static final int GL_PROJECTION_MATRIX
Projection matrix stack

GL_MAX_CLIENT_ATTRIB_STACK_DEPTH

public static final int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
Maximum depth of the client attribute stack

GL_TABLE_TOO_LARGE_EXT

public static final int GL_TABLE_TOO_LARGE_EXT
!!!Needs comment!!!

GL_DOUBLEBUFFER

public static final int GL_DOUBLEBUFFER
True if front and back buffers exist

GL_2_BYTES

public static final int GL_2_BYTES
Used with glCallLists to specify the size of each character in a font, especially pertinent when rendering multi-byte character languages @see COM.hermetica.magician.GL#glCallLists @see COM.hermetica.magician.GL#GL_3_BYTES @see COM.hermetica.magician.GL#GL_4_BYTES

GL_MAP2_NORMAL

public static final int GL_MAP2_NORMAL
Map normal coordinates

GL_MAP1_GRID_SEGMENTS

public static final int GL_MAP1_GRID_SEGMENTS
1-d grid divisions

GL_FOG_COLOR

public static final int GL_FOG_COLOR
Fog colour

GL_POLYGON_OFFSET_BIAS_EXT

public static final int GL_POLYGON_OFFSET_BIAS_EXT
Polygon offset bias

GL_RGB10

public static final int GL_RGB10
Internal texture image format

GL_VERTEX_ARRAY_TYPE

public static final int GL_VERTEX_ARRAY_TYPE
Type of vertex coordinates

GL_AUX0

public static final int GL_AUX0
Auxiliary buffer 0

GL_RGB12

public static final int GL_RGB12
Internal texture image format

GL_AUX1

public static final int GL_AUX1
Auxiliary buffer 1

GL_AUX2

public static final int GL_AUX2
Auxiliary buffer 2

GL_AUX3

public static final int GL_AUX3
Auxiliary buffer 3

GL_RGB16

public static final int GL_RGB16
Internal texture image format

GL_UNSIGNED_SHORT_4_4_4_4_REV

public static final int GL_UNSIGNED_SHORT_4_4_4_4_REV
Pixel format

GL_SCISSOR_BIT

public static final int GL_SCISSOR_BIT
!!!Needs comment!!!

GL_TEXTURE_COORD_ARRAY_TYPE

public static final int GL_TEXTURE_COORD_ARRAY_TYPE
Type of texture coordinates

GL_PACK_LSB_FIRST

public static final int GL_PACK_LSB_FIRST
Value of GL_PACK_LSB_FIRST

GL_GREATER

public static final int GL_GREATER
Accept the fragment if fragment alpha > reference alpha

GL_FRONT_AND_BACK

public static final int GL_FRONT_AND_BACK
!!!Needs comment!!!

GL_GREEN_BIAS

public static final int GL_GREEN_BIAS
Value of GL_GREEN_BIAS

GL_RGB4

public static final int GL_RGB4
Internal texture image format

GL_RGB5

public static final int GL_RGB5
Internal texture image format

GL_OBJECT_LINEAR

public static final int GL_OBJECT_LINEAR
!!!Needs comment!!!

GL_RGB8

public static final int GL_RGB8
Internal texture image format

GL_MAX_ATTRIB_STACK_DEPTH

public static final int GL_MAX_ATTRIB_STACK_DEPTH
Maximum depth of the attribute stack

GL_T2F_C3F_V3F

public static final int GL_T2F_C3F_V3F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays

GL_STENCIL_PASS_DEPTH_FAIL

public static final int GL_STENCIL_PASS_DEPTH_FAIL
Stencil depth buffer fail action

GL_TEXTURE_MIN_FILTER

public static final int GL_TEXTURE_MIN_FILTER
Texture minification function

GL_TEXTURE_WRAP_R

public static final int GL_TEXTURE_WRAP_R
!!!Needs comment!!!

GL_UNPACK_IMAGE_HEIGHT

public static final int GL_UNPACK_IMAGE_HEIGHT
!!!Needs comment!!!

GL_BGRA

public static final int GL_BGRA
Pixel format

GL_RGBA

public static final int GL_RGBA
A red colour component, followed by a green colour component, followed by a blue colour component, followed by an alpha colour component

GL_TEXTURE_WRAP_S

public static final int GL_TEXTURE_WRAP_S
Texture wrap mode

GL_TEXTURE_WRAP_T

public static final int GL_TEXTURE_WRAP_T
Texture wrap mode

GL_NORMAL_ARRAY_COUNT_EXT

public static final int GL_NORMAL_ARRAY_COUNT_EXT
!!!Needs comment!!!

