Class Summary |
accum |
This class provides some handy methods which help the programmer use
the powerful accumulation buffer features of OpenGL. |
BMPWriter |
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constrain |
Some general constraining methods that allow us to easily lay out
GridBagLayout layout managers. |
CriticalSection |
This class acts as a sort of mutex that provides exclusive access to
``critical sections'' of code. |
EPSWriter |
This class is an ImageConsumer that can be used to write out any
ImageProducer's output in the form of Encapsulated PostScript. |
FrameRateComponent |
AWT Component that can be added to any application to report the
time taken between a start and stop operation. |
MicroTimer |
This class provides a handy microsecond accurate timer instead of the
more inaccurate millisecond timer provided with core Java. |
PPMWriter |
This class acts as an ImageConsumer that writes out data pumped into it
to a file in the Portable Pixmap Format ( PPM ). |
shapes |
Utility class providing methods to create simple geometric primitives
quickly, such as various Platonic solids and the teapotahedron, the lesser
known cousin ( more a Socratic solid ). |
Streams |
This class provides some global PrintStream objects that can be used
to set global trace locations for tracing information, eg, from TraceGL[U]
and from CriticalSection activity. |
Texture |
Encapsulation of a chunk of texture information. |
TextureComponent |
The TextureComponent class provides a flexible framework for embedding
a Component that displays a static image within an AWT-based GUI. |
trackball |
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