Public Member Functions | |
new (me) | |
getPropertyDescriptionList (aScript) | |
initCues (me) | |
This initCue method overrides the one inherited from actor to add capabilitites for the distance cue. | |
addCue (me, cueType, cueName, caller, param1, param2) | |
This addCue method overrides the one inherited from actor to add capabilitites for the distance cue. | |
enterFrame (me) | |
beginSprite (me) | |
getPosition (me) | |
CleanUp (me) | |
DeletePhysics (me) | |
endSprite (me) | |
DeleteActor (me, param1) | |
StartActor (me, param1) | |
StartAnimation (me, param1) | |
StopAnimation (me, param1) | |
StopActor (me, param1) | |
PauseActor (me, myOpacity) | |
UnPauseActor (me, myOpacity) | |
ShowActor (me) | |
HideActor (me) | |
Public Attributes | |
g3Dmember | |
the shockwave 3d castmember | |
ActorInitialized | |
flag to indicate that the actor models have been initialized | |
ActorNames | |
list of actor names | |
Private Attributes | |
TrackingReceived | |
just used to keep actors from looking for distanceto values until after they have had a value from the tracker | |
collection | |
TRUE if this actor is a collection of objects. | |
actormodel | |
the object actor group | |
tempmodels | |
hold models to be placed in group | |
temptransforms | |
hold original transforms of each model in group | |
actortexture | |
the texture of the actor | |
actorshader | |
the shader used for this actor | |
modeltexture | |
the unique string used as the name for the actor texture resource | |
modelname | |
unique string used as the name for the actor plane model and model resource | |
groupname | |
unique string used as the name for the actor plane model and model resource | |
modelname2 | |
unique string used as the name for the actor plane model and model resource | |
modelshader | |
shader | |
actorres | |
the model resource for the actor object | |
started | |
whether this actor has been "started" or not | |
firsttime | |
used to create parent child model relationships on first frame | |
Omodel | |
occlusion model placeholder | |
Vmodel | |
virtual mode placeholder | |
animationlist | |
list of the motions that can be done on this model | |
physics_present | |
TRUE if this actor has physics attributes. | |
toplevel_parent | |
value used to place an object that has physics attributes |
Copyright 2004, Georgia Tech Research Corporation, Atlanta, Georgia 30332-0415 --All Rights Reserved-- (See LICENSE cast member for full license information)
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This addCue method overrides the one inherited from actor to add capabilitites for the distance cue.
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This initCue method overrides the one inherited from actor to add capabilitites for the distance cue.
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flag to indicate that the actor models have been initialized
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the object actor group
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list of actor names
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the model resource for the actor object
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the shader used for this actor
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the texture of the actor
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list of the motions that can be done on this model
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TRUE if this actor is a collection of objects.
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used to create parent child model relationships on first frame
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the shockwave 3d castmember
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unique string used as the name for the actor plane model and model resource
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unique string used as the name for the actor plane model and model resource
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unique string used as the name for the actor plane model and model resource
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shader
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the unique string used as the name for the actor texture resource
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occlusion model placeholder
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TRUE if this actor has physics attributes.
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whether this actor has been "started" or not
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hold models to be placed in group
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hold original transforms of each model in group
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value used to place an object that has physics attributes
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just used to keep actors from looking for distanceto values until after they have had a value from the tracker
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virtual mode placeholder
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