GL_TEXTURE_1D

public static final int GL_TEXTURE_1D
True if 1-d texturing enabled

GL_POINT_BIT

public static final int GL_POINT_BIT
!!!Needs comment!!!

GL_MAX_EVAL_ORDER

public static final int GL_MAX_EVAL_ORDER
Maximum evaluator polynomial order

GL_ONE_MINUS_CONSTANT_COLOR

public static final int GL_ONE_MINUS_CONSTANT_COLOR
!!!Needs comment!!!

GL_PIXEL_MAP_I_TO_R_SIZE

public static final int GL_PIXEL_MAP_I_TO_R_SIZE
!!!Needs comment!!!

GL_COLOR_TABLE_INTENSITY_SIZE_EXT

public static final int GL_COLOR_TABLE_INTENSITY_SIZE_EXT
!!!Needs comment!!!

GL_EQUAL

public static final int GL_EQUAL
Accept the fragment if fragment alpha == reference alpha

GL_MAX_MODELVIEW_STACK_DEPTH

public static final int GL_MAX_MODELVIEW_STACK_DEPTH
Maximum modelview-matrix stack depth

GL_FOG

public static final int GL_FOG
True if fog enabled

GL_STENCIL_FUNC

public static final int GL_STENCIL_FUNC
Stencil function

GL_PACK_SWAP_BYTES

public static final int GL_PACK_SWAP_BYTES
Value of GL_PACK_SWAP_BYTES

GL_OR

public static final int GL_OR
Or the incoming and destination fragments

GL_4D_COLOR_TEXTURE

public static final int GL_4D_COLOR_TEXTURE
x, y, z, w coordinates plus colour plus texture fed back into feedback buffer

GL_PROJECTION_STACK_DEPTH

public static final int GL_PROJECTION_STACK_DEPTH
Projection matrix stack pointer

GL_TEXTURE_2D

public static final int GL_TEXTURE_2D
True if 2-d texturing enabled

GL_LIGHT_MODEL_AMBIENT

public static final int GL_LIGHT_MODEL_AMBIENT
Ambient scene colour

GL_NORMAL_ARRAY

public static final int GL_NORMAL_ARRAY
Normal array enable

GL_COLOR_LOGIC_OP

public static final int GL_COLOR_LOGIC_OP
RGBA colour logical operation enabled

GL_MAX_PIXEL_MAP_TABLE

public static final int GL_MAX_PIXEL_MAP_TABLE
Maximum size of a glPixelMap() translation table

GL_UNPACK_IMAGE_HEIGHT_EXT

public static final int GL_UNPACK_IMAGE_HEIGHT_EXT
!!!Needs comment!!!

GL_UNPACK_SKIP_PIXELS

public static final int GL_UNPACK_SKIP_PIXELS
Value of GL_UNPACK_SKIP_PIXELS

GL_TEXTURE_BIT

public static final int GL_TEXTURE_BIT
!!!Needs comment!!!

GL_TEXTURE

public static final int GL_TEXTURE
x-d texture image at level of detail i

GL_LUMINANCE8_ALPHA8

public static final int GL_LUMINANCE8_ALPHA8
Internal texture image format

GL_DEPTH

public static final int GL_DEPTH
!!!Needs comment!!!

GL_INDEX_ARRAY_POINTER

public static final int GL_INDEX_ARRAY_POINTER
Pointer to the index array

GL_LINE_WIDTH_GRANULARITY

public static final int GL_LINE_WIDTH_GRANULARITY
Antialised line-width granularity

GL_DOUBLE

public static final int GL_DOUBLE
double-precision floating point number

GL_ONE_MINUS_DST_ALPHA

public static final int GL_ONE_MINUS_DST_ALPHA
Use 1 - destionation alpha as the blend factor

GL_CULL_FACE

public static final int GL_CULL_FACE
Polygon culling enabled

GL_T2F_N3F_V3F

public static final int GL_T2F_N3F_V3F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays

GL_ONE_MINUS_CONSTANT_COLOR_EXT

public static final int GL_ONE_MINUS_CONSTANT_COLOR_EXT
!!!Needs comment!!!

