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DART_Events::PhysicsAction Class Reference

The PhysicsAction is used to perform actions on the physics world. More...

List of all members.

Public Member Functions

 new (me)
 getPropertyDescriptionList (aScript)
 PhysicsActionList ()
 beginSprite (me)
 endSprite (me)
 SetCueInfo (me)

Private Attributes

 pAction
 What action this behavior will trigger.

 pParam1
 Used to contain parameter for whichever actor method is being triggered by action.


Detailed Description

The PhysicsAction is used to perform actions on the physics world.

If a physics simulation is running, this action can be used to turn a movable object into fixed object, or a fixed object into a movable object (it can make a movable object pinned or unpinned. It can be used to apply a force or an impluse. It can also delete all physics on an object. Please read the Havok physics documentation for more information.

Place this behavior onto any sprite with a physics enhanced Actor

Copyright 2004, Georgia Tech Research Corporation, Atlanta, Georgia 30332-0415 --All Rights Reserved-- (See LICENSE cast member for full license information)


Member Function Documentation

DART_Events::PhysicsAction::beginSprite me   ) 
 

DART_Events::PhysicsAction::endSprite me   ) 
 

DART_Events::PhysicsAction::getPropertyDescriptionList aScript   ) 
 

DART_Events::PhysicsAction::new me   ) 
 

DART_Events::PhysicsAction::PhysicsActionList  ) 
 

DART_Events::PhysicsAction::SetCueInfo me   ) 
 


Member Data Documentation

DART_Events::PhysicsAction::pAction [private]
 

What action this behavior will trigger.

DART_Events::PhysicsAction::pParam1 [private]
 

Used to contain parameter for whichever actor method is being triggered by action.


Generated on Fri Oct 8 16:38:01 2004 for DART-Lingo by doxygen 1.3.7