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DART_Events::ActorAction Class Reference

The ActorAction supports basic functionality on the Actors (Start, Stop, Pause, Unpause, HideActor, StartAnimation, StopAnimation). More...

List of all members.

Public Member Functions

 new (me)
 getPropertyDescriptionList (aScript)
 ActorActionList ()
 beginSprite (me)
 endSprite (me)
 SetCueInfo (me)

Private Attributes

 pAction
 what action this behavior will trigger

 pParam1
 used to contain parameter for whichever actor method is being triggered by action


Detailed Description

The ActorAction supports basic functionality on the Actors (Start, Stop, Pause, Unpause, HideActor, StartAnimation, StopAnimation).

Most Actors handle these methods and act appropriately. Actors will not be seen or heard unless a startActor method is called. However, Actors do support the option to "Start Automatically" (see the specific Actor comments)

Place this behavior onto any sprite with an Actor, or a DataStore object

Copyright 2004, Georgia Tech Research Corporation, Atlanta, Georgia 30332-0415 --All Rights Reserved-- (See LICENSE cast member for full license information)


Member Function Documentation

DART_Events::ActorAction::ActorActionList  ) 
 

DART_Events::ActorAction::beginSprite me   ) 
 

Todo:
Support the ActorAction "Create New Object":#CreateNewObject

DART_Events::ActorAction::endSprite me   ) 
 

DART_Events::ActorAction::getPropertyDescriptionList aScript   ) 
 

DART_Events::ActorAction::new me   ) 
 

DART_Events::ActorAction::SetCueInfo me   ) 
 


Member Data Documentation

DART_Events::ActorAction::pAction [private]
 

what action this behavior will trigger

DART_Events::ActorAction::pParam1 [private]
 

used to contain parameter for whichever actor method is being triggered by action


Generated on Fri Oct 8 16:38:00 2004 for DART-Lingo by doxygen 1.3.7