GL_TEXTURE_3D

public static final int GL_TEXTURE_3D
!!!Needs comment!!!

GL_QUADRATIC_ATTENUATION

public static final int GL_QUADRATIC_ATTENUATION
Quadratic attenuation factor

GL_ALPHA12

public static final int GL_ALPHA12
Internal texture image format

GL_MAX_PROJECTION_STACK_DEPTH

public static final int GL_MAX_PROJECTION_STACK_DEPTH
Maximum projection-matrix stack depth

GL_ALPHA16

public static final int GL_ALPHA16
Internal texture image format

GL_TEXTURE_ALPHA_SIZE

public static final int GL_TEXTURE_ALPHA_SIZE
x-d texture image i's alpha resolution

GL_VERTEX_ARRAY_COUNT_EXT

public static final int GL_VERTEX_ARRAY_COUNT_EXT
!!!Needs comment!!!

GL_2D

public static final int GL_2D
x, y coordinates fed back into feedback buffer

GL_MODULATE

public static final int GL_MODULATE
!!!Needs comment!!!

GL_ACCUM_BUFFER_BIT

public static final int GL_ACCUM_BUFFER_BIT
Indicates that the accumulation buffer should be operated on @see COM.hermetica.magician.GL#glClear

GL_COLOR_TABLE_GREEN_SIZE_EXT

public static final int GL_COLOR_TABLE_GREEN_SIZE_EXT
!!!Needs comment!!!

GL_DEPTH_RANGE

public static final int GL_DEPTH_RANGE
Depth range near and far

GL_CULL_FACE_MODE

public static final int GL_CULL_FACE_MODE
Cull front/back facing polygons

GL_STENCIL_BITS

public static final int GL_STENCIL_BITS
Number of stencil bitplanes

GL_DIFFUSE

public static final int GL_DIFFUSE
Diffuse intensity of light i

GL_MAP2_INDEX

public static final int GL_MAP2_INDEX
Map a colour index

GL_TRIANGLES

public static final int GL_TRIANGLES
Trips of vertices interpreted as triangles @see COM.hermetica.magician.GL#glBegin

GL_COLOR_INDEX16_EXT

public static final int GL_COLOR_INDEX16_EXT
!!!Needs comment!!!

GL_COLOR_ARRAY_EXT

public static final int GL_COLOR_ARRAY_EXT
RGBA colour array enable

GL_INDEX_ARRAY_COUNT_EXT

public static final int GL_INDEX_ARRAY_COUNT_EXT
!!!Needs comment!!!

GL_V2F

public static final int GL_V2F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays

GL_NEAREST_MIPMAP_LINEAR

public static final int GL_NEAREST_MIPMAP_LINEAR
Uses the nearest texel from two linearly interpolated mipmaps

GL_SHORT

public static final int GL_SHORT
signed 16-bit integer

GL_BLEND_COLOR_EXT

public static final int GL_BLEND_COLOR_EXT
!!!Needs comment!!!

GL_3D_COLOR

public static final int GL_3D_COLOR
x, y, z coordinates plus colour fed back into feedback buffer

GL_VERTEX_ARRAY_STRIDE_EXT

public static final int GL_VERTEX_ARRAY_STRIDE_EXT
Stride between vertices

GL_TEXTURE_COMPONENTS

public static final int GL_TEXTURE_COMPONENTS
!!!Needs comment!!!

GL_3D

public static final int GL_3D
x, y, z coordinates fed back into feedback buffer

GL_BLUE_BITS

public static final int GL_BLUE_BITS
Number of bits per blue component in colour buffers

GL_TEXTURE_GEN_Q

public static final int GL_TEXTURE_GEN_Q
Texgen enabled

GL_C4UB_V2F

public static final int GL_C4UB_V2F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays

