The original desktop Façade experience occurs in a relatively small, fixed setting (Trip and Grace’s apartment),
so building a matching physical environment was feasible. The interior design of the apartment is purposefully minimal to focus the player’s
attention on the characters rather than the apartment. The room’s objects, the post-modern décor, the character’s appearance and
utterances are all meant to create a certain mood and social backdrop in Façade.
We constructed the physical space to match Trip and Grace’s apartment as closely as possible,
within the constraints of the lab space. The walls are made of wood and off-white, slightly stiff, linen fabric. The paintings are either blown-up
versions of original Façade images or new images made to look similar to the original Façade images.We gathered a collection
of furniture and knick-knacks to stand in for the rest of the apartments' furnishings.