Greg Turk's Home Page

Our NSF-funded work on Robotic Assistance with Dressing.

I belong to the Computer Graphics Group at Georgia Tech.

My Publications, with on-line versions of most documents. See the citations here.

Spring 2019 Classes:
Computer Graphics (CS 3451)
Simulation of Biology (CS 7492)

Interests: Computer graphics, robotics, machine learning, simulation for biology.

My PhD Students, Present and Past

Other Student Collaborators

Various Graphics Items

Find out where the Stanford Bunny came from.

What Math is important for Computer Graphics? New version of essay (2019) and old version (1997).

Learn about Erdös numbers for computer graphics researchers.

Visit the Large Geometric Models Archive at Georgia Tech.

Where can you find good Polygonal Models?

I recommend reading 125 big questions in science (from Science magazine).

Research Projects

Simulation to real transfer of robot policies for biped locomotion.

Transfer of robot policies using strategy optimization.

Learning symmetric and low-energy locomotion using deep reinforcement learning.

Learning a universal policy for robot control.

Predicting future land cover using machine learning.

Animating human dressing.

Blending between liquid animations.

Learning bicycle stunts.

How did the four-flipper plesiosaurs swim?

Simulation of fluids using hybrid SPH.

Using meshes to control liquids.

Animation of soft body locomotion.

Animation of swimming creatures.

Simulation of anisotropic patterns of biomass in wetlands.

Stable proportional-derivative animation controllers.

Creature evolution in a simulated environment.

Simulation of surface tension using a mesh-based approach.

Animating fluids with thin features.

Surface reconstruction for particle-based fluids.

Simulated swimming for articulated bodies.

Survey of the state of the art in example-based texture synthesis.

Material space texturing.

Fast simulation of viscoelastic materials with thin features.

Animation of viscoplastic flow by dynamic re-meshing.

Shallow wave equations on surfaces.

Erosion and corrosion of solid objects.

User-guided terrain synthesis using real digital elevation maps.

User control of particle system simulations, including cloth and flocking.

Tensor field design for non-photorealistic rendering.

Vector field design on surfaces.

Simulation of water droplets on surfaces.

Parameterization of mesh surfaces. Eugene provides many unfolded models for download and use.

Texture transfer between surfaces.

The Rigid Fluid method for simulating interaction between fluids and solid objects.

Geometric texture synthesis by example.

Graphcut texture and video synthesis.

Surface reconstruction using radial basis functions.

Animation of melting and flowing.

Visibility-Guided Simplification

Texture synthesis directly on polygonal surfaces.

Surface reconstruction using anisotropic basis functions.

Implicit surfaces that interpolate.

Interior/Exterior classification of polygonal models.

Simplification using an image-driven approach.

Shape transformation using a new kind of implicit surface.

Display of high-contrast images.

Memoryless mesh simplification.

Vector field visualization using image-guided streamline placement.

Zippering together range images to create polygon meshes.

Simplifying polygonal surfaces by Re-Tiling.

Texture synthesis using reaction-diffusion.

My Life Outside School

Pictures of Nicky and Cassie in 2005.

Pictures of Nicky and Cassie in 2004.

Some old pictures of our daughter, Cassie.

Look here for pictures of Mary's and my two cats when they were young.

And here are more recent pictures of our cats.


Here are links to some of my friends:

Andrew Glassner's page contains lots of computer graphics goodies, including information about his new book and links to graphics journal and conference pages.

Keith Goldfarb's page has some adorable kittens and some cool autostereograms, among other things.

I worked with Marc Levoy while I was a postdoc at Stanford. Visit his Web page to find out about his graphics projects ranging from The Flintstones to Michaelangelo.

My Ph.D. advisor Henry Fuchs has links to several of his computer graphics research projects on his Web page.

Contact Info

Office: Room 230B Technology Square Research Building (TSRB), Georgia Tech Campus
(TSRB is the first building on the left as you cross over the 5th street bridge from the east (main campus) side of I-75/85. This is in the same area as the new campus bookstore.)
Office Phone: (404) 894-7508

Work Address

College of Computing
Georgia Institute of Technology
85 5th Street NW
Atlanta, GA 30332-0760