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My research focuses on increasing participation in computing by examining how learning environments, tools, and cultures shape engagement in technical fields. Drawing on methods from human–computer interaction, learning sciences, and game studies, I study how interest-driven activities—particularly games and informal learning experiences—can support pathways into computing for students. A central goal of my work is to translate research insights into practical interventions, including curricula, educational technologies, and design frameworks that promote equity and inclusion in computing education.
My teaching philosophy is grounded in the belief that students learn best when they feel a sense of belonging, agency, and relevance in the classroom. I design courses that are active, reflective, and collaborative, encouraging students to connect technical concepts to their own interests and lived experiences. Across my teaching, I emphasize critical thinking about technology’s social impacts while supporting students in developing strong technical and design skills. By integrating research, practice, and mentorship, I aim to cultivate learning environments that empower diverse students to see themselves as capable creators and leaders in computing.
Dr. Betsy DiSalvo is a professor in the School of Interactive Computing at Georgia Institute of Technology. Her research focuses on learning sciences, participatory design, and human-centered computing. Dr. DiSalvo leads the Culture and Technology Lab (CAT Lab), where she guides students in studying the role of culture and technology in learning, workplaces, family life, and emerging research on the production of generative AI. The CAT Lab collaborates with community organizations, using participatory design methods to create technology that better serves underrepresented groups. The CAT Lab’s work has resulted in award-winning educational games and two major initiatives: DataWorks, which examines new types of technology workplaces, and Glitch Game Testers, a platform for testing and designing games.