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DART_Actors::ParticleActor Class Reference

Actor that encapsulated particle systems in the application. More...

List of all members.

Public Member Functions

 new (me)
 getPropertyDescriptionList (aScript)
 enterFrame (me)
 createModel (me)
 ChangeClockRate (me, rateMultiplier)
 ChangeClockPosition ()

Public Attributes

 g3Dmember
 the shockwave 3d castmember


Private Attributes

 pGroupName
 String.

 pParentSprite
 the sprite number of the other actor you want to make the parent of this actor

 collection
 TRUE if this actor is a collection of objects.

 temptransforms
 hold original transforms of each model in group

 actortexture
 the texture of the actor

 actorshader
 the shader used for this actor

 modeltexture
 the unique string used as the name for the actor texture resource

 modelshader
 shader

 actorres
 the model resource for the actor object


Detailed Description

Actor that encapsulated particle systems in the application.

The user can define all the parameters of a particle system. Actor supports standard methods.

Copyright 2004, Georgia Tech Research Corporation, Atlanta, Georgia 30332-0415 All Rights Reserved (See LICENSE cast member for full license information)


Member Function Documentation

DART_Actors::ParticleActor::ChangeClockPosition  ) 
 

DART_Actors::ParticleActor::ChangeClockRate me  ,
rateMultiplier 
 

DART_Actors::ParticleActor::createModel me   ) 
 

DART_Actors::ParticleActor::enterFrame me   ) 
 

DART_Actors::ParticleActor::getPropertyDescriptionList aScript   ) 
 

DART_Actors::ParticleActor::new me   ) 
 


Member Data Documentation

DART_Actors::ParticleActor::actorres [private]
 

the model resource for the actor object

DART_Actors::ParticleActor::actorshader [private]
 

the shader used for this actor

DART_Actors::ParticleActor::actortexture [private]
 

the texture of the actor

DART_Actors::ParticleActor::collection [private]
 

TRUE if this actor is a collection of objects.

DART_Actors::ParticleActor::g3Dmember
 

the shockwave 3d castmember

DART_Actors::ParticleActor::modelshader [private]
 

shader

DART_Actors::ParticleActor::modeltexture [private]
 

the unique string used as the name for the actor texture resource

DART_Actors::ParticleActor::pGroupName [private]
 

String.

The name given to to this behavior, and

DART_Actors::ParticleActor::pParentSprite [private]
 

the sprite number of the other actor you want to make the parent of this actor

DART_Actors::ParticleActor::temptransforms [private]
 

hold original transforms of each model in group


Generated on Fri Oct 8 16:37:59 2004 for DART-Lingo by doxygen 1.3.7