I belong to the Computer Graphics Group here at Georgia Tech.
My Publications, with on-line versions of all documents. See the citations here.
I was the SIGGRAPH 2008 Technical Papers Chair, and here is the full list of papers.
Spring 2011 classes:
Computer Graphics (CS 3451).
Simulation of Biological Systems (CS 8803 SBS).
Interests: Computer graphics, scientific visualization, computer vision, simulation for biology.
What Math is important for Computer Graphics?
Learn about Erdös numbers for computer graphics researchers.
Visit the Large Geometric Models Archive at Georgia Tech.
Where can you find good Polygonal Models?
I recommend reading 125 big questions in science (from Science magazine).
Animation of swimming creatures.
Simulation of anisotropic patterns of biomass in wetlands.
Stable proportional-derivative animation controllers.
Creature evolution in a simulated environment.
Simulation of surface tension using a mesh-based approach.
Animating fluids with thin features.
Surface reconstruction for particle-based fluids.
Simulated swimming for articulated bodies.
Survey of the state of the art in example-based texture synthesis.
Material space texturing.
Fast simulation of viscoelastic materials with thin features.
Animation of viscoplastic flow by dynamic re-meshing.
Shallow wave equations on surfaces.
Erosion and corrosion of solid objects.
User-guided terrain synthesis using real digital elevation maps.
User control of particle system simulations, including cloth and flocking.
Tensor field design for non-photorealistic rendering.
Vector field design on surfaces.
Simulation of water droplets on surfaces.
Parameterization of mesh surfaces. Eugene provides many unfolded models for download and use.
Texture transfer between surfaces.
The Rigid Fluid method for simulating interaction between fluids and solid objects.
Geometric texture synthesis by example.
Graphcut texture and video synthesis.
Surface reconstruction using radial basis functions.
Animation of melting and flowing.
Texture synthesis directly on polygonal surfaces.
Surface reconstruction using anisotropic basis functions.
Implicit surfaces that interpolate.
Interior/Exterior classification of polygonal models.
Simplification using an image-driven approach.
Shape transformation using a new kind of implicit surface.
Display of high-contrast images.
Memoryless mesh simplification.
Vector field visualization using image-guided streamline placement.
Zippering together range images to create polygon meshes.
Simplifying polygonal surfaces by Re-Tiling.
Texture synthesis using reaction-diffusion.
Pictures of Nicky and Cassie in 2004.
Some old pictures of our daughter, Cassie.
Look here for pictures of Mary's and my two cats when they were young.
And here are more recent pictures of our cats.
Andrew Glassner's page contains lots of computer graphics goodies, including information about his new book and links to graphics journal and conference pages.
Keith Goldfarb's page has some adorable kittens and some cool autostereograms, among other things.
David Banks' page talks about his research interests in computer graphics.
I worked with Marc Levoy while I was a postdoc at Stanford. Visit his Web page to find out about his graphics projects ranging from The Flintstones to Michaelangelo.
My Ph.D. advisor Henry Fuchs has links to several of his computer graphics research projects on his Web page.