GL_TEXTURE_GEN_R

public static final int GL_TEXTURE_GEN_R
Texgen enabled

GL_TEXTURE_GEN_S

public static final int GL_TEXTURE_GEN_S
Texgen enabled

GL_BITMAP_TOKEN

public static final int GL_BITMAP_TOKEN
Signifies a vertex in a feedback buffer

GL_TEXTURE_GEN_T

public static final int GL_TEXTURE_GEN_T
Texgen enabled

GL_MAP1_COLOR_4

public static final int GL_MAP1_COLOR_4
Map an RGBA colour

GL_ALPHA_TEST_REF

public static final int GL_ALPHA_TEST_REF
Alpha test reference value

GL_UNPACK_SKIP_ROWS

public static final int GL_UNPACK_SKIP_ROWS
Value of GL_UNPACK_SKIP_ROWS

GL_PIXEL_MAP_R_TO_R

public static final int GL_PIXEL_MAP_R_TO_R
Maps a red pixel map to a red pixel map

GL_SRC_COLOR

public static final int GL_SRC_COLOR
Use the source colour as the blend factor

GL_COLOR_ARRAY_SIZE_EXT

public static final int GL_COLOR_ARRAY_SIZE_EXT
Colours per vertex

GL_PACK_IMAGE_HEIGHT_EXT

public static final int GL_PACK_IMAGE_HEIGHT_EXT
!!!Needs comment!!!

GL_UNSIGNED_SHORT

public static final int GL_UNSIGNED_SHORT
unsigned 16-bit integer

GL_RED_BITS

public static final int GL_RED_BITS
Number of bits per red component in colour buffers

GL_MAP2_GRID_DOMAIN

public static final int GL_MAP2_GRID_DOMAIN
2-d grid endpoints

GL_VERTEX_ARRAY_TYPE_EXT

public static final int GL_VERTEX_ARRAY_TYPE_EXT
Type of vertex coordinates

GL_COLOR_MATERIAL_PARAMETER

public static final int GL_COLOR_MATERIAL_PARAMETER
Material properties tracking current colour

GL_TEXTURE_GEN_MODE

public static final int GL_TEXTURE_GEN_MODE
Function used for texgen

GL_V3F

public static final int GL_V3F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays

GL_BACK

public static final int GL_BACK
Back frame buffer in double-buffered contexts

GL_EYE_PLANE

public static final int GL_EYE_PLANE
Texgen plane equation co-efficients

GL_LINE_WIDTH_RANGE

public static final int GL_LINE_WIDTH_RANGE
Range ( low to high ) of antialiased line widths

GL_STENCIL_CLEAR_VALUE

public static final int GL_STENCIL_CLEAR_VALUE
Stencil-buffer clear value

GL_MODELVIEW_STACK_DEPTH

public static final int GL_MODELVIEW_STACK_DEPTH
Modelview matrix stack pointer

GL_UNSIGNED_INT_10_10_10_2

public static final int GL_UNSIGNED_INT_10_10_10_2
Pixel format

GL_MAX_LIST_NESTING

public static final int GL_MAX_LIST_NESTING
Maximum display-list call nesting

GL_DOMAIN

public static final int GL_DOMAIN
1/2-d domain endpoints

GL_3_BYTES

public static final int GL_3_BYTES
Used with glCallLists to specify the size of each character in a font, especially pertinent when rendering multi-byte character languages @see COM.hermetica.magician.GL#glCallLists @see COM.hermetica.magician.GL#GL_2_BYTES @see COM.hermetica.magician.GL#GL_4_BYTES

GL_TRANSFORM_BIT

public static final int GL_TRANSFORM_BIT
!!!Needs comment!!!

GL_AUX_BUFFERS

public static final int GL_AUX_BUFFERS
Number of auxilliary buffers

GL_REPLACE

public static final int GL_REPLACE
!!!Needs comment!!!

GL_C4UB_V3F

public static final int GL_C4UB_V3F
Used to direct the operation of glInterleavedArrays() @see COM.hermetica.magician.GL#glInterleavedArrays

GL_ZERO

public static final int GL_ZERO
A zero'd blend factor

GL_TEXTURE_COORD_ARRAY

public static final int GL_TEXTURE_COORD_ARRAY
Texture coordinate array enable

GL_SCISSOR_TEST

public static final int GL_SCISSOR_TEST
Scissoring enabled

GL_DISTANCE_ATTENUATION_EXT

public static final int GL_DISTANCE_ATTENUATION_EXT
!!!Needs comment!!!

GL_LINEAR_ATTENUATION

public static final int GL_LINEAR_ATTENUATION
Linear attenuation factor

GL_FLAT

public static final int GL_FLAT
Specify that flat-shading should be used @see COM.hermetica.magician.GL#glRenderMode

GL_NORMAL_ARRAY_TYPE

public static final int GL_NORMAL_ARRAY_TYPE
Type of normal coordinates

GL_LUMINANCE4_ALPHA4

public static final int GL_LUMINANCE4_ALPHA4
Internal texture image format

GL_UNPACK_SKIP_IMAGES

public static final int GL_UNPACK_SKIP_IMAGES
!!!Needs comment!!!

GL_SCISSOR_BOX

public static final int GL_SCISSOR_BOX
Scissor box

GL_EXTENSIONS

public static final int GL_EXTENSIONS
The extensions present in this implementation of OpenGL

GL_SEPARATE_SPECULAR_COLOR

public static final int GL_SEPARATE_SPECULAR_COLOR
Indicates a separate specular colour

GL_DEPTH_BIAS

public static final int GL_DEPTH_BIAS
Value of GL_DEPTH_BIAS

GL_VERTEX_ARRAY_SIZE

public static final int GL_VERTEX_ARRAY_SIZE
Coordinates per vertex

GL_POINT_SIZE_MIN_EXT

public static final int GL_POINT_SIZE_MIN_EXT
!!!Needs comment!!!

GL_POINT_SIZE_MAX_EXT

public static final int GL_POINT_SIZE_MAX_EXT
!!!Needs comment!!!

GL_XOR

public static final int GL_XOR
Exclusive or the incoming and destination fragments

GL_MATRIX_MODE

public static final int GL_MATRIX_MODE
Current matrix mode

GL_FASTEST

public static final int GL_FASTEST
Use the fastest path available @see COM.hermetica.magician.GL#GL_NICEST

GL_FOG_DENSITY

public static final int GL_FOG_DENSITY
Exponential fog density

GL_QUAD_STRIP

public static final int GL_QUAD_STRIP
Linked strip of quadrilaterals @see COM.hermetica.magician.GL#glBegin

GL_POLYGON_OFFSET_EXT

public static final int GL_POLYGON_OFFSET_EXT
!!!Needs comment!!!

GL_FEEDBACK_BUFFER_POINTER

public static final int GL_FEEDBACK_BUFFER_POINTER
Pointer to feedback buffer

GL_ACCUM_ALPHA_BITS

public static final int GL_ACCUM_ALPHA_BITS
Number of bits per alpha component in the accumulation buffer

GL_TEXTURE_COORD_ARRAY_SIZE

public static final int GL_TEXTURE_COORD_ARRAY_SIZE
Texture coordinates per element

GL_TEXTURE_PRIORITY_EXT

public static final int GL_TEXTURE_PRIORITY_EXT
Texture object priority

GL_SHARED_TEXTURE_PALETTE_EXT

public static final int GL_SHARED_TEXTURE_PALETTE_EXT
!!!Needs comment!!!

GL_FEEDBACK

public static final int GL_FEEDBACK
Specify that we wish to render in feedback mode @see COM.hermetica.magician.GL#glRenderMode

GL_POINT_TOKEN

public static final int GL_POINT_TOKEN
Signifies a vertex in a feedback buffer

GL_INT

public static final int GL_INT
signed 32-bit integer

GL_VENDOR

public static final int GL_VENDOR
The vendor of this implementation of OpenGL

GL_BYTE

public static final int GL_BYTE
signed 8-bit integer

GL_DEPTH_TEST

public static final int GL_DEPTH_TEST
Depth buffer enabled

GL_UNSIGNED_SHORT_4_4_4_4

public static final int GL_UNSIGNED_SHORT_4_4_4_4
Pixel format

GL_INVERT

public static final int GL_INVERT
Invert the destination fragmen1

GL_SELECT

public static final int GL_SELECT
!!!Needs comment!!!

GL_NEVER

public static final int GL_NEVER
Never accept the fragment

GL_AUTO_NORMAL

public static final int GL_AUTO_NORMAL
True if automatic normal generation enabled

GL_EDGE_FLAG_ARRAY_COUNT_EXT

public static final int GL_EDGE_FLAG_ARRAY_COUNT_EXT
!!!Needs comment!!!

GL_UNPACK_LSB_FIRST

public static final int GL_UNPACK_LSB_FIRST
Value of GL_UNPACK_LSB_FIRST

GL_NO_ERROR

public static final int GL_NO_ERROR
Signifies that no error has occurred during execution