General Information
Details
Computer Systems Management
High Performance Computing
Interactive Media Installations
David works at teaching students the principles and technologies of Interaction Design that are used in large scale interactive installations. David's course focuses on teaching students digital interaction in the physical environment. This teaching focuses on teaching student the various multimedia software environments that are used by current industry standards while also giving guidance to student teams on designing prototyping methods, presentation designs, and project timeline design. The goals of David's teaching aims to simulate project timelines that a student may see in their professional careers and give students opportunities to create large scale interactive demos that can be interacted with at live events.
David works with the College of Computing's Technical Services Organization to ensure that the various high performance computing devices utilized by the various research groups within the college are all operational. This can be seen in the regular updates to GPU configurations, endpoint management, and custom storage configurations.
David recently acquired funding to acquire professional grade lighting equipment to be used by the College of Design's IPDL. David is currently writing template software and documentation to give students opportunities to use professional grade equipment for their coursework and allow student's easier access to this technology. This hardware has already seen use in the recent event from the College of Design, Launchpad, where several student teams were able to digitally control the lighting surrounding their projects to be interactive with attendee of the event.