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Dr. Parker’s research lies at the intersection of human-computer interaction (HCI), social computing, and public health. This research involves the design, development, and evaluation of software tools that help people manage their health and wellness. Her work engages an ecological approach to technology design, whereby she conducts mixed method research to examine the multilevel factors that influence wellbeing--and how technology can help communities improve their wellbeing.
Dr. Parker’s teaching interests are in the areas of human-computer interaction, digital health, qualitative research methods, and social computing. Through classroom instruction and research mentorship, she is helping train the next generation of interdisciplinary computing researchers and practitioners. Key elements of her teaching philosophy include 1) facilitating critical thinking through classroom interactivity, 2) helping students become confident scholars by communicating to them that their perspectives are valued, encouraging them to refine and expand their knowledge, and helping them recognize their potential for success, and 3) helping students identify their passions by showing them how they can use the concepts learned in class in their future careers and in real-world contexts.
Sackitey, D., Sachdev, H. A., & Parker, A. G. (2025, April). Virtual Solidarity, Concrete Care: A Review of Mutual Aid Online. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (pp. 1-23). https://doi.org/10.1145/3706598.3713653.
Nouraei, F., Rebello, K., Fallah, M., Murali, P., Matuszak, H., Jap, V., Parker, A.G., Paasche-Orlow, M., Bickmore, T. Virtual Agent-Based Communication Skills Training to Facilitate Health Persuasion Among Peers. (2025) In Proceedings of the ACM on Human-Computer Interaction (CSCW). https://doi.org/10.1145/3711101.
Choi, A., Pfohl, G., D’Ignazio, C., Foucault Welles, B., Parker, A.G. (2024). It’s a (Multi-Infrastructural) Trap! Limitations to Technology-Mediated Care for Repairing Infrastructural Breakdowns. Proceedings of the ACM on Human-Computer Interaction (CSCW). https://doi.org/10.1145/3686896.
Zhang, Y., Sun, Y., Gaggiano, J. D., Kumar, N., Andris, C., & Parker, A. G. (2022). Visualization design practices in a crisis: Behind the scenes with COVID-19 dashboard creators. IEEE Transactions on Visualization and Computer Graphics, 29(1), 1037-1047. doi: 10.1109/TVCG.2022.3209493.
Lin, X. Y., Saksono, H., Stowell, E., Lachman, M. E., Castaneda-Sceppa, C., & Parker, A. G. (2020). Go&Grow: An evaluation of a pervasive social exergame for caregivers of loved ones with dementia. Proceedings of the ACM on human-computer interaction, 4(CSCW2), 1-28. https://doi.org/10.1145/3415222.
Zhang, Y., Suhaimi, N., Azghandi, R., Joseph, M. A., Kim, M., Griffin, J., & Parker, A. G. (2020, April). Understanding the use of crisis informatics technology among older adults. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (pp. 1-13). https://doi.org/10.1145/3313831.3376862.
Stowell, E., Zhang, Y., Castaneda-Sceppa, C., Lachman, M., Parker, A.G., “Caring for Alzheimer's Disease Caregivers: A Qualitative Study Investigating Opportunities for Exergame Innovation,” Proceedings of the ACM on Human-Computer Interaction 3, CSCW, Article 130 (November 2019), 27 pages. DOI: 10.1145/3